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Silent Hunter 4: Wolves of the Pacific - General Discussion
Mod Release: Trigger Maru Overhauled 1.9 (updated 11/18/09)|
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For those following the 1.8 beta, new updates have been posted.
Patch 1, version 7:
Patch 4 , version 3:
File links here: http://forum.kickinbak.com/viewtopic.php?f=36&t=1785 For me, burnout is always one step away. |
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Any news on final release?
And I was shocked to see this one so far back in the page index. _____________________________ "Everything seems new to those too young to remember the old and too ignorant of history to have heard about it." - Thomas Sowell |
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Not for awhile yet. What's keeping it is two things: 1.) I've taken to rewriting the campaign files to make the traffic more historical, along the routes they took. (this is acutally alot of work) 2.) Waiting on Captain America to finish his officer country interior. He works on his own schedule, (It's his mod). Frankly im in no hurry for him to finish as it gives me time to continue rewriting the campaign and not feel rushed. Main reason i have the next updates on TMO as a "public beta" is because a.) Its there if you want to play it, and it is as stable as my usual "official releases". if i kept everything underwraps, youd never see any of it. b.) When i do say "it's done", it's my intention to make it my final release. So i want to make sure i can get all the kinks out before then. I simply don't have time to find all the kinks myself. For me, burnout is always one step away. |
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Thanks Ducimus.
I was just curious, and am in no way pushing for release. My current career still has a year left in the war so I have a lot to do yet as well. _____________________________ "Everything seems new to those too young to remember the old and too ignorant of history to have heard about it." - Thomas Sowell |
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This new campaign im working on will be interesting i think. You won't find many single merchants in the open ocean. Most will be along the coast. Convoy's are going to be much larger. Up to 25 ships in some cases. Escort count is going to go up too.
For me, burnout is always one step away. |
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More historical? Now I like the sound of that. "For what profit is it to a man if he gains the whole world, and loses his own soul?" -Matthew: 16:26 |
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I've been doing more reading here:
http://ibiblio.org/hyperwar/AAF/USSBS/IJO/index.html It really varies. It all depends on what they had available. If you check the Tabular record of movments on combinedfleet.com, you'll see that they even had some escort carriers assigned to some convoys. I wouldn't have believed a 25 ship convoy tell i read it here. http://ibiblio.org/hyperwar/AAF/USSBS/IJO/IJO-57.html
For me, burnout is always one step away. |
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Wow, the IJN using escort carriers. Now, that's exciting! I've read how resourceful the Japanese were in copying tactics or hardware that the allies used, especially when it proved to be very effective against them. The PT Boats are a prime example, though the IJN used them mostly for Kamikaze attacks. Amazing, that I've known about that website (Combined Fleet) for some time now but, forgot just how much information they cover. If you're thinking on modeling those convoys according to actual accounts, count me in. BTW, once you're finished (not that I'm trying to rush you), will you incorporate all the current patches into one download? "For what profit is it to a man if he gains the whole world, and loses his own soul?" -Matthew: 16:26 |
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Not really. More generic and flexible. Research wise, im looking at it this way: Did the Jap's do this? If so, was it a common or rare occurance? Convoy entries are going to be random in size. One convoy spawn might be 4 or 6 ships, or 11 ships. This way it varies every time. Same for escort count. Might be 3, might be 6. Escort carrier's in convoys will be a rare thing as they didn't have that many. In theme, convoys will spawn more frequently, with less ships (3 or 4) with little to no escort in 41/42. By 43, i'll ramp that up to 4 to 6 ships with 2 to 3 escorts, and spawn them less frequently. By 44, 6 to 25 with 4 to 8 escort, and spawn them less frequentlyl yet. Concurrently, single merchant traffic will also spawn less frequently throughout the war as convoy sizes increase. For me, burnout is always one step away. |
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BTW, shipping will be based off this map.
http://img390.imageshack.us/im...2376/japshipping.jpg Dunno where it came from, but someone on subsim posted it, and it looks authentic enough to me to use. For me, burnout is always one step away. |
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As an aside, the version of RSRDC that I have with my TMO install had an escort carrier in a large convoy west of Manila in August of 1944.
I only had two torps left so only got a small modern composit, then got swarmed by 3 or 4 escorts. Took me over 2 hours in real time to get away. I was sweating bullits the whole time. Creeping at a half knot flirting with 545 ft depth and still getting my bell rung. No casualties though and I made it home. Whew. _____________________________ "Everything seems new to those too young to remember the old and too ignorant of history to have heard about it." - Thomas Sowell |
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That sounds quite reasonable and, as a matter of fact, the question you posed follows the same reasoning that I have concerning such interrogations. I'm sure that when it doesn't account for exploits, it's fairly accurate but, when they start tallying the numbers or boasting of newly applied technologies, my red flag tends to go up. BTW, did you happen to notice the crude but, quite effective, technical drawing at the bottom of the "Combined Fleet" page you posted? It certainly gets the point across, as a visual aid, I mean. "For what profit is it to a man if he gains the whole world, and loses his own soul?" -Matthew: 16:26 |
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Bump.
For me, burnout is always one step away. |
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Just downloaded 1.8, looking forward to trying it out later this evening.
install order? |
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Downloading 1.9 now.
_____________________________ "Everything seems new to those too young to remember the old and too ignorant of history to have heard about it." - Thomas Sowell |
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Ok, so just found out about 1.8 beta...downloaded it and installed......now find you have posted 1.9.....downloading as we speak........!!!!!
Thought you were giving up at Ver 1.6 and here we are at 1.9. not complaining but don't want you to wear yourself out before SH5 arrives. Ta m8 Maverick 'One of the Older Generation and Proud of it!!!' User of GWX 3.0 and TMO 1.7. Play online at TheWolvesdenflotilla Maverick's Silent Hunter Blogspot |
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I have no idea why i keep going. But.... the time lapse between 1.7 and 1.9 has been a fairly lengthy one. As to SH5, i have no intention of moving to Sh5. yeah im sure the eyecandy will be nice, but it's just too soon for me for another uboat game. I had been waiting for a PTO game for a little over a decade. Will be another year or three before im ready to walk away from it and try uboats again. For me, burnout is always one step away. |
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Dang, I've been away too long. Can't wait to finish my career and load up.
Haven't checked, but with your traffic changes do you recommed using RSRD. I'll go see if Lurker has updated yet. One thing I do hate about RSRD is the constant single ships, so even if it works with 1.9, wonder if it's needed. Certainly want the added ships that RSRD has. I've got so many added ships, can't wait to see what's been added. June, '09, July, '09 |
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Same here. I love my fleetboats. _____________________________ "Everything seems new to those too young to remember the old and too ignorant of history to have heard about it." - Thomas Sowell |
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Uploaded one of the optional mods i've been procrastinating on. It's all of Foobar's sub skins that i reworked a little. This is set up to be a total skin replacement.
At any rate, - compiled Foofighters subskins - reduced size of skins from 2048 to stock dimension of 1024 - added back missing textures - made file adjusments so MS/32 upgrade should work properly. - changed shade/ tone of deck/AA guns to be a better match with new skins. D/L: http://www.filefront.com/14960127/TMO-FooSkins.7z/ For me, burnout is always one step away. |
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Forums
Silent Hunter
Silent Hunter 4: Wolves of the Pacific - General Discussion
Mod Release: Trigger Maru Overhauled 1.9 (updated 11/18/09)
