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Posted Hide Post
Thank you, senor! This fixes my only complaint about TMaru!
 
Posts: 108 | Registered: Tue September 19 2006Reply With QuoteEdit or Delete MessageReport This Post
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Thxs.,Duci
Ck.PM @ subsim Truce
 
Posts: 22 | Registered: Mon April 19 2004Reply With QuoteEdit or Delete MessageReport This Post
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Hi Ducimus,
Where can I go to download TM_GFX_PAK_2_2
I have searched and searched, cant find.
Thank you very much,
Robert.
 
Posts: 14 | Registered: Tue September 18 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Holtz_
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It's included in one download file at the link Ducimus provides.

Once you extract the file you'll have 2 folders - the graphics and the mod proper.

Regards,

This message has been edited. Last edited by: Holtz_,
 
Posts: 339 | Registered: Wed August 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by creuler:
Thxs.,Duci
Ck.PM @ subsim Truce


Last i checked, i was banned from there.


quote:
Where can I go to download TM_GFX_PAK_2_2
I have searched and searched, cant find


What Hotlz_ said. Both parts of the mod are in the same compressed file.
 
Posts: 1258 | Location: Hyboria | Registered: Mon May 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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[/QUOTE]

I stand corrected and thank you sir.

I never really claimed to be a cunning linguist.[/QUOTE]

Your welcome good Sir!
always ready to conflab with a linguist "cunning or not"

That was one of my fathers greatest Quotes,
Another variation of his was
"Nil despardo carborundum" don't let the world grind you down (or something like that)
 
Posts: 139 | Registered: Tue April 10 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of dgrayson
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There is one more Latin(real?) phrase I use that has been bouncing around the Air Conditioning industry, my day job, for years. I don't know if it's real Latin.

Non calor sed umor est qui nobis incommodat.

It's not the heat, it's the humidity.
 
Posts: 1441 | Location: Tampa Bay at periscope depth. | Registered: Sun January 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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Ducimus, you are a wiz. Thank you very much for all of the help I have recieved on these forums. I sank my first Enemy Cargo vessel, just over 71 hundred tons and I am on my way to sink some more. I, quite surprisingly, had lots of fun doing the down-loads and it was quite a rush getting the first views of my "New Submarine".
Thank you all again, I look forward to any other Mods that you may perform your magic on.
Robert.
 
Posts: 14 | Registered: Tue September 18 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of odjig292
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I'm still newbie to SH4 fighting the destroyers using manual targeting so have not graduated to TM. but I really have to compliment you on the incredible amount of work you have put into making a good game a GREAT game. I'm an old geezer that is still working but I look forward to the time when I can chase Marus across the Pacific again (like I did with SH) with all of your improvements. Many thanks Ducimus.
 
Posts: 187 | Registered: Sun August 05 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Greentimbers
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Thanks Ducimus, this mod really helps with the wait for the next patch.

I just completed the "New Construction" and I had no trouble with the transfer, off to Honshu now Cool
 
Posts: 8 | Registered: Wed March 03 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Greentimbers:
I just completed the "New Construction" and I had no trouble with the transfer, off to Honshu now Cool


Clap


The new contruction sea trials. That was a bit tricky to script. Lots and trial and error on that one. I designed them using a Gato, so for the balao some of the figures are off, like the submerged endurnace run. It took me like 2 days per mission to complete (3 missions, 6 RL days after work). I *should* have scripted a seperate set for the Balao, but i got lazy at that point. Too Happy
 
Posts: 1258 | Location: Hyboria | Registered: Mon May 21 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Holtz_
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Ducimus,

I just now got a chance to fire up the TM1.6.4. I followed your walk through re: order of mod load with the ROW mods. I noticed you didn't have the ROW camera mod in your example.

The problem I'm running into is when I do load up the ROW mods (including the ROW camera mod) with TM I am suddenly unable to do an F12 external view.

Order of my mods: ROW...TM graphics...TM proper

I've tried a bunch of different load orders of the mods (ROW camera last, first, etc... no luck.) any ideas here?

Much obliged.
 
Posts: 339 | Registered: Wed August 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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It's got to be something in the ROW camera mod. I have not looked at it AT ALL, never D/L'ed it; i do not know waht files it alters other then the cameras.dat. So i can't give you an answer other then ill try d/l it and take a look at sometime late tonight or tomrrow and see whats going on there.
 
Posts: 1258 | Location: Hyboria | Registered: Mon May 21 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Holtz_
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no worries. I'll live with out it. The thing is, I had the 'original' version of the ROW camera mod in there until today w/ no problems. I went over and d-loaded the 'updated' ROW mods today, of which the camera mod was one.
 
Posts: 339 | Registered: Wed August 15 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of lane2512
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I have a very minor problem with the ROW cam mod....in the office...one view only/no pan.
No big deal.
 
Posts: 3984 | Registered: Mon March 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 339 | Registered: Wed August 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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Nope....mine is 'arcade'.....I have the 2nd version of ROW...is there a newer one?
 
Posts: 3984 | Registered: Mon March 26 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Holtz_
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Hmmm.

See I thought the one called 'Arcade' was the 1st version of the mod. With that version I didn't have any problems.

The version I am having trouble with is the 'revised' one called ROW Camera vs1, from here:
ROW Subsim Link

What the #$!@ did I do with the version called 'Arcade' now? Hammer Grumble grumble...
 
Posts: 339 | Registered: Wed August 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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Posts: 339 | Registered: Wed August 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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Just plain weird. I've lost my F-12 external view functionality all together. Any ideas what might be the problem? All other F-keys work as normal.

I am not even using any ROW camera mods at this point. Just have the mods setup exactly like this:

ROW Objects Reflections vs1
ROW Ship Reflections vs1
ROW SUB Reflections vs_2
ROW Textures VS_2
ROW Classic Sea Foam
REL_Trigger_Maru_GFX_PAK_2_2
REL_Trigger_Maru_1-6-4

Ideas welcome. Solutions lauded and praised.
 
Posts: 339 | Registered: Wed August 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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