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Silent Hunter
Silent Hunter 4: Wolves of the Pacific - General Discussion
Mod Release: Trigger Maru Overhauled 1.9 (updated 11/18/09)|
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Silent Hunter Moderator![]() |
I've encountered a problems with TMO 152. At the beginning of the patrol when I try to start the engines by setting all ahead standard I get a message that says "Cannot Comply". The only mod I have installed at the moment is TMO 152. Am I missing something or done something wrong or is there a problem?
_____________________________________ "Head Deep and Keep'em Astern" LtCDR Samuel D Dealey Custom Missions, SHIV Guide, OV..Gato Class, OV..Balao Class, OV..US Subs, Imperial Japanese Navy, Sub Insignia Sigs, Eternal Patrol |
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Thanks for the new version Ducimus
RDP |
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New or old career game? If its a new career game, then theres a problem. If it's an old career game, its a compatiblity with the saved game issue. edit: oh ****, are you in an S boat? It just occured to me, i totally forgot about upgrading their UPC file. For me, burnout is always one step away. |
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Sorry, heres a patch that fixes it:
http://files.filefront.com/TMO+SBoat+engine+Patch7z/;10507081;/fileinfo.html I have to admit, Sboats are the red headed step child of TM. I usually overlook them when i make any changes or improvements. For me, burnout is always one step away. |
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Silent Hunter Moderator![]() |
Thanks Duece, I appreciate your quick help. It was a new career by the way. I'll give it a try later tonight and report back.
_____________________________________ "Head Deep and Keep'em Astern" LtCDR Samuel D Dealey Custom Missions, SHIV Guide, OV..Gato Class, OV..Balao Class, OV..US Subs, Imperial Japanese Navy, Sub Insignia Sigs, Eternal Patrol |
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Silent Hunter Moderator![]() |
The patch did the trick, Duece. Thanks for your help.
_____________________________________ "Head Deep and Keep'em Astern" LtCDR Samuel D Dealey Custom Missions, SHIV Guide, OV..Gato Class, OV..Balao Class, OV..US Subs, Imperial Japanese Navy, Sub Insignia Sigs, Eternal Patrol |
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The reason why it wasn't moving, is because it didnt have any engines or motors. When i redefined those, and forgot about S boats, what happened was the s boat UPC file was calling on an engine ID handle that no longer existed.
So, i added two new entries (stock) to the equpiment file, problem solved. Best way to go about that anyway since if i used the redfined entries, it would have looked like an S boat had 4 engines and 4 motors. For me, burnout is always one step away. |
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Silent Hunter Moderator![]() |
Wow, those are some stock engines you put in the S-class boats, Duece. I was chasing down a two ship merchant convoy just south of Hong Kong that I had run across and I hit 18 knots at flank speed. Nice job.
long...............................pause Sorry, Duece. I couldn't resist pulling your leg on this one. _____________________________________ "Head Deep and Keep'em Astern" LtCDR Samuel D Dealey Custom Missions, SHIV Guide, OV..Gato Class, OV..Balao Class, OV..US Subs, Imperial Japanese Navy, Sub Insignia Sigs, Eternal Patrol |
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I just would like to take a moment to say thank's for the great mod. I downloaded 5 radio staions as well. A 100% imporoment. I really liked Leo Vampires water and camara mod.
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Hi Ducimus,
Thx for the mod! Great work! If you have a second I seem to have a problem with mapping key comands. I usually play stock 1.5 (sometimes with some enviro mods), but have descided to give TMO a try. I play on a MacBook Pro running XP via BootCamp. The MacBook keyboard does not have a num pad, so I usually map TC+ to "ctrl a" and TC- to "ctrl z". In the stock version these are the lines I use... [Cmd4] Name=Time_compr_reduce Ctxt=1,2,6,9 MnID=0x3F010004 Key0=0x5A,c,"CTRL Z" ;Key0=0x6D,,"Npad -" [Cmd5] Name=Time_compr_increase Ctxt=1,2,6,9 MnID=0x3F010001 Key0=0x41,c,"CTRL A" ;Key0=0x6B,,"Npad +" I have verified (with setkeys) that these are the code for ctrl+a/ctrl+z on my keyboard. These changes work with stock 1.4 and 1.5 (and work with SHIII), but do not seem to work with 1.5 and TMO 1.5.2. Any advice on how to change the TC key commands would be very helpful! Thx, Wally |
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hhhmmmm....
Seems I also have some idiot on-board that just keeps repeating "Passing Thermal Layer" over and over and over... even when I'm surfaced. If I could find him I'd throw him overboard and make him swim back to Midway! Wally |
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-Make sure those key commands aren't already being used elsewhere (entirely possible).
- Repeating thermal layer. Ive heard of it. It's a stock bug. I've never encountered it though. For me, burnout is always one step away. |
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Nope. I double chacked again. No other commands are using ctrl+a or ctrl+z (did a find for both).
I tried shift+a/shift+z and ctrl+shift+a/ctrl+shift+z and that did not work either. So I ran a test... 1)I disabled TMO 1.5.2 via jsgme 2)backed up the original commands.cfg to commands_bak 3)copied the original TMO comands.cfg from E:\Ubisoft\Silent Hunter Wolves of the Pacific\MODS\REL_TriggerMaru_Overhaul_152\Data\Cfg to E:\Ubisoft\Silent Hunter Wolves of the Pacific\Data\Cfg 4)added my edits 5)statred stock 1.5 with the TMO commands.cfg including my edits and both TC+ and TC- worked with ctrl+a and ctrl+z. Looks like something else is perventing changing these key commands. Is anyone else able to change these? |
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Hi Guys,
I've seen this: PE3 Ship_debris_SH4_with bodies a coupla times, as well as the harbour reflections mods, etc which sound cool! I thought PE/ROW was included with TMO (I'm only just downloading 152 now so if its in there just tell me to butotn it Or do I have to download PE3 then pick these bits out separately? I've tried a forum search but can only find the main PE3 links! Can someone point me the right way please Thanks Ash Basic Flying Rules: "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there." |
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Does anyone know of a clan that plays a lot of TMO 1.5 games ? I am in a clan already, but we mainly play SH3 with some SH4. There is one player who plays TMO, but we only tend to play it when no-one else is on - which doesn't happen very often.
Likes : Computers, dance music, science fiction. Dislikes : Religion, racism, 'women's logic' ! |
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This one is a bug introduced by the 1.4 patch. A little time compression and he shuts up. "Fire at Will!......... Which one is Will?" |
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Ash, TMO only has parts of PE in it. There is a thread at SUBSIM that explains it all and has all the download links for PE 3 and all the optional Modlets. Linky Dave "Dog down the hatches and take her deep boys!" Step by Step mod Installation - BBC Radio MOD - Gramophone Mods (2) gu.exe Bug - Trigger Maru Overhaul With Training Wheels 1.4 & 1.5 Photo Recon Fix - Trans-Atlantic Radio |
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Just curious, if I install the uboat patch will I be able to play uboats with TMO Difficulty? or does it just make it playable in the stock settings as if I were playing uboats without any mod installed?
"The convoy lights are dead ahead The Merchantmen lay in their bed.... A cunning fox in the chickens lair, A hound of hell and the devil don't care" |
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There is an additional file called Enable U-Boat Version 3 that has to be added out of the Support File within TMO. Or you can D/L it from Ducies' Fileplanet link. With the extra modlet you can play either career. I currently run both Fleet and IO campaign. "Fire at Will!......... Which one is Will?" |
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Ah sorry for confusion! Yes I meant that Enable uboat modlet. Does that neutralize TMO so you can play uboats or let you play Uboats with TMO Difficulty? Uboats are really silly in the stock version I think, you can dive so quickly and become invisable to even late war patrols instantly. "The convoy lights are dead ahead The Merchantmen lay in their bed.... A cunning fox in the chickens lair, A hound of hell and the devil don't care" |
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Forums
Silent Hunter
Silent Hunter 4: Wolves of the Pacific - General Discussion
Mod Release: Trigger Maru Overhauled 1.9 (updated 11/18/09)
