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Silent Hunter 4: Wolves of the Pacific - General Discussion
Mod Release: Trigger Maru Overhauled 1.5.2|
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Silent Hunter 4 version 1.5 : Trigger Maru Overhauled 1.5.2
- Pulling the Trigger on SH4! ---------------------------------------------- VERSION: -(Note: for this version, changes in crew configuration may not appear existing career games) Trigger Maru Overhauled (requires 7zip or WinRar to uncompress) NOTICE: TMO is now available for sh4 1.4 and SH4 1.5 If your running SH4 version 1.4 (you dont have the uboat add on): http://hosted.filefront.com/Ducimus554/2193187 If your running SH4 version 1.5 (You have the uboat add on), D/L here: http://hosted.filefront.com/Ducimus554 Installation order for the SH4 version 1.5 version of TMO: 1.)REL_TriggerMaru_Overhaul_15 2.) RSRD - optional KNOWN ISSUES: - Sboat is engineless, If using s boats D/l this patch to fix. (if your not using sboats, you don't need it) http://files.filefront.com/TMO+SBoat+engine+Patch7z/;10507081;/fileinfo.html D/L Links HERE at Filefront: http://hosted.filefront.com/Ducimus554/ -----------------------------------------------
----------------------------------------- Trigger Maru is what some would call a "supermod". It is an all in one package that touches on many areas of the game. Features include, but are not limited to: *AI Adjustments - Mulitple visual nodes to vary visibility for warships, merchants, and aircraft. - Aircraft can spot submerged submarines. - Improved sensors for escorts vessels for a more responsive AI - Depth charges adjusted for more realistic performance over stock. *Aircraft adjustments - spawn frequency greatly reduced from stock - afore mentioned ablitiy to spot submarines - deadly bombs carried. - harder to shoot down *Campaign adjustments - Taters improved campaign layers for more historical zig zagging traffic. - Dutch harbor flotilla available - greatly reduced "spam" contact reports. - New construction/ sea trail options for Gato and Balao - Patrol missions area of operations expanded to 200 to 250 KM. - Sink missions now require only 4,000 tons of any ship type, to include warships. - Photo missions to tokyo bay moved to more accessable areas. - added a few new ships to japanese inventory - Addition of German Type 9 uboat which will appear in the south west pacific in historically correct areas in 1944. * Submarine adjustments - Battery endurance greatly improved over the stock game - Improved dive times - improved pitch and roll motions - Radar depth - overall toughness of submarines adjusted to more realistic levels. - Fuel levels adjusted to be a little more realistic - more realistic default crews - Deck guns reduced to a more realistic effectiveness level - Narwhal submarine added (this is a psuedo model and does not look like the real Narwhal, but behaves like one theortically would have) - Submarine Torpedo's more susceptible to failures, being a little more realistic then stock. *User Interface adjustments - Command layout similar to Sh3 for familiarity. - Addition of commands present in Sh3, but not normally active in Sh4, such as weather reports, nearest visual contact, maximum range at current speed, etc etc. - Nomograph - speed/ range chart to aid in plotting intercepts. - Misc graphical improvements to the UI. - Navigation map with more labels for easier idenfication of geographical areas in the pacific. *Misc graphical and sound improvements NOTICE:
INSTALLATION: - You need 7zip or WinRar to extract the files - Use the latest version of JSGME to enable COMPATIBILITY: Trigger Maru is not compatible with any large modpack. Exceptions are ROW, or any version of RSRD made specifically to be compatible with TM1.7 and patch 1.4. All other large mod packs are NOT compatiable. The reason is, many large modpacks (such as RFB and standard RSRD) deal with the same files, and alot of unexpected results will occur. KNOWN ISSUES: - Gramaphone not displaying properly when the game is run at really high or wide screen resolutions. If this is an issue for you, theres a stock gramaphone in the support directory. #################################### ---> The FAQ Nobody ever reads<---- ####################################
Credits: -----------------------------------------
This message has been edited. Last edited by: Ducimus_Rapax, |
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Many thanks for the hard work. I have to admit to not using TM yet, I'm still getting to grips with the basic game and honing my skills, but TM is high on my To Do list. Think I might just pull it in and have a peek...
16 war patrols 10 battle stars |
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D_R,
The check is in the mail. Many thanks. |
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Thanks Ducimus
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Thanks Ducimus
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Thanks agaian Ducimus. Off to grab it now. I'll pop it in as soon as this patrol is over. It's 23JUN45 in my present career so this should be the last patrol for this one. Plan on starting the next one with a new boat from Mare Island. I'll play it til 1.4 comes out and you have worked your magic on it.
Illigitimate non carborundum (Phoney Latin for "Don't let the bas**rds grind you down") “Dog down the hatches and take her deep boys!” Step by Step mod Installation - BBC Radio MOD - Gramophone Mods (2) - gu.exe Bug - Trigger Maru Overhaul With Training Wheels 1.4 & 1.5 - Photo Recon Fix - Trans-Atlantic Radio |
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Just DLd....
Thanks again Ducimus. |
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My gratitude Ducimus, I know what i'm doing with my day now
Now, sick day excuses:- A. Flu. B. Doctor's Appointment I forgot about. C. My favourite SH4 MOD just got updated, sorry. |
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No Ifs, Ands, or Buts about it, Ducimus, YOU ARE THE MAN!!!!!! Just for you, buddy..... In Better to have a spare in case the first one runs out, I always say. Chuck |
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Silent Hunter Moderator![]() |
D/Ling now, thanks, Dudimus.
Truly appreciate all your efforts in our behalf. _____________________________________ "Head Deep and Keep'em Astern" LtCDR Samuel D Dealey The Ships Of War (My Website), Custom Missions, SHIV Guide, OV..Gato Class, OV..Balao Class, OV..US Subs, Imperial Japanese Navy, Sub Insignia Sigs, Eternal Patrol |
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If your going to stuff up Latin do it right!!! It's "Nill carborundum Illigitumie" |
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I stand corrected and thank you sir. I never really claimed to be a cunning linguist. “Dog down the hatches and take her deep boys!” Step by Step mod Installation - BBC Radio MOD - Gramophone Mods (2) - gu.exe Bug - Trigger Maru Overhaul With Training Wheels 1.4 & 1.5 - Photo Recon Fix - Trans-Atlantic Radio |
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Many thanks
Dave |
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Silent Hunter Moderator |
Thanks Ducimus; ....Your efforts are appreciated more than you know!
klcarroll |
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Hello Ducimus,
I feel very humble indeed when I think of, first, the knowledge required to do what you have done and second, the hours of codeing required. I am 70 years old and have played all of the silent hunter games and enjoyed every one of them. I found, for the first time that I could not play SH4 "out of the box" I had to learn, with help from DGRAYSON, how to download MODS. I have not had a slide-rule in my hands for 45 years, so I think you can realise that I am not into Calculating Giro angles Etc in order to fire a torpedo. Whilst I can imagine that this feat could give one a great deal of satisfaction, I would be sunk before I had the first calculation ready. Is there any way that the auto functions and the periscope "Lock" feature can be used with your mod. It would make an old man very happy. I worked with Mainframe Computers for 45 years and know what it took to do what you have done, cudoes, well done. Robert. |
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Thanks for the kind words. Personnaly i don't think modding the game is all that hard. Its just a matter of understanding the files involved and what they do. I suppose modding SH4, is alot like a hot rodder trying to soup up his coup. You just have to pop the hood and know what your looking at is all. Serious code work, really isnt in the scope of things. You can change variables and such, but how stuff functions is often hardcoded. For instance, while i can adjust the decimal values that establish when the AI does detects you, i cannot change HOW the AI fundamentally does this detection.
So this has me perplexed. Personnaly, i use the AutoTDC most of the time. Not because i don't know how to make manual calculations, but because i get lazy and impatient. Near as i can figure, this is dealing with realism settings when you start a career game. Easy, medium, hard, realistic, or custom. My defnition of easy, is autoTDC, normal and up with manual TDC. Your initial gameplay settings are set on what you selected (easy, normal, hard, etc). At the creation of a career game. However, once in the "office" if you click on the radio, atop the bookshelf on the left hand side you'll find a "custom" option where you can select (or deslect) realsim options. Among them the AutoTDC. |
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Thank you for the reply Ducimus. Of course, I decided to play "Normal". Would this also be why I no longer see the direction "Tails" on my and other ships??.
In order to install your latest MOD, I would first De-install all the Mods I have, then install the mods in the order you list at the begining of this post, installing your latest last. Am I correct???. Again, thank you very much, Robert. |
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