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Does anyone know of a way to make the thermal goggles have a more realistic range in singleplayer ? I thought maybe there was an .ini edit or something that could do it, but unless I have the wrong file the changes don't do anything.
 
Posts: 6 | Registered: Sun October 11 2009Reply With QuoteEdit or Delete MessageReport This Post
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I just found a value that may help in KellerGame>Config>DefaultGadgetsConfig.

The elventh section down is called "R6Game.R6GadgetHeatSignature." There's a value in that section called "m_fRadius." Maybe raising the default value would work. Let me know how it works out.

Also, there appears to be a number of unused values -- radar jam, tear gas, molotov... looks like a few things got cut out of the game.
 
Posts: 8 | Registered: Wed October 28 2009Reply With QuoteEdit or Delete MessageReport This Post
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Radar jammer and tear gas are still there, at least in multiplayer.


I have the fifth freedom... so watch out, here I come
Originally registered July 17, 2002
 
Posts: 3920 | Registered: Wed August 24 2005Reply With QuoteEdit or Delete MessageReport This Post
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Oh, really? I didn't know that. I don't even play multiplayer. I wonder why they cut that stuff out of SP?
 
Posts: 8 | Registered: Wed October 28 2009Reply With QuoteEdit or Delete MessageReport This Post
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Tear Gas I don't know, but a radar jammer would be quite useless in SP.


I have the fifth freedom... so watch out, here I come
Originally registered July 17, 2002
 
Posts: 3920 | Registered: Wed August 24 2005Reply With QuoteEdit or Delete MessageReport This Post
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Well right, the NPCs don't have radar. But didn't they have some sort of radar in Raven Shield?

I'm guessing that a few changes in detection rules would make it feel like NPCs have radar.

Man, I miss Raven Shield.
 
Posts: 8 | Registered: Wed October 28 2009Reply With QuoteEdit or Delete MessageReport This Post
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