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someone said the pistols shot slow...well look around the .INIs and its in there - though its only a server mod - a hsot can set it up so everyone has quicker pistols - even the AI - any change you make to the weapons the AI get it as well
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bump
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bump
ive re-edited them to be a lil more realistic...just some minor tweaks most wont notice |
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That would probably explain why I was playing on a server and had a 100 round magazine for my G36C. Thought I may have taken a MG36 instead, but when realising I had 39 grenades something seemed fishy :P
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yeah somepeople take a lil too far...you really dont need more than 9 at the start...even for TH
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KellerWeaponsConfig.ini look for lines: m_iDefaultAmmunitionNormal=200 m_iDefaultAmmunitionVeteran=200 m_iDefaultAmmunitionElite=60 m_iDefaultAmmunitionMP=200 m_iMaxAmmunitionNormal=200 m_iMaxAmmunitionVeteran=160 m_iMaxAmmunitionElite=120 m_iMaxAmmunitionMP=200 m_bUnlimitedAmmo=false the values are the rounds - it takes a bit of math - above is the MK23 which has a round count of 12 in normal sized mag...now how many mags you want to start off with (x) times the rounds in normal mag (x*12=) - so you want 8 mags then you would 8*12=96 MaxAmmunition normal is normal and elite is realistic (SP and Co-Ops) MP is multiplayer (ie. adversial) make sure unlimited ammo is set to false if you wan to limit the ammo on your server |
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lol |
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Bah dnt like this much.
Frags are supposed to be a rare luxury. Six is just too many and only encourages nade spamming for cheap kills. |
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FYI the latest patch (v1.03) did not affect the .INIs - if you adjusted them they were not affected
also i noticed no PB conflicts atm (hosting only - i dont join others when i host my own) |
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bump since people still havent figured out how to use SEARCH check for new posts past page 1
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I still believe this is a vital feature... I have 6 friends for a LAN party and we have to play on 2 servers? I hope you can find a workaround! Keep us posted... |
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Not going to happen without the editor or SDK.
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Actually after reading this thread, I will make a few points, thier are some things you guys are doing that will in fact work in MP. That is why we are about to release a slu of cvar checks to counter. we already have working cvars to shutdown the kellerengine.ini exploits and have around 480 checks to stop the weapon mods that are being exploited in MP. Yes alot of what is posted only works in SP or hosted Serverside, but then again alot of exploits do work in MP as well. we will have a public release of CVAR checks out by the end of the week.
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