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Posted
FYI the latest patch (v1.05) did not affect the .INIs - if you adjusted them they were not affected

also i noticed no PB conflicts atm (hosting only - i dont join others when i host my own)


ive been playing around with the .INIs and found i can edit my server to give us more frags and mags at start...those that play on it like having 7 mags and 6 frags at the start of the missions - also i took away the unlimited ammo for pistols - 4 mags now

also played with the silencers and noticed when i added them to the glock, desert eagle, m40a1, and scout tactical they still loud and missing the texture with the silencer equiped - thought it was odd we could change it but they are not displayed...still gotta test these out

i havent gone further to see if the tangos could still hear the default sound or a silenced sound though...but the damage modifier for the silencer equipted is there (.8 and .7)

im still looking to get 6-8 player Co-Ops but no luck there

im also still looking for getting all the gagets in Co-Op like gas, gps, and such...still cant find it (guessing its built into the core somewhere)

Download the R6:V Co-Op Frag 'N Mag (with a backup for those that forget too...lol)

remember PB may kick/ban for these edits when it goes live...its a server mod...i can join other servers with my edits but they are not effective...just if the host has them edited do other players get the extra equipment - i did not change the round count or weapon stats

i may try high cap mags for the rifles now

quote:
Originally posted by OFPN_Shadow:
quote:
Originally posted by dfmafia:
i took away the unlimited ammo for pistols - 8 mags now

Can you please explain where you did this?
I'm looking to put a mag-limit to the handgun mags for SP-play.


KellerWeaponsConfig.ini

look for lines:
The latest patch (v1.05) did not change the .ini files

again this adds:
6 frags, smoke, incen...
7 primary mags
4 pistol mags
11 sniper rifle mags
4 machine gun mags


below is the MK23 modifiers KellerWeaponsConfig.ini:

m_iNormalMagSize=12
m_iHighCapacityMagSize=15
m_iDefaultAmmunitionNormal=200
m_iDefaultAmmunitionVeteran=200
m_iDefaultAmmunitionElite=60
m_iDefaultAmmunitionMP=200
m_iMaxAmmunitionNormal=200
m_iMaxAmmunitionVeteran=160
m_iMaxAmmunitionElite=120
m_iMaxAmmunitionMP=200
m_bUnlimitedAmmo=false

DefaultAmmunition is starting round count
MaxAmmunition is how much you can pick up

Normal is normal and Elite is realistic (Co-Op and SP)

MP is for adversial

to add more or less all you have to do is get the round count (NormalMagSize) here its 12 rounds per magazine...so say you want 8 mags you take 12x8=96 you enter 96 m_iDefaultAmmunitionElite=96 - now you have 8 mags at the start of every round

if you want unlimited ammo or limited ammo (dont know why but here it is)

m_bUnlimitedAmmo=false

false is limted ammo - true is unlimited ammo

for frags and such KellerGadgetsConfig.ini

m_iMaxAmmoNormal=6
m_iMaxAmmoVeteran=3
m_iMaxAmmoElite=6
m_iMaxAmmoMP=3


***Edit - Updated Link and Patch Indicators

This message has been edited. Last edited by: dfmafia,


Don't Get Pissed At Me. If I Didn't Point Out The Obvious, Someone Else Would.
 
Posts: 161 | Registered: Fri August 02 2002Reply With QuoteEdit or Delete MessageReport This Post
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my server is up now if you would like to check it out
 
Posts: 161 | Registered: Fri August 02 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of scavenger67
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i see that you have been messing around in there. but another thing is . what is the name of your server? and what it is set to? like coop terro hunt or coop story etc... is it dedicated or not? and what do you have your frags set at? like the amount of them on each?
 
Posts: 266 | Registered: Fri March 12 2004Reply With QuoteEdit or Delete MessageReport This Post
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i think the reason that u can't carry 6 frags be default is cuz nades will be over-used and ruin the balance.
i cant tell from experience but i think that what u did there will ruin the game.

u can tell better than me if that happenes...
 
Posts: 502 | Registered: Mon February 17 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by scavenger67:
i see that you have been messing around in there. but another thing is . what is the name of your server? and what it is set to? like coop terro hunt or coop story etc... is it dedicated or not? and what do you have your frags set at? like the amount of them on each?


ALL THE INFO ON THE SERVER YOU NEED

quote:
Originally posted by topeira:
i think the reason that u can't carry 6 frags be default is cuz nades will be over-used and ruin the balance.
i cant tell from experience but i think that what u did there will ruin the game.

u can tell better than me if that happenes...


its co-op where the extra frags and mags do not make it an "I WIN" button...you dont have to worry much about having to run out of ammo - ive seen players die on purpose just to spawn fully loaded...this will almost eliminate that (kinda dumb in my view though)

i did not edit anything for adversial though...if you know what to look for you can do that as well - i dont play it so i left it at default - i just edited the SP and Co-Op (they use the same variables)
 
Posts: 161 | Registered: Fri August 02 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of xxkangolxx
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It is not a bannable offense if it is server side as I am pretty sure PB don't check to see if the server it is running on is hacking! Too Happy

I know people who ran their Coop RVS server for quite some time with 50 smokes and 50 frags. They had it setup on Vegas with 3 frags and 3 incendiary for awhile because at the start, people didn't know spawn points and common cover-mode spots, so they didn't use them unless they KNEW someone was there. But, now we've noticed as people get to know the maps and locations better, the frags and incendiaries are getting thrown a bit more often at the beggining of a round in an attempt to get a few easy kills. So, this mod is great for Coop (in my opinion),but as for adversarial, it kinda gets old having a frag waiting on you when you open a door. Veryhappy
 
Posts: 303 | Registered: Wed December 20 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of xxkangolxx
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I know 50 smokes and 50 frags may seem a bit much for RVS coop, but, when your also up against 120+ tango's on a single map set on elite setting, they come in quite handy.
 
Posts: 303 | Registered: Wed December 20 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by xxkangolxx:
It is not a bannable offense if it is server side as I am pretty sure PB don't check to see if the server it is running on is hacking! Too Happy

I know people who ran their Coop RVS server for quite some time with 50 smokes and 50 frags. They had it setup on Vegas with 3 frags and 3 incendiary for awhile because at the start, people didn't know spawn points and common cover-mode spots, so they didn't use them unless they KNEW someone was there. But, now we've noticed as people get to know the maps and locations better, the frags and incendiaries are getting thrown a bit more often at the beggining of a round in an attempt to get a few easy kills. So, this mod is great for Coop (in my opinion),but as for adversarial, it kinda gets old having a frag waiting on you when you open a door. Veryhappy


yeah i know the Co-Op Story maps very well and usually get double the kills than the closest to me...im not bragging, i just know when and where to hit them to maximize kills and get through quick...

there is a reason i only did it for Co-Op...imo it was needed more than adversial since Co-Op is a bit slower paced where players enjoy making a plan and working together to sucessfully complete it with no deaths - yeah i know adversial is the same but to me its not the same "feeling"

if someone likes what they see they too can edit adversial equipment to their needs
 
Posts: 161 | Registered: Fri August 02 2002Reply With QuoteEdit or Delete MessageReport This Post
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bump
 
Posts: 161 | Registered: Fri August 02 2002Reply With QuoteEdit or Delete MessageReport This Post
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sry, i dont understand your problem now.

you can modify your ini files and get 99frags, change weapon settings, more power, lower spread... or WHAT YOU WANT. think kan make weapon - one shoot all fall down.

these settings in ini work primary in SP game.
second it will work in YOUR hosted game.

these settings will NOT work on client game, on an connected game. if you are connect to an server you will always get settings from server !

so if server says (in THESE ini file) we have to get 99 frags, all will get 99 frags, and these is surely ok for PB.

so questions ?
 
Posts: 0 | Registered: Fri December 15 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of scavenger67
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thank you for the link i didn't see that one before. but yeah so far every thing is tweak able in game, either it is a server side option or if your just playing the SP
 
Posts: 266 | Registered: Fri March 12 2004Reply With QuoteEdit or Delete MessageReport This Post
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yes you can changed the weapons power, range, accuracy and number of rounds and or frags...you can have 99 frags if you want...you can even make the frags kill radius bigger

it only works if you are hosting a server - everyone that joins your server will have the same load-out you have

but if you join a server - you will only have what the server has

later ill get the weapons re-configured to be more realistic - fix their round count in their magazines, range, accuracy, basically revamp the weapons stats - but ill need help this this since i dont know the difference between each weapon...it will take a lot of testing to get their characteristics correct
 
Posts: 161 | Registered: Fri August 02 2002Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by scavenger67:
thank you for the link i didn't see that one before. but yeah so far every thing is tweak able in game, either it is a server side option or if your just playing the SP


yeah im trying to get a server list going but atm i only have a few servers listed...i need more...lol
 
Posts: 161 | Registered: Fri August 02 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of BloodDoll
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Nice job... I don't need the extra mags and frags but I would love if you could figure out how to carry 2 guns and 1 handgun, like single player terrorist hunt. Just that one edit would be nice. I find shotguns really useful but they are situational, so to be able to carry an assault rifle and a shotgun would be great (and of course the handgun).
 
Posts: 184 | Registered: Wed November 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by BloodDoll:
Nice job... I don't need the extra mags and frags but I would love if you could figure out how to carry 2 guns and 1 handgun, like single player terrorist hunt. Just that one edit would be nice. I find shotguns really useful but they are situational, so to be able to carry an assault rifle and a shotgun would be great (and of course the handgun).


yeah im looking for this too but it looks like its hard coded where i cant get into it ATM - maybe if we get the Unedit then we can start making Co-Op Story actually follow the SP - textures, sounds, equiptment, and all
 
Posts: 161 | Registered: Fri August 02 2002Reply With QuoteEdit or Delete MessageReport This Post
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