ubi.com    Forums  Hop To Forum Categories  Rainbow Six  Hop To Forums  Rainbow Six Legacy [Console]    Feedback Requested PEC
Page 1 2 3 

Moderators: GSG_9_Rage, Mr.Hanky2005
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Competition Czar
Posted
Hey All,

I need some quick and constructive feedback on P.E.C. mode.

#1) What you don't like about it and think should be removed?

#2) What features you like about it and would like improved?

#3) What is missing and should be added?

#4) General comments or things you would like to be changed.

Thanks!


---------------------
Kurtis '<font color=lime size=1><b>Geiger</b></font>' Buckmaster
<font size=1><b>Competition Czar</b></font>
Ubisoft Online Marketing/Community www.ubi.com
 
Posts: 538 | Registered: Mon November 03 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of Hashbrowns
Posted Hide Post
1) need more faces to choose from, some classes get to much choice of guns
2)you can customize camo, headgear, armor. improved stuff could be prices of items
3)more guns and more maps
4) its fun, and different, less glitches would be nice, but overall goodjob


GT: KamakaziGranny
 
Posts: 85 | Registered: Sat September 17 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
1. What I don't like is kind of hard due to that there are not many games to compare this to. The P.E.C mode is the savior of the game.

2.The whole build your character and gainning medals on the way towards maxing out. I would like to see job specific medals. Ex. I'm a medic I don't care about the sap medal or anything that relates to killing. How about a medal for the number lives you saved, near death saves something in that line.

3.More skins and ability to choose your nationality plus more maps. All this can be fixed with DLC from live. Also spawn points should be on different floors on certain levels(clinic)To add more to the searching for the enemy and not just a quick sprint across the hall.

4.This is a great game atleast for me there is hardly any spawn camping. Compared to the spawn camping fest over on RS3 Black Arrow, on two matches I played over the weekend final stats were 56 kills and 150+ deaths majority spawn kills.
A quote I heard some one say in the lobby room "I spawn camp because everyone does it, I'm tired of being on the bottom of the list" He won both rounds
 
Posts: 4 | Registered: Tue January 11 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
one suggestion would be to not limit people to a top rank of 40. i dont know what you could do to limit it, but dont have a cap at all, just make it very difficult after a certain level. or add in something so that levels have to be maintained, or they will drop.

also lower the cost of the headgear/uniforms

maybe add some sort of medal system that is tied into the rank up. (i know that it is already tied in, but take away the actually point/credit bonus) sort of like BF:2--where you have to have so many medals to go up in rank. and then glitch proof the medals as much as possible so that glitchers wont be able to go up in rank without getting the medals. (or at least they would maybe have to work harder to get past the restrictions)

and for the glitching, put some sort of restrictions on the rooms so that two guys cant go into a room, and shoot each other to gain certain medals. make them be earned through ACTUAL gameplay. maybe have a minimum number of players required to actual gain points/credits/medals.


 
Posts: 137 | Registered: Wed February 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Yeah I know this has nothing to do with PEC mode, firstly though I say its a great Idea, My problem is that the gameplay doesnt do anything to help the experience get any better, Like Ive said before, This game would be much better if it was RS3 with P.E.C. Thats all I have to say.
 
Posts: 146 | Registered: Thu September 01 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Customization of weapons, headgear, camo.

Still have it cappd at 40, but each time you reach level 40 you attain say a real rank so you then become a Corporal 1-40, then a Sargent 1-40 ect.
This would increase the length of the game life for most players and also you could give them something extra at each rank like a new customization or a new weapon that can't be attained at a lower rank. Just have to avoid powering up too much so it makes it unfair for those at lower ranks. One thing you could give would be a discount say 5% each time they rank up on eg. armor, to buy and repair as well as other items as long as it avoids any balance problems. This could also encourage people to keep their class rather than loose some or all their ranks when they drop back from a change of class.

Yes definately split the levels for Clinic. Most people don't even know there are more than 2 levels, a waste really.

Also more skins would be nice.

More weapon sway when moving and no movement while reloading, these two thing alone will force tactical play, though most would oject so this suggestion will not likely be of any use.

More maps would also go a long way to keeping people interested. Say a snowy village so the snow camo can really be of use.

A few extra items for classes.
Spec Ops: sticky cameras great for seeing round corners and they could be destructable if the opposition spots and shoots them.

Engineer: Trip wires or beams to do damage and/or alert them when someone has passed, alarm style. These would have to attract a high price tag to save the levels being flooded or limit the use to say 1 per kit and they are destroyed when the engineer is killed (one way to keep the price down). Mines should be limited per level too or go off when the engineer dies.

Commando: Should also get the knife, every game I have ever played that has a commando lets him/her use a knife. I know some may say this is a bad idea but make him/her slower than the Spec Op when he/she is using it after all they are tanks.

Medics: Give the medics a PDA tye of device that they can pop up on the screen that lets them locate injured team mates exactly. Keep what they have now as this will show them that there is someone that requires help, but the map wuld help them get there faster. Make it so that the jammer can jam this device so that way there is no huge advantage given to the medic or their team. Also make the "A Medic is trying to treat you" text more in the players face so they take notice.

Well that will do for now.

Cheers...


XBL: XyonicS
 
Posts: 71 | Registered: Wed August 03 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I agree with a lot of the sugestions already. Here is my quick list.

1. more weapons
2. more custonization of weapons
3. credit earned system that gives you credit for what kind of kill you get. To help with the price of weapons. Most rounds give you only 200-400 credits not nearly enough if you are using nades and proxies.
4. lower the price on some items
5. more maps
6. more class specific weaons
7.allow us to wear more than one head gear at one time
8. how about some kind of vehicle?
9. better spawn points (you know the map)
10. allow us to purchase primary weapons and sell them if we dont like them. 90% of the primary weapons in the game are not being used.
11. how about being able to shoot after you throw a nade. Seems to take to long berfore I can shoot after throwing one.
12. I would like to be able to kick players during a round. I have had players on my team shooting my proxies just to be jerks.
13. How about when someone quits a room the team is not penalized by the kills they get, I am tired of people dropping out and my team gets the lose because the kills go with the person that leaves.

I hope this helps. I love this game and would like to see it get better. I have over 115hours logged with over 12,000 kills 9,000 deaths. I host a room every day and night my gamer tag is
Kadin 25 I try to run a clean room and boot all cheaters.

Thanks for your time.
 
Posts: 10 | Registered: Thu September 15 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
PEC only needs a few fixes. Roll Eyes

On Team Survival 1vs1:

if I stab someone to death I get very little credits.

If I pistol someone in the head I get very little credits.

If I SMG someone in the head I get very little credits.

If I slowly shoot someone a few times around the body, I get 30-50 credits.

This doesnt make sense at all.

A Knife & pistol kill should get more or equal credits.

Also, if I spend 60 credits on a mine and get a kill, I should atleast get 60 credits for that kill.

This credit system doesnt work. You never get paid enough to kill or win. War is very
expensive.

If I buy something, I lose too much money when I have to sell it.

If I buy a $50k camo, I can never sell it or delete it. same with the hats.

I'm now level 40, That's it?? only 40 levels?? Now I'm just someone that will give out extra credits to the guy that kills me. And only 12 Medals?? Boooooring!

Somebody please tell me why we cant have a Custom Badge in PEC??

The OICW.

Either give us a real OICW with a nade launcher or take it away! It is so stupid not to have an OICW with a nade launcher on it.

Grenade Launchers.

Every game out there has a Grenade Launchers except R64:LD. Your DEVS need to play the other shooters out there!
What happened?? Did little Johny's Mom call to complain about the Grenade Launchers in R63 so you pulled them from LD??

This is end of year 2005! why only 12 player maps and 1 16 player map?

We need more bullets! Atleast let us reload our primary weapon with more bullets.
 
Posts: 73 | Registered: Tue September 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Hashbrowns
Posted Hide Post
quote:
Originally posted by Kadin_25:

2. more custonization of weapons


Like being able to add on scopes, laser pointer,and flashlights? Please elaborate


GT: KamakaziGranny
 
Posts: 85 | Registered: Sat September 17 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Exactly...All of the above.

Flashlights
Laser sights
Launcher
Suppresion
Different scopes
Magazine capacity
Different stocks
Heck even different cal. would be cool

You want to make individual PEC characters how about let us individualize our weapons. Give us as many choices as you can.
 
Posts: 10 | Registered: Thu September 15 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Hashbrowns
Posted Hide Post
that would be sweet as hell


GT: KamakaziGranny
 
Posts: 85 | Registered: Sat September 17 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of RawKryptonite
Posted Hide Post
quote:
Originally posted by Geiger:
Hey All,

I need some quick and constructive feedback on P.E.C. mode.

#1) What you don't like about it and think should be removed?

#2) What features you like about it and would like improved?

#3) What is missing and should be added?

#4) General comments or things you would like to be changed.

Thanks!


#1: I LOVE it, it should definitely remain. I look forward to the RPG element that sounds like it will be in Ghost Recon AW, and it's part of what has me really interested in America's Army too.

#2: It's good that you don't *HAVE* to play that way, some players don't want to do it but to jump right in. It's also good that the level up in each category doesn't give you a *massive* edge over those less developed, but it's still noticeable. If that were too much edge, fewer would like playing the game I think. It would be nice for some options to come earlier in development, such as taking on a different weapon. Also, the price for clothing/appearance items is well out of whack. Tone that down, **OR** make the pricey items beneficial to the player in some way, not just 10,000 credits for a hat that doesn't really do anything for you.

#3: Missing: **Matches based on level of development**. For general, random optimatch games, players need to be grouped by their level of development. Level 3 players being in with level 40 players makes no sense. The high level players have an unfair edge due to development. Matches should be open for those setting up their own rooms for those on their friends list though.
--customizing weapons would be nice too. Silencer, scopes, type of rounds to fire etc.
--missing: more map variety to make use of all classes.
***After level 40, let the player take on *ANOTHER* skill set. A level 40 Medic can then be a level 40 medic, but start training as a level 1 engineer and so on. Eventually, you could be fully developed in all skills, but you can still only carry a limited number of items, so you have to decide if you want a medkit or a mine, or a grenade or whatever. It wouldn't be a trump card, just allow you more options.

***#4: General comment: keep PEC mode and build on it. It adds depth to a genre that can easily get a little redundant. I'd like to see a co-op story mode where you *need* players of different talents to work out the story line, or at least to accommplish tasks in a DIFFERENT way than they would if they didn't have a player with that skill. Add linguist skills to a role to find plot points and alternate routes/items (overhear a potential terrorist on the radio before he strikes, for example, that the others wouldn't understand), a piloting skill for a helicopter to have an alternate route into a building, another that can parachute/repel/zip line from the helicopter, lock picking, a gilly suit/camoflauge ability for the snipers, things like that so players can accomplish more than just killing/healing with their skills. Let these skills offer OPTIONS for how to accomplish the mission BETTER than barging in directly. That would also add replayability to find every nuance in the game with a well structured group of players.


------------------------------
 
Posts: 1231 | Registered: Sun October 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Geiger:
Hey All,

I need some quick and constructive feedback on P.E.C. mode.

#1) What you don't like about it and think should be removed?

stat tracking. I know this would really piss people off, but I think it defeats the purpose. I say let the level of the person determine their "rank". And as has been suggested, you should be forced to do something to keep your level up or else it will drop. Something indigenous to your class. I.e. Medic has to heal someone ELSE instead of just themselves.

quote:
#2) What features you like about it and would like improved?

I like the medals, but I also like one suggestion made...make the medals specific to the class, not just generic. There's little-to-no way an Engineer is getting the Sharpshooter medal without sitting in a room with a buddy and shooting each other. Just like there's little-to-no way a Spec Op is getting the Sapper medal. I say have the Engineer have a Sapper medal (for mines placed), Demolition medal (for environment destruction), Equipment Specialist, Hacker (Firewalls and hacking), Communications Specialist, etc etc etc...so that as the person uses the class to the highest potential they will be rewarded. That's just an example, but you know what I'm getting at. Commando gets Purple Heart and Mercenary and maybe Riot or Ballistic, Spec Ops gets Sharpshooter for accuracy and maybe Sniper for using that rifle and maybe Assassin for knife kills, Medic gets Healer for healing others and maybe one for nerve gas, etc etc.

quote:
#3) What is missing and should be added?

The ability to protect your head. What's the purpose of charging $10,000 for a Ballistic helmet that doesn't do anything but look cool? Why not let it have protectction?
Also, why can we not sell said helmets? I'd REALLY love to sell mine since it's pointless and I never use it. That $5000 would go a long way towards my mining ventures.
We have Snow Camo but no snow level.
We have Cadpat Camo but no jungle level.
We have Wood-something Camo but no forest level.


quote:
#4) General comments or things you would like to be changed.


I think it's got potential. It's a great start. It just needs to be tweaked, but I think I've just about covered all of my concerns above.
 
Posts: 78 | Registered: Sun February 06 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I think I have a good idea to help the people that complain about so many proxies being used. This falls under what I would like to see added to the game.

Proxies are way to hard to see if placed right. Thats a good thing, if you are an engineer, bad thing for everyone else.

How about you give us a sensor or metal detector that beeps or what ever to warn us when we are getting close to a proxie or claymore.

Make it so that we have to equip it so that it takes up an item slot. Also we have to maint. to keep it active the more damage it takes the less effective it is.

What do you guys think of that?

Gamer tag
Kadin 25
 
Posts: 10 | Registered: Thu September 15 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Hashbrowns
Posted Hide Post
good thinkin


GT: KamakaziGranny
 
Posts: 85 | Registered: Sat September 17 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
1.) Lower the price of Uniforms but base the price after U.S. Surplus Store supples
(I. E. If the gogles are like 80 bucks in real-life, then make em' 80 credits.

2.) Raise the prices on the items like med kits and grenades to reflect rel-world prices. The prices are so low I often find myself spawn mined, which is b.u.l.l.s.h.i.t!
I doubt high explosives are really that cheap in reality, but my point being that they're so inexpensive that they can be purchased in bulk!
If the prices are raised, the players are forced to conserve and really plan on how to buy and use these items.

I only gave suggestions that can actually be applied to the game. As far as new guns and faces, I doubt those could be added through Downloadable Content
 
Posts: 1 | Registered: Fri November 11 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
We also need:

PERMA BOOT! Keep certain players out of your hosted rooms forever!

Boot still players! If a player joins the server and doesnt move for 5 minutes, Boot him automaticly!
 
Posts: 73 | Registered: Tue September 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Wat is A PEC???
 
Posts: 3 | Registered: Sat November 12 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
1. Bullets should have lob. The p90 should not be effective as a sniper weapon. Deadly in close quarters I understand. I your oppent hidding behind object Your commando heavy weap should be able to hit him by shooting right through car. Spec op should have - 10 percent health. He is supposed to be stealthy not a brut. Enginer class mines should disapear when he dies. Only by staying alive should he get the reward. Nerve gas needs to be more deadly. Limits on how many explosives you can use per round. Sharpshooter is nothing but a frag fest, how is it a team class based game. The only thing that Team Sharpshooter means is that half of the guys cant shoot at you for reward. Class based gaming is not a death match experince. In all Tom Clancey games TS is nothing but a spawn kill frag fest. PEC should only be conquest and retrival. Players should not have been alowed to host.

2. Need the same live abilites as ba. should have a team load screen. You should only be able to level so high untill you spend equal time in other game modes if you spend all your time in ts then you should be able to level up untill you spend time in the other game modes. You should only be able to have like a 20 percent diff. You should not be rewarded as a good operator if you dont play the other game modes. You should be able to build up all clases and the host should be able to set how many classes operate per team.
I love the game it is very addictive. But the glitches have almost ruined it. The stats are not even worth looking at, glitched 40 and you level 6 your kill ratio goes downhill, not that mine would really be any better. Also I do not see the brute force of the commando. How about a 24 hour ban for unruely players out of your hosted room. Perm ban not good. Or a player dislike list. Some guys I just dont like they are the same no matter what you say or do. I like playing the game with good sportsmen. They dont sing on the mic or constantly talk, belive it or not some try to broadcast their music. This creates so much lag. The constant talking. Can you ad a to much talk pen and your mic is muted for so long.

Leveling system is great but it always draws alot of cheaters. Cheating has to be stoped and honest leveling done. Just look at all the level 40 guys in your stats. The stats even reward their cheating. You dont have to even go in the game to find the cheaters. Some are getting smarter you might say and only glitching to level 20.

This message has been edited. Last edited by: deadlyfireww2,
 
Posts: 42 | Registered: Sun November 14 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
stat hacking is almost unavoidable, but because there is a leveling system, now hackers become bigger better faster etc... I think for your next installation have every1 be of equal abilities like RS3, but have the different classes involved, I can tell that u guys would really want to keep the leveling system, but it does more harm than good, trust me, you dont want someone who played for say 4 hours and is a level 12, to be beat by some glitcher who played for 20 minutes and is a level 40, Ubi, pleas take out the leveling system, this game isnt an MMO or an RPG, The leveling system should be taken out, keep stats though, you can stat hack but it wont help your skills out, see what I mean. I hope the same mistakes wont be made on the next installation, especially the arcade gameplay.
 
Posts: 146 | Registered: Thu September 01 2005Reply With QuoteEdit or Delete MessageReport This Post
 Previous Topic | Next Topic powered by eve community Page 1 2 3  
 

ubi.com    Forums  Hop To Forum Categories  Rainbow Six  Hop To Forums  Rainbow Six Legacy [Console]    Feedback Requested PEC

Terms of Use