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Picture of mszv
Posted
Hi all,
I'll try not to give you any spoilers, but I wanted you to know about this problem, and how to prevent yourself from experiencing it.

Minor spoiler - one of the ways you progress in this game is by "writing" on the slate.

The problem is that, if you play around with writing on the slate, you may accidentally write a symbol that gives you the final solution to the age. All of a sudden you may find yourself done with an age, without doing much of anything, and you didn't learn anything from the age!

The workaround is - save, save, save. Remember, those pictures you take with the in game camera, are also restore points. That way, if you accidentally get to the end of an age, without playing the entire age, you can go back to a previous save.


-----------------------------
Regards,
mszv
- playing Paradise
- play Until Uru as amarez

Put that down, you are not in a game, this is my life!
 
Posts: 1981 | Registered: Tue November 18 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of ZeusmeisterX007
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They should make a patch that only allows a symbol to work if you have already "found" it.
 
Posts: 206 | Registered: Wed July 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Gatch_2000
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i don't think it's a bug as such... we are warned that the tablets and pedestals are powerful things, and in 'messing about' with writing symbols there is obviously the real risk that we might mess up our journey, and miss out on some of the things we might have learnt along the way, had we had a bit more respect... and so not be able to make a good judgement, when it comes to it, in the end? - a good way of making us focus on the journey, and what we learn along the way more than simply getting to the end i think ... the same twist that the original Myst had, but we get that feeling all the way thro this time.


Gareth
 
Posts: 115 | Registered: Sat November 22 2003Reply With QuoteEdit or Delete MessageReport This Post
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I think I have done what you are talking about on with Esher's laboratory... I got in without having to open the door. Do I need to go back to my saves or can I play on.

Sirandar
 
Posts: 22 | Registered: Fri September 30 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of ivanxuereb
Posted Hide Post
Well, you did skip a puzzle...


 
Posts: 295 | Registered: Mon November 22 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
or two...
 
Posts: 1 | Registered: Sat January 10 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of ZeusmeisterX007
Posted Hide Post
quote:
Originally posted by Gatch_2000:
i don't think it's a bug as such... we are warned that the tablets and pedestals are powerful things, and in 'messing about' with writing symbols there is obviously the real risk that we might mess up our journey, and miss out on some of the things we might have learnt along the way, had we had a bit more respect... and so not be able to make a good judgement, when it comes to it, in the end? - a good way of making us focus on the journey, and what we learn along the way more than simply getting to the end i think ... the same twist that the original Myst had, but we get that feeling all the way thro this time.


That isn't a legit. excuse. It's merely a way around the bug. It isn't a terrible bug, but it's a bug nonetheless (is that even a word?)
 
Posts: 206 | Registered: Wed July 20 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I will go back and play through then... I don't want to miss anything.

Sirandar
 
Posts: 22 | Registered: Fri September 30 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Gatch_2000
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i really don't think it's a bug... it's a feature Tongue apart from Myst i play mostly first person shooters, and i think saying that the power of the tablets is a bug is a bit like complaining when you throw a hand-granade 2 feet in front of you and your experience of the game is cut abruptly short...

...a daft example i know, but i really like that feeling of danger and significance revolving around an object in my own hands, in Myst.

certainly, if you do fiddle about and draw a symbol that takes you past something, you get a very... very... strong feeling that what you just did was wrong - wrong for you... making you question what you're trying to do... by 'guessing' ... it 'says something' directly to you, doesn't it?... and it's not really very often that a computer game says something meaningful like that.

to me Myst V and the tablets/pedestals thing opens up a whole new way of exploring worlds - it kind of seems like you'd only have to create a world... dot these pedestals around... and you'd be on your way to a cool game already...

... there must be lots more intricate ways in which travelling between pedestals within an age could puzzle us and open our eyes. it's sad that their introduction comes in the last ever Myst Blink

to me it also has significance after Uru Live ... cos these pedestal/symbol puzzles just wouldn't work in a multiplayer world, would they? ... Myst V felt like a reaction to Uru, in that it's a 100% single player game... the whole 'Least' message and game play seemed to me to point firmly at cherishing and respecting a the experience on your own, above all else... putting all the power back into the single player's hands 'literally' with the tablets - and locking up the worlds of Myst in our very own hands in the end.

the original Myst 'became my world' ... but i think from Myst V, the memory is more about holding those tablets... they were the things that were most real, and meaningful - purely because the control and power they held were always there... regardless of whether we knew it yet, or not.


Gareth
 
Posts: 115 | Registered: Sat November 22 2003Reply With QuoteEdit or Delete MessageReport This Post
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I disagree. It is obvious that the game designers didn't take this into account. The whole game is about using the slates so you are not being fair saying that we shouldn't experiment with them. I was not guessing ... I was just writing down symbols obviously placed in the environment. If that screws up the game then I consider that a design problem.

This needs to be patched.

Sirandar
 
Posts: 22 | Registered: Fri September 30 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Gatch_2000
Posted Hide Post
this is getting kind of spoiler-ish i guess... but then, i kind of think that the topic and subject of this whole post is a spoiler of sorts ... but anyways, some dots...

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...

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...

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Ok... an idea for how it could be fixed just flashed into my head - why not, when you come across one of the symbols... the tablet glows... sparkles... shakes... makes a crazy sound (so u can hear it even if you're not holding it at the time) and the symbol automatically appears in it's place on the tablet?

this way you'd know you were meant to know that symbol at that time/location

you could still experiment, and still mess your game up... but that really would be your fault then.

and you would still have to draw it in the first time... maybe it only appears faintly, or glowing on the tablet until u draw it yourself.

by doing it this way you could also avoid having the symbols so blatantly displayed in the environment... glowing away... and have it sit more naturally in all sorts of forms... even literally in the environment as some of the symbols do anyway.

i don't think there's any point asking for a patch tho anyways... i'd rather take it has having some meaning ...

the whole series really has never been terribly gentle with us - and if the game designers wanted to give us something like this, i think it was for a reason... a creative reason, that brought some reality to the 'end'...

if we want 'real' choice, and real involvement and significance in a game... especially in it's grand finale, i think we should appreciate the fact that we can make mistakes ...

for example, it would have been horrible if the end of Myst just played out like a movie, and we had no say in it at all once we'd 'got to the end'

personally i knew what i should have done, but didn't notice how, until i'd done it the wrong way first ... and again ... but, i don't resent that... i did the very same thing in the original Myst... i got the ending wrong... wrong... right...

that defines my experience of the game.

for anyone who got it right first time, i'd imagine it feels incredibly satisfying ... i missed out on that feeling myself, and there's no way i can go back and kid myself that i knew what i was doing... but fair enough.

and for anyone who drew a symbol that made them skip a section during the game - rather than immediately pull yourself out of the game world and call it a 'bug' ... why not open your mind to the thought that it was something of a trap that you fell into? ... maybe the environments are designed to give you those clues, purposefully, to make you trip up... miss something... so you don't see the whole picture... in the very same way that in-game, EVERYONE who went before you, including Yeesha and Escher... had not seen the 'bigger picture' and had ultimately failed?

when 'the end' is what this entire game is about... and making that 'choice'... i think the way the tablets works should be celebrated - and that the top post in General Discussion should not be one that 'spoils' the whole trap, and trickery that the game might be intending to play on us...

... and it's a really good trick - we don't 'die' in the game, as we never have in Myst - but we can 'miss out' on things ... we can have whole swathes of the game removed from our experience ... and that obviously invokes a much more powerful emotional response in us when it happens ...

the game is not about 'using the slates' - if that's what you think, then you are making the very same mistake that Yeesha and Escher and everyone else before you made... and so, the game is proving itself... it was meant to be like this.


Gareth
 
Posts: 115 | Registered: Sat November 22 2003Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
[QUOTE]Originally posted by mszv:

The problem is that, if you play around with writing on the slate, you may accidentally write a symbol that gives you the final solution to the age. All of a sudden you may find yourself done with an age, without doing much of anything, and you didn't learn anything from the age!



Yes, I too experienced this. It happened to me in Todelmer, when I drew something I thought might be meaningful -- (it turned out NOT to be a correct symbol for the age) -- and the game apparently misread it as the final symbol for the age. I found myself at the end of the age, without having solved anything at all. (I then had to go back to a previously saved game and go through the motions to find everything else in Todelmer -- But was disappointed since I had already seen the final solution and how it would end.)


"The optimist believes this is the best of all possible worlds.... the pessimist fears that this is true."
 
Posts: 55 | Registered: Sun October 03 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by ZeusmeisterX007:
quote:
Originally posted by Gatch_2000:
i don't think it's a bug as such... we are warned that the tablets and pedestals are powerful things, and in 'messing about' with writing symbols there is obviously the real risk that we might mess up our journey, and miss out on some of the things we might have learnt along the way, had we had a bit more respect... and so not be able to make a good judgement, when it comes to it, in the end? - a good way of making us focus on the journey, and what we learn along the way more than simply getting to the end i think ... the same twist that the original Myst had, but we get that feeling all the way thro this time.


That isn't a legit. excuse. It's merely a way around the bug. It isn't a terrible bug, but it's a bug nonetheless (is that even a word?)


I disagree, this is NOT a bug. In the "Real World" it would work just the same. Considering that Myst is "real" it should behave the same way.
 
Posts: 1 | Registered: Tue October 18 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I really see your point and there is some truth to it BUT in reality it is too confusing trying to determine which symbols you are "supposed to enter" and which one will block successful completion of the game (I don't know if that has really ocurred). And since we don't know when and if this block occurs we can easily get un-necasarrily frustrated. There should be a clear indication in the game that something has gone wrong.

My indication was a character talking in the wrong direction and asking me to close a door that I had never even opened which clearly says something is amiss BUT how do I know if this is going to cause me problems later? I don't. So I go back to saves. Not the best outcome I would say.

Don't get me wrong ... I think this game is awesome and the freedom to write is really adds to the game and to the feeling of mystery. I would say that consequences of actions need to be a little cleared. Esher should laugh at you and tell you that you screwed up just like everyone else ... something.

Sirandar


quote:
Originally posted by Gatch_2000:
this is getting kind of spoiler-ish i guess... but then, i kind of think that the topic and subject of this whole post is a spoiler of sorts ... but anyways, some dots...

...

...

...

...

...

...

...

...

...

...

...

...

...

...

...

...

...

...

...

...


Ok... an idea for how it could be fixed just flashed into my head - why not, when you come across one of the symbols... the tablet glows... sparkles... shakes... makes a crazy sound (so u can hear it even if you're not holding it at the time) and the symbol automatically appears in it's place on the tablet?

this way you'd know you were meant to know that symbol at that time/location

you could still experiment, and still mess your game up... but that really would be your fault then.

and you would still have to draw it in the first time... maybe it only appears faintly, or glowing on the tablet until u draw it yourself.

by doing it this way you could also avoid having the symbols so blatantly displayed in the environment... glowing away... and have it sit more naturally in all sorts of forms... even literally in the environment as some of the symbols do anyway.

i don't think there's any point asking for a patch tho anyways... i'd rather take it has having some meaning ...

the whole series really has never been terribly gentle with us - and if the game designers wanted to give us something like this, i think it was for a reason... a creative reason, that brought some reality to the 'end'...

if we want 'real' choice, and real involvement and significance in a game... especially in it's grand finale, i think we should appreciate the fact that we can make mistakes ...

for example, it would have been horrible if the end of Myst just played out like a movie, and we had no say in it at all once we'd 'got to the end'

personally i knew what i should have done, but didn't notice how, until i'd done it the wrong way first ... and again ... but, i don't resent that... i did the very same thing in the original Myst... i got the ending wrong... wrong... right...

that defines my experience of the game.

for anyone who got it right first time, i'd imagine it feels incredibly satisfying ... i missed out on that feeling myself, and there's no way i can go back and kid myself that i knew what i was doing... but fair enough.

and for anyone who drew a symbol that made them skip a section during the game - rather than immediately pull yourself out of the game world and call it a 'bug' ... why not open your mind to the thought that it was something of a trap that you fell into? ... maybe the environments are designed to give you those clues, purposefully, to make you trip up... miss something... so you don't see the whole picture... in the very same way that in-game, EVERYONE who went before you, including Yeesha and Escher... had not seen the 'bigger picture' and had ultimately failed?

when 'the end' is what this entire game is about... and making that 'choice'... i think the way the tablets works should be celebrated - and that the top post in General Discussion should not be one that 'spoils' the whole trap, and trickery that the game might be intending to play on us...

... and it's a really good trick - we don't 'die' in the game, as we never have in Myst - but we can 'miss out' on things ... we can have whole swathes of the game removed from our experience ... and that obviously invokes a much more powerful emotional response in us when it happens ...

the game is not about 'using the slates' - if that's what you think, then you are making the very same mistake that Yeesha and Escher and everyone else before you made... and so, the game is proving itself... it was meant to be like this.
 
Posts: 22 | Registered: Fri September 30 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I saw the previews to Myst V, the graphics are amazing. I've been a Fan of Myst since the game first came out. The game was given to my by my mother. I love this game and can't wait to buy it. Cool

~ashlyncat
 
Posts: 2 | Registered: Tue October 25 2005Reply With QuoteEdit or Delete MessageReport This Post
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After playing the game for a while and experiencing this issue in two distinct parts of the game I know that this is a bug that needs some serious patching.

It is not a bug in the gameplay. It is a bug in the actual pattern recognition software for the slate. Frankly it is not nearly accurate enough. I have spent 10-15 minutes entering the same symbol that I know is correct over and over again before it being "understood". In another part of the game you can enter any shape even remotely like the symbol to complete that age and it will be accepted and that shape is literally all over this age.

This game is amazing. Fix the pattern recognition and it will be near perfect. Otherwise using the slate becomes a guessing game of "what do I think I am supposed to write in this age".

Please Please improve the pattern recognition.
 
Posts: 22 | Registered: Fri September 30 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I just experienced the problem myself. It happened in Todelmer, I drew the symbol for heat on my slate from the previous age and the creature took it. I went back to retrieve the slate and the final solution was on the pedistal. What was strange though was that the same symbol was carved on the final big pedistal not the correct one. It really sucked considering I had been on that age for maybe just 15 minutes.
 
Posts: 1 | Registered: Sun December 26 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of ZUWhoCares
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I had a similar problem in Tahgira. Only what I wrote looked nothing like any symbol, just many many scribbles when I was mad because my mouse gets stuck and makes it hard to draw, and yet it sent it to the third pillar. Below is what I drew, and it sent it to the house looking symbol.
http://www.torsitano.com/brad/Scribble.jpg
 
Posts: 5 | Registered: Tue January 17 2006Reply With QuoteEdit or Delete MessageReport This Post
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First, I thought that Myst V was not released until last Fall of 2005???!! And yet I note the dates of these posts to be way prior to this time???!! Just curious. I have encountered a problem....I have come to the Keep in Tahgira and Esher tells me to enter it and to solidify the slate by touching it....well, no matter what I do I only get a hand with a pointing finger on the slate, (not a flat palm), and it does not solidify nor does anything else??? happen!!! I am afraid to try to continue as I am not certain what to do as this does not seem to be working? have I missed something? I will listen to a spoiler at this point!!! Thank you for your time...if you are still here after all of this time!!!!
 
Posts: 28 | Registered: Sun June 19 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of nanoukmetal
Posted Hide Post
Puppywolf
Try hitting #1 key on the keyboard.
Note
#1= classic mode
#2= classic mode plus
#3= free move (advanced) "And a few people like me also calls it the "in game fly mode"

P.S. for an unknown reason the game will sometime change the mode settings without warning you. Twisted



 
Posts: 4203 | Registered: Tue October 04 2005Reply With QuoteEdit or Delete MessageReport This Post
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ubi.com    Forums  Hop To Forum Categories  Myst V: End of Ages  Hop To Forums  Myst V End of Ages - General Discussion    Warning, possible "slate problem" in Myst V, and a solution - save, save, save!