
Forums
Myst V: End of Ages
Myst V End of Ages - General Discussion
Todelmer : broken cables removal (curiosity issue)|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
![]() |
just by chance I've input the two numbers pictured on the wall at the top of the great shaft and the cables of the broken telescope went off the way
my curiosity issue is: where did I miss the clue to know that those D'ni digits on the wall were referring to telescope cables maneuvering? thanks |
||
|
I just used trial and error to remove the cables. You can hear that something is happening and you have to go and look. Interesting that the coordinates were in the great shaft.
|
||||
|
|
|
There is no clue, as the two are not intended to be related. The numbers in the path atop the Great Shaft have been part of the Myst universe since 1996 when Cyan released a map illustrating the path from the D'ni Cavern to the surface. On it, that same set of numbers and letters appears. I believe moving the ropes for the broken telescope is intended to be trial and error. ---------- Guild of Archivists, D'niPedia Writers Ring (DPWR.NET) Uru and Myst Forum Moderator / Community Assistant Do not PM me for tech support or hint requests for the Myst series |
|||
|
![]() |
|
|||
|
![]() |
Actually it is somewhat logical. I don't believe those numbers are the only combination that will work. I just set them as high as they would go and it caused the cables to be pulled as far as they would go. The higher you change a number, the more the cable gets raised/lowered.
~~~~~~~~ Kad C.E.O. - Geicon Insurance |
|||
|
![]() |
! I'm sorry, |
|||
|
Well, since I am around that stage myself:
Yeah, I was stuck there too and saw the wires/cables. After getting the power on (which was 100% luck) I started moving the big 'scope around and constantly went to see what was going on with the cables. Seeing their size change I knew it was to do with the position of the big 'scope so I just did the old "throw enough stuff and some will stick" methodology and got it fairly quickly. The thing is that I have only played THE first Myst, Revelations and this. If they are "back dating" hints, it is not really fiar. Oh, and I am kicking myself for missing the numbers in "the big shaft". But to clarify, you are not talking of the blue "mural" in the corridore? In this game, where do you get the alphabet? IV was easy enough, but I haven't found it in this one yet. |
||||
|
|
|
There is no alphabet provided as there are no language-related puzzles in this game. Any D'ni language written in the game is there merely as accent, and isn't needed to solve a puzzle (it should be noted, though, that the alphabet is identical in all Myst games, so you can transliterate the D'ni writing into our alphabet and get the D'ni words in a more easily translatable form The only numbers in the Great Shaft are those on the large blue mural, and those printed on the Direbo Linking Books (complete with handy highlights of the Arabic symbols, so you can at least learn 1 through 4). I can think of no puzzles off the top of my head that actually require application of knowledge gained in prior titles, though knowing things from previous games tends to make the experience richer. ---------- Guild of Archivists, D'niPedia Writers Ring (DPWR.NET) Uru and Myst Forum Moderator / Community Assistant Do not PM me for tech support or hint requests for the Myst series |
|||
|
| Powered by Eve Community |
| Please Wait. Your request is being processed... |
|
Forums
Myst V: End of Ages
Myst V End of Ages - General Discussion
Todelmer : broken cables removal (curiosity issue)
