ubi.com    Forums  Hop To Forum Categories  Splinter Cell  Hop To Forums  Splinter Cell Conviction    Splinter Cell ConViction Multiplayer Discussion
Page 1 ... 17 18 19 20 21 22 23 
Go
New
Find
Notify
Tools
Reply
  
  Login/Join 
Splinter Cell & EndWar Moderator
Picture of Vth_F_Smith_
Posted Hide Post
quote:
Originally posted by ollopa123:
on websites like ign and gamespot and many more it says new addictive multiplayer modes. and somewhere on this forum one of the community managers gave us a hint to expect more than one game mode. so i think they will have the traditional SvM and then they will have a crowd based game mode or something more action oriented.
You're probably referring to this site, right? Smile


Terms of Use | Signature & Avatar Guidelines | Vth_F | W[N]M | N.O.R.G.

W[N]M (US/UK) on Facebook | Xbox Live: Vth F Smith | Twitter: Vth_F_Smith
 
Posts: 4121 | Registered: Wed August 14 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of DesolateSoldier
Posted Hide Post
quote:
Originally posted by oltranzista:
Please make it 2v2 only.

I would be fine with a cut/copy/paste version of PT with a graphic upgrade and new maps.

The greatest times I had in multi-player on XBL was in PT, CT was also fun.


This ^

I can't tell you how much fun I had back in PT. Mount Hospital or Krauser Lab anyone? Yes please.


 
Posts: 1 | Registered: Wed June 10 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Andre202
Posted Hide Post
 
Posts: 533 | Registered: Sat December 15 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of JoshuaMorrison
Posted Hide Post
quote:
Originally posted by DrNegative:
Its simple, it it aint broke, dont fix it. Go back to the PT and CT multiplayer design, maybe tweak them a little for the new game engine, and lets call it a day.

Oh and bring back all the old maps in a map pack or something.

Do this and you will recieve my $50. I'm sure there are others that this would apply to as well.

I don't want a rehash of CT and PT but I would problably still pay $60 for the old with better graphics as long as they don't make it more mainstream like DA... Smash I want them to have SvM mode that does CT and PT justice, they can add as many multiplayer shoot outs as they want coop and terrorist hunt whatever just don't leave out SvM.
 
Posts: 217 | Registered: Sat November 01 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of Eckerr
Posted Hide Post
I read in a Belgian magazine that there will be some modes with NPC civilians in the map, and that the spie(s) will have the same clothing, so it will be very difficult for the mercenaries/enemies to figure out who is the real spy. If they shoot civilians, they lose points or smth
 
Posts: 44 | Registered: Thu July 16 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Andre202
Posted Hide Post
I like this idea. But this MP Mode should be balanced very good. Not that the mercenaries are going and shot everyone (because they have much ammo).
 
Posts: 533 | Registered: Sat December 15 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by PIMPDURB_152:
WOW, If Ubi does not have a vs. mode then they really messed up. I am going to give them the benefit of the doubt for now and hope for the best. But the art work on the box sort of implies there may not be a vs. mode.


i agree, if ubi decides to sit out SvM this game will fail.... but on the xbox website it says there will be. so i'm not really worried. i don't think there that dumb...
 
Posts: 27 | Registered: Thu September 10 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by mohchambers:
Multiplayer Mode Idea: ESPIONAGE!

INTRO:
Ok, this idea is pretty raw and rusty, but give me any suggestions you have to make it better and maybe we can see something like this in the actual game Wink Also, this will be extremely fun for the Splinter Cell Series! Here we go:

The CONCEPT:
All players are a random person in a crowded area and nobody knows who the other players are!

The MISSION:
Each player is given an objective to complete i.e. cut this telephone wire, get these papers from this desk, pull this item from this trashcan, etc, etc...but keep in mind, most of these objectives are located in areas away from the eyes of the general public, so be careful!

The CATCH:
Each time you complete an objective you gain intel and a brief sonar image will show the general outline of another player and where they are currently at on the map before slowly fading away! Now, you can choose to follow this player and kill them or you can follow your next objective and know more or less where another player is on the map. BUT REMEMBER, another player might also have seen you on sonar and be trying to kill you!

Be INCOGNITO:
If you kill a random person in the crowd who is not a player, you will be flashed on sonar to EVERYBODY ELSE! But, if you kill a person who is an actual player, you will not be displayed. However, if there are computer characters nearby when you executed the kill you will still draw attention and they will either cower or yell aggressively at you until you leave. And if you kill in an open area another player might catch you in the act and know who you are!!! So it is best to execute your kills in hidden areas Shady

Who Comes Out On TOP?:
Whoever is the last one standing gets the most points, but other players will still be awarded for how many objectives they completed and how much actual player kills they got, as well as other actions!
(Everybody gets 1 life, but as soon as you die, you will be awarded for what you did in your time playing.)

What's On Your MIND?:
I don't know exactly if players should only be equipped with Fisher's deadly moves or if they could also have sticky cameras, a silenced sniper/handgun, etc. This mode would be very fun on daytime maps, but even more fun in darker, nightime maps Surprised Also, any rule/concept ideas might also be good! Teams? etc...(Though about some of the recent suggestions posted to make this mode more "fastpaced" to fit in with the new Splinter Cell style! Please read my new post below Wink )

THANK YOU FOR READING!



This is such an amazing idea! but it needs to be checked out a bit ?


First: Ditch the sonar, its a great idea but for online this can be a problem, for players who grasb this idea will soon try and finsh there tasks super quick just to get that sonar... maybe make it a gadget ?


Love the idea of just starting at random point as a nobody.. but to add to the ilustion there needs to be some perk's for eg

The backpack... it would be so obv that he is a player just by that so this should be an opision.. if u have it u risk beening reconside but u have the abillaty of taking more stuff and hiding it so its not obv u have a small MP7 or somthing

Goggles... online will obv have this so this will be a problem blending into the crowed if u have a pair of these on your head... so there can stay in the backpack and you can put them on when ur ready as un-used eciped item and then flic them up and down if u wish to use them, if not place them back into your backpack (if you have one)

last think... how would u blend into the crowed ? ok lets use malta as an exsample ? misson is to infertrat the big *** house ? ok all players start outside some distent away? in the trailer there is a small market of sorts ? maybe at cafe's on the other side bla.. so the player should have the ablity to interacted with this.. sit in the cafe having a cupper, leaning on a wall maybe waiting for some one, browsing the markets looking for goods ? so other players will think ur a non-playerble and just walk on by Big Grin
 
Posts: 9 | Registered: Thu January 31 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
its been another two weeks and still no info.Im sure the interview on the 15 october said in the next few weeks.Im starting to think they dont want to show it coz its nothing like chaos and they dont wanna go back to the drawing board...or worst end up like left 4 dead 2 and have 1000s of people petition not to buy the game,still cant belive 30,000 people signed that when dev companys bring out annual update of games all the time.Just look at EA...anyway come on let me know ubi pls,You can private message me if you want...ill promise to buy the game either way just let me know...


the man who played by the rules.....who listened to the voice in his ear,hes gone.....so watch ya back!!!!
 
Posts: 81 | Registered: Sun October 31 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
"Explosive Xbox LIVE play: Brand-new addictive multiplayer modes amp up the dramatic intensity like never before."

This is a caption for one of the selling points for this game. My question is: Is it a "brand-new" multiplayer alltogether or is it just certain modes they have added to the classic SvM.

Thought I would post to see the different reactions to the Quote.
 
Posts: 20 | Registered: Wed October 28 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I think it would be great if they had a game mode that was like the officiers from ubidays instead of mecinaries because that would look weird in a crowd of people that look normal. Also that the spys look like a civillians. the objective would be to get an objective like a briefcase that the officiers have to protect.so the officers stay spread out there will be 3 v 3 and there will be 4 cases so they cant just sit in the same place an watch it. The officiers would have guns and the agents could have maybe a tazer or tranquilizer. Also the enviroment should be very interactable. like if you pull a gun out the crown will start getting nervous and if you shoot they panic.and the buildings should be climbable like have pipes on them so you can get to the top and hop rooftop to rooftop. It would be great if they have an interactable enviroment. Oh and you have to take the case to your vehical for extraction but it moves around each match so the officiers dont always know where it is.

Thats what I have and thank you for reading. If you think somthing should be changed just post it because I want to see your ideas.
 
Posts: 21 | Registered: Sun September 13 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Please slap the PR team for saying "soon" and "in a few weeks" ever since E3 2009.
 
Posts: 19 | Registered: Tue September 22 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I know what liers. But Costalgirl said they said nothing about when talking about the multiplayer since the delay. But you think they could at least have a few teasers or short gameplay like cod:MW2. Or like a demo. Lost planet had a demo during the summer and the game doesnt come out for a long time I think.
 
Posts: 21 | Registered: Sun September 13 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
SPY VS MERC with gadgets for mers and spys please!! do whatever else you want just make it happen.
 
Posts: 34 | Registered: Thu June 04 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Here is my wish list:


1) Give us more of Chaos Theory style of gameplay.

CT was a fantastic game that truly shined as a competitive MP game. The ability to have Spy vs Merc (3rd person Spy and 1st person Merc) was fantastic. The Spy vs Spy in Double Agent (Xbox) wasn’t that great and I think they nailed it with the perfect balance that Pandora Tomorrow crafted.


2) Give us options!

One of the coolest (and personal favorite) thing in CT was the fact that the host had so many options. From customizing the length of the game, the amount of points needed/kills, the gadgets that were available, the moves that could (or couldn’t) be done, etc. really gave the game a sense of depth. I know my group of friends quickly dismissed the provided game types and played Tag (one spy vs 3 merc with the spy having 3 lives the mercs having one each – the first merc to die is the solo spy the next round) regularly. These options allowed the community to create games and really play the game the way we wanted to play… which gave it replayability and longevity.


3) Give us bots.

Double Agent gave us bots and that was fantastic. I really enjoyed being able to play solo MP, but was only really discouraged by the bots continued use of the Berserk spin. It really prevented me from being that awesome neckbreaker I wanted to be, since the bots always used that move. Options like #2 on my wish list would have solved this problem, but bots were a step in the right direction.


4) Give us more players.

Double Agent also upped the amount of players on a team from the 3 on 3 that CT gave us. Taking this a step further, it would be neat to see a 5 on 5 or 6 on 6 player amount but also allowing us to sub in bots. Sometimes people like to form a team and tackle a team of bots or have a mixture of AI and Human controlled teams.
 
Posts: 4 | Registered: Tue November 03 2009Reply With QuoteEdit or Delete MessageReport This Post
Forum Manager
Picture of Gypsy816
Posted Hide Post
Thanks Assassin_9. Wink


Sig by Ukyo
 
Posts: 7045 | Registered: Wed November 02 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
No problem Gypsy816! Thanks for directing me to the right thread! Smile
 
Posts: 4 | Registered: Tue November 03 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Not sure if anyone has brought this idea up, but what about if they added more group types to the Spies vs. Mercs gameplay...that is to say make it Spies vs. Mercs vs. Cops vs. Swat vs. whatever. They can even add more views to those groups. Since Spies are 3rd person, and mercs 1st person, another group can be like an over the shoulder 3rd person (i.e. Gears,Res.Evil). That way you can have multiple teams via online or sys link.

"The map is not the territory" - Sam Fisher
 
Posts: 399 | Registered: Sun June 28 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Spies vs. Mercs was a fun mode.

But, I really want something new.

It should definitely be a versus mode, though.
 
Posts: 3 | Registered: Sun November 01 2009Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
I agree, Taylorewhiddon. This needs something fresh, like a firefight or horde mode, or whatever. The same "hacking computers S v M" gameplay doesn't seem like it would have been worth almost 4 years of wait time.
 
Posts: 399 | Registered: Sun June 28 2009Reply With QuoteEdit or Delete MessageReport This Post
  Powered by Eve Community Page 1 ... 17 18 19 20 21 22 23  
 

ubi.com    Forums  Hop To Forum Categories  Splinter Cell  Hop To Forums  Splinter Cell Conviction    Splinter Cell ConViction Multiplayer Discussion

Terms of Use

Privacy Policy