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Splinter Cell Conviction
Splinter Cell ConViction Multiplayer Discussion|
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Splinter Cell & EndWar Moderator |
You're probably referring to this site, right? Terms of Use | Signature & Avatar Guidelines | Vth_F | W[N]M | N.O.R.G. W[N]M (US/UK) on Facebook | Xbox Live: Vth F Smith | Twitter: Vth_F_Smith |
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This ^ I can't tell you how much fun I had back in PT. Mount Hospital or Krauser Lab anyone? Yes please. |
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A good tutorial for the MP wouldn't be bad, too.
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I don't want a rehash of CT and PT but I would problably still pay $60 for the old with better graphics as long as they don't make it more mainstream like DA... |
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I like this idea. But this MP Mode should be balanced very good. Not that the mercenaries are going and shot everyone (because they have much ammo).
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i agree, if ubi decides to sit out SvM this game will fail.... but on the xbox website it says there will be. so i'm not really worried. i don't think there that dumb... |
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This is such an amazing idea! but it needs to be checked out a bit ? First: Ditch the sonar, its a great idea but for online this can be a problem, for players who grasb this idea will soon try and finsh there tasks super quick just to get that sonar... maybe make it a gadget ? Love the idea of just starting at random point as a nobody.. but to add to the ilustion there needs to be some perk's for eg The backpack... it would be so obv that he is a player just by that so this should be an opision.. if u have it u risk beening reconside but u have the abillaty of taking more stuff and hiding it so its not obv u have a small MP7 or somthing Goggles... online will obv have this so this will be a problem blending into the crowed if u have a pair of these on your head... so there can stay in the backpack and you can put them on when ur ready as un-used eciped item and then flic them up and down if u wish to use them, if not place them back into your backpack (if you have one) last think... how would u blend into the crowed ? ok lets use malta as an exsample ? misson is to infertrat the big *** house ? ok all players start outside some distent away? in the trailer there is a small market of sorts ? maybe at cafe's on the other side bla.. so the player should have the ablity to interacted with this.. sit in the cafe having a cupper, leaning on a wall maybe waiting for some one, browsing the markets looking for goods ? so other players will think ur a non-playerble and just walk on by |
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its been another two weeks and still no info.Im sure the interview on the 15 october said in the next few weeks.Im starting to think they dont want to show it coz its nothing like chaos and they dont wanna go back to the drawing board...or worst end up like left 4 dead 2 and have 1000s of people petition not to buy the game,still cant belive 30,000 people signed that when dev companys bring out annual update of games all the time.Just look at EA...anyway come on let me know ubi pls,You can private message me if you want...ill promise to buy the game either way just let me know...
the man who played by the rules.....who listened to the voice in his ear,hes gone.....so watch ya back!!!! |
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"Explosive Xbox LIVE play: Brand-new addictive multiplayer modes amp up the dramatic intensity like never before."
This is a caption for one of the selling points for this game. My question is: Is it a "brand-new" multiplayer alltogether or is it just certain modes they have added to the classic SvM. Thought I would post to see the different reactions to the Quote. |
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I think it would be great if they had a game mode that was like the officiers from ubidays instead of mecinaries because that would look weird in a crowd of people that look normal. Also that the spys look like a civillians. the objective would be to get an objective like a briefcase that the officiers have to protect.so the officers stay spread out there will be 3 v 3 and there will be 4 cases so they cant just sit in the same place an watch it. The officiers would have guns and the agents could have maybe a tazer or tranquilizer. Also the enviroment should be very interactable. like if you pull a gun out the crown will start getting nervous and if you shoot they panic.and the buildings should be climbable like have pipes on them so you can get to the top and hop rooftop to rooftop. It would be great if they have an interactable enviroment. Oh and you have to take the case to your vehical for extraction but it moves around each match so the officiers dont always know where it is.
Thats what I have and thank you for reading. If you think somthing should be changed just post it because I want to see your ideas. |
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Please slap the PR team for saying "soon" and "in a few weeks" ever since E3 2009.
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I know what liers. But Costalgirl said they said nothing about when talking about the multiplayer since the delay. But you think they could at least have a few teasers or short gameplay like cod:MW2. Or like a demo. Lost planet had a demo during the summer and the game doesnt come out for a long time I think.
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SPY VS MERC with gadgets for mers and spys please!! do whatever else you want just make it happen.
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Here is my wish list:
1) Give us more of Chaos Theory style of gameplay. CT was a fantastic game that truly shined as a competitive MP game. The ability to have Spy vs Merc (3rd person Spy and 1st person Merc) was fantastic. The Spy vs Spy in Double Agent (Xbox) wasn’t that great and I think they nailed it with the perfect balance that Pandora Tomorrow crafted. 2) Give us options! One of the coolest (and personal favorite) thing in CT was the fact that the host had so many options. From customizing the length of the game, the amount of points needed/kills, the gadgets that were available, the moves that could (or couldn’t) be done, etc. really gave the game a sense of depth. I know my group of friends quickly dismissed the provided game types and played Tag (one spy vs 3 merc with the spy having 3 lives the mercs having one each – the first merc to die is the solo spy the next round) regularly. These options allowed the community to create games and really play the game the way we wanted to play… which gave it replayability and longevity. 3) Give us bots. Double Agent gave us bots and that was fantastic. I really enjoyed being able to play solo MP, but was only really discouraged by the bots continued use of the Berserk spin. It really prevented me from being that awesome neckbreaker I wanted to be, since the bots always used that move. Options like #2 on my wish list would have solved this problem, but bots were a step in the right direction. 4) Give us more players. Double Agent also upped the amount of players on a team from the 3 on 3 that CT gave us. Taking this a step further, it would be neat to see a 5 on 5 or 6 on 6 player amount but also allowing us to sub in bots. Sometimes people like to form a team and tackle a team of bots or have a mixture of AI and Human controlled teams. |
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No problem Gypsy816! Thanks for directing me to the right thread!
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Not sure if anyone has brought this idea up, but what about if they added more group types to the Spies vs. Mercs gameplay...that is to say make it Spies vs. Mercs vs. Cops vs. Swat vs. whatever. They can even add more views to those groups. Since Spies are 3rd person, and mercs 1st person, another group can be like an over the shoulder 3rd person (i.e. Gears,Res.Evil). That way you can have multiple teams via online or sys link.
"The map is not the territory" - Sam Fisher |
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Spies vs. Mercs was a fun mode.
But, I really want something new. It should definitely be a versus mode, though. |
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I agree, Taylorewhiddon. This needs something fresh, like a firefight or horde mode, or whatever. The same "hacking computers S v M" gameplay doesn't seem like it would have been worth almost 4 years of wait time.
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Forums
Splinter Cell
Splinter Cell Conviction
Splinter Cell ConViction Multiplayer Discussion
