Originally posted by JediWithASniper:
quote:
As for if Conviction is made for a watered down fan base, I would disagree, how many Splinter Cell games do you want with light and shadow, 6-18? Don't you think people will get tired with the samething over and over while the people who rarely buy games on Splinter Cell will love it, but again like my previous post the means don't justify the cost. I think the developers wanted to innovate and challenge themselves to do something new, because you don't agree with it and others can't do anything about it, as they aren't developers. It seems like we're all being ignored, I can apply this same logic to majority of games that are in development aswell, be it on any platform and quite a few developers.
I understand your point with the L&S, but I still don't agree with that entirely, and here's why:
In my opinion, and a number of others as well, we have not had 5 L&S games, we have only had 2, Splinter Cell 1, and Splinter Cell Chaos Theory. (Both of those were done by Montreal I might add.) So to me, I am still waiting for the 3rd installment of this franchise.
What I have liked in this franchise, is that they have improved tremendously from the first, to the second installment, and I have expected the same level of improvement with the 3rd. However, based off of what footage was released over a year ago, it feels much more like one of the go-between games that (I think it is Shanghai) has released.
Frankly, it does not appear to me that they are taking us to "the next level of stealth gameplay", it is more of a downgrade in my opinion.
The other thing is this, Sam is not a superhero, he is an old stealth operative, when 250 pounds of muscle come running at him, I don't care how talented he is, they will not go flying through the air like a ragdoll.
Ok, so climbing hand over hand on pipes is unrealistic, I understand that, so find a way to make it realistic, or give Sam a grappling hook, and now the pipes can go back inside the wall where they belong. But don't try to tell me that what they are doing now is realistic, because it's not.
The franchise needs a few items to make it sell, those are:
Good Graphics - A staple of all montreal SC's
Good Story Line - Necessary for all games now
More Realism - Phase out pipes, use better methods, or design better levels that don't require unrealistic monkeymen who are 50 years old to infiltrate the enemy base.
More intense Gameplay - More snap decisions that force a player to choose between people living and dying, friends being killed or surviving, buildings being blown up, missiles being launched, etc...
Ok, so it's not a complete list, but c'mon, we all know that pipe climbing, and vent crawling is not real, (yeah you might climb a pipe every now and then) So what is real? That is the question montreal needs to be asking about their game.
If we get better footage, and the game is way more refined, there is a chance I will go ahead and reserve it, but right now, I am just fed up with certain decisions that Ubi is making, for example:
Vegas 2, you can throw C4, and blow it up.
If you did that in real life, your squad would probably beat you to death, and take away your detonator. You would never be allowed to use explosives, because it is too dangerous. Now here is the million dollar question:
Why did Ubisoft continue that from Vegas 1, into vegas 2?
The fans on the forums cried out about how stupid that was over, and over, what purpose does it serve?
What fan base does throwing C4 appeal to? There is no explanation given, just a "deal with it".
I have played vegas 1 almost every day between 4 to 10 hours, and I have never run into anyone over the age of 14 that approves of the C4 throwing, so my question is, where in the world, and who in the world is giving them feedback that says, "keep the C4 throwing in the game, it's better that way"?
I don't know, I am gonna pick up vegas 2 later tonight, and that will help me determine just how much they listen, and how much they just follow their original plans. Maybe it will help me decide what to do about Splinter Cell Conviction.
Either way, I am frustrated by the choices they make with trivial things like throwing C4. Did they ever stop to think that in the majority of all matches played on Vegas 1, the hosts restrict all the explosives because the ruin the game? but which explosive is almost never restricted? Breaching charges, why is that? Because they are placed, and used fairly realistically. If C4 was done right, it wouldn't be restricted all the time.
If everyone was only able to carry 1 grenade, then grenades would not be restricted quite as often, but what did Ubi do? They increased the number of grenades you can carry. It doesn't make any sense, it's like they never actually played the game like their fans did.
It's kinda the same thing with Splinter Cell. If they play the game as much as we do, instead of hiring other people to do all their playing, then we might have better quality products.