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Basically what I said, except I think that he was actually saying that he wouldn't shoot an old friend, even if Doug didn't have a problem with it. But I guess it could be taken either way.
It's a joke! When you look at me like that, it's a joke. |
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It was not meant to be negative about the game... I did get the point... What I meant with "terrible" was:
You know how hard I tried to miss with the bullet, hit every button on my KB to make sure i wouldn't shoot him... and then after playing through the game about 200 times, I finally found out i simply had to press "E" to make it happen... Now why didn't I think of that in the first place... me, a stealthy no-shooting fanboy... anyway, way offtopic by now... we were talking but lil' oll' death or lil' oll' not death Sarah Fisher... This disclaimer is my signature: What you read in my posts and what I am trying to tell you. One might not be the other, while the other might nog be one. Please disagree, I love a healthy debate. I don't hate you. I don't know you. I don't want you. I don't exist. Do you? Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000 |
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I think the appearance of his daughter would be a little bit touching but the idea of her being cloned...Not a big fan of it.
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I thought Sam going off the rails with Sarah's death was touching, and his concern for her in the first SC game even more so. Bringing her back and saying 'she wasn't really dead' though would feel to me like a horrible cop-out. Any time a writer chooses to kill a character, he accepts that there is an emotional impact involved with that, and no coming back. Any sort of 'not really' twist just cheapens that emotional impact and smacks of a knee-jerk reaction to a bad audience response to the death. A writer with integrity wouldn't have killed the character in the first place without a good reason, and a bad audience response doesn't invalidate that reason. If the reason for the death was a bad one, then turning around on it just highlights the poor decision. |
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Exactly. Anyone ever read Anthony Horowitz's Alex Rider novels? In case anyone, was planning on it:
*SPOILER ALERT* (Highlight to read) At the conclusion of one of the books, the protagonist, Alex, is walking down the street. A sniper lines up a shot, aiming directly for his heart. Next thing, Alex feels himself get hit, falls to the ground, his breath stops and he can see his parents (who died when he was young) smiling at him before he closes his eyes. The book ends. The next book, Alex is in hospital as he had stepped down off the curb before the sniper fired, hence the bullet missed his heart and he was able to survive. Also, MI6 have managed to convince the group responsible for the assassination attempt not to try again. Anyone smell a cop-out? *END SPOILERS* I agree with what AgentXVII says about the killing of characters. The only time a 'not really' situation is forgiveable is when the character returns in the same episode/book/movie/game as they supposedly died in, in which case it can be seen that it was the writer's intention all along. As for the cloning, I really don't think it would happen in a Tom Clancy world. Although they can be futuristic, I am fairly sure that all weapons/technologies must be already in the prototype stage or in production, or at the very least be a plausible idea that the military are considering. I'm not going to get into the 'is cloning plausible?' debate, but the fact remains that human cloning is illegal and if Tom Clancy aims to be realistic he would not simply have that law changed in the near future for the sake of bringing a character back, and if Tom Clancy wouldn't do it, Ubisoft aren't allowed to either. It's a joke! When you look at me like that, it's a joke. |
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Bob, the cop-out described in your spoiler is absolutely terrible, exactly the sort of thing I was talking about.
Interestingly, but slightly OT (apologies to Mods), the only piece of technology that Tom Clancy personally disagreed with in the SC series was the goggles. He said that to have goggles that could shift between different vision modes, they would have to be infeasibly large to fit all the technology needed inside. |
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I don't really think they will or should "bring her back alive", if they would have wanted to, there was an opportunity at the end of DA, it could have been done right, not just "Look what I found, It's my daughter"...
bringing her back now would even be more difficult, to prevent the crappy stuff as described above... And maybe the disagreement with TC was the reason to have Sam stripped of it... This disclaimer is my signature: What you read in my posts and what I am trying to tell you. One might not be the other, while the other might nog be one. Please disagree, I love a healthy debate. I don't hate you. I don't know you. I don't want you. I don't exist. Do you? Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000 |
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![]() It's a joke! When you look at me like that, it's a joke. |
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