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Posted Hide Post
one thing about mgs4 ... those big walkers legs look like transvestites legs.

ps: sam was in iraq before he joined third echelon, wouldnt that be a good place for the prequels?
 
Posts: 35 | Registered: Sun August 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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There are a few things that have been mentioned acros different media where a prequal could be set.......

Gulf War
Afghanistan
Operation Just Cause -Panama bank mission the first time round-
Sam finding the terrorist hiding out in Vegas -mentioned in the first novel-
Finding the arms dealer in the Jungle of senegal
Theres loads to go at
 
Posts: 43 | Registered: Thu September 13 2007Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
I guess someone could try to mod SCCT, for i don't believe UBI 's gone do that...


This disclaimer is my signature:

What you read in my posts and what I am trying to tell you. One might not be the other, while the other might nog be one. Please disagree, I love a healthy debate. I don't hate you. I don't know you. I don't want you. I don't exist. Do you?

Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000
 
Posts: 548 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by pietjevlip:
I guess someone could try to mod SCCT, for i don't believe UBI 's gone do that...



They can mod their ass off, but without Micheal Ironside it wont be the same Sad
 
Posts: 525 | Registered: Wed May 11 2005Reply With QuoteEdit or Delete MessageReport This Post
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I heard he's trying to strong arm Ubisoft into paying him an exorbitant fee for the voice over
 
Posts: 43 | Registered: Thu September 13 2007Reply With QuoteEdit or Delete MessageReport This Post
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I found a nice paralel just yesterday...

TC's Op-center is about a Secret Intelligence organsation with military capabilities, but from novel nr. 9 (!) the "Striker"-team gets disbanded and replaced by an undercover team... It worked out OK, so why shouldn't it work on SC?


This disclaimer is my signature:

What you read in my posts and what I am trying to tell you. One might not be the other, while the other might nog be one. Please disagree, I love a healthy debate. I don't hate you. I don't know you. I don't want you. I don't exist. Do you?

Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000
 
Posts: 548 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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You know what? I think one of my problems is that they seem to be toning down the reliance on stealth tactics. I remember in the older games when someone saw you, you were pretty much dead unless you thought fast and got away. They relieved this somewhat in Chaos Theory with the introduction to the knee-to-face maneuver and the knife, but if you weren't in range to use these moves, you be in some serious pain or just flat dead.
What I see in Conviction is Sam throwing people like superman over counters and all kinds of melee battles. *Don't get me wrong.* I think, in reality, people should be able to fight back with whatever is at their disposal but come on... It's kind of starting to look like a Jet Li 'kung-fu' epic where he can knock out three to four guys all by his lonesome. See, it reminds me of Hitman 2. You *could* use stealth, but when you have the ballers, you could just run around and wipe out everyone in the room.
Now, I don't know how the game is going to be at the end of the day, but I'm not sure I like where its going. Sam being a fugitive isn't necessarily a bad thing either, but him as a Splinter Cell is where its at. I hope they didn't forget that in their need to innovate.


-You know?-
 
Posts: 182 | Registered: Thu February 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
quote:
Originally posted by T-DiNozzo:
You know what? I think one of my problems is that they seem to be toning down the reliance on stealth tactics. I remember in the older games when someone saw you, you were pretty much dead unless you thought fast and got away. They relieved this somewhat in Chaos Theory with the introduction to the knee-to-face maneuver and the knife, but if you weren't in range to use these moves, you be in some serious pain or just flat dead.
What I see in Conviction is Sam throwing people like superman over counters and all kinds of melee battles. *Don't get me wrong.* I think, in reality, people should be able to fight back with whatever is at their disposal but come on... It's kind of starting to look like a Jet Li 'kung-fu' epic where he can knock out three to four guys all by his lonesome. See, it reminds me of Hitman 2. You *could* use stealth, but when you have the ballers, you could just run around and wipe out everyone in the room.
Now, I don't know how the game is going to be at the end of the day, but I'm not sure I like where its going. Sam being a fugitive isn't necessarily a bad thing either, but him as a Splinter Cell is where its at. I hope they didn't forget that in their need to innovate.

The game is still based around stealth 99% of the time, and it will have its action-sequences just like all the other SC games had its shootouts.



Never Ignorant, Getting Goals Accomplished
 
Posts: 5129 | Registered: Tue November 29 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by T-DiNozzo:
You know what? I think one of my problems is that they seem to be toning down the reliance on stealth tactics. I remember in the older games when someone saw you, you were pretty much dead unless you thought fast and got away. They relieved this somewhat in Chaos Theory with the introduction to the knee-to-face maneuver and the knife, but if you weren't in range to use these moves, you be in some serious pain or just flat dead.
What I see in Conviction is Sam throwing people like superman over counters and all kinds of melee battles. *Don't get me wrong.* I think, in reality, people should be able to fight back with whatever is at their disposal but come on... It's kind of starting to look like a Jet Li 'kung-fu' epic where he can knock out three to four guys all by his lonesome. See, it reminds me of Hitman 2. You *could* use stealth, but when you have the ballers, you could just run around and wipe out everyone in the room.
Now, I don't know how the game is going to be at the end of the day, but I'm not sure I like where its going. Sam being a fugitive isn't necessarily a bad thing either, but him as a Splinter Cell is where its at. I hope they didn't forget that in their need to innovate.

Agree

Exactly. Sam's main weapon used to be, and in my opinion still should be, stealth. If you took away his stealth in previous games, he wasn't much better than his opponents; sure, he was slightly better equipped and stronger, but he didn't really have significant advantages. That seems to have all changed. Sure, his main weapon may still be stealth, but his secondary weapon (ie his ability to beat up guards) seems to be magnified to the point where it's no longer a problem if your main weapon gets taken away.

It would be like if kryptonite weakened Superman's powers, but not him. If Superman then also armed himself with a minigun, an enemy using kryptonite and neutralising his superpowers would no longer be a problem. In essence, Superman would become boring because his weakness is no longer much of a weakness.


It's a joke! When you look at me like that, it's a joke.
 
Posts: 668 | Registered: Sun October 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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I think if they let you play the game the way you want to play it then no biggy.

Sam could crawl over a sleeping guard or stare down the sun if he wanted, give us the options so everyones happy.
 
Posts: 43 | Registered: Thu September 13 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Good call, sneak around em or smash through em
 
Posts: 81 | Registered: Tue October 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Winter_Splinter:
I think if they let you play the game the way you want to play it then no biggy.

Sam could crawl over a sleeping guard or stare down the sun if he wanted, give us the options so everyones happy.

The problem with those kind of games is that instead of having one well done focus, it all just falls apart in mediocrity. Imagine if in GTA you had the choice of obeying all the laws while still completing missions, or you could take the normal approach of not caring who you killed, as long as you could avoid the cops. Of course, technically you could attempt to play civilly as it is but it isn't a particularly fun experience. Imagine how bad it could be if, for example, cops chased you for speeding or for minor car crashes, while at the same time you still had missions involving killing gang members. In my opinion, that GTA would flop big time.

I think that's the reason why Conviction will at least not be the disaster DA was; Kinshasa was a full daylight mission which still ran on a game mechanic with a protagonist not designed for that kind of stealth. You can argue you liked the game/level, but I don't believe there is any denying that it was optimised badly. They tried to make a hybrid and failed.


It's a joke! When you look at me like that, it's a joke.
 
Posts: 668 | Registered: Sun October 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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Actally I enjoyed it. The art of getting through a level without being seen is something I personally feel I have perfected through playing the other games, most notably other daylight missions in other SC titles. The Kundang Camp level in Pandora tomorrow for example. Kinsasha was a lot more high adrenaline due to the virtual battleground around you, but Sam Fisher is an all around skilled soldier who is skilled to get out of any situation. bow


--
Jackie Fiest
Proud Ironside n00b

Derwen Llewelyn: WTF is THIS??? The God of bright shadows is a goddamn hobo??
 
Posts: 3694 | Registered: Mon October 03 2005Reply With QuoteEdit or Delete MessageReport This Post
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Exactly, if Sam gave blood he could either choose to go with convention and use a syringe or you could pass him a gun and a bucket, he is that hard, if we werent talking about a game character you'd expect him to be able to complete a mission a million different ways
 
Posts: 81 | Registered: Tue October 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by DoubleOSplint:
Exactly, if Sam gave blood he could either choose to go with convention and use a syringe or you could pass him a gun and a bucket, he is that hard


OMG Ouch.

BTW I was gonna make a dirty joke here, but I think I will let it go. lol


--
Jackie Fiest
Proud Ironside n00b

Derwen Llewelyn: WTF is THIS??? The God of bright shadows is a goddamn hobo??
 
Posts: 3694 | Registered: Mon October 03 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
We all know how much you'd like to witness first hand ALL the techniques in Sams playbook Jackie -cough cough-
 
Posts: 81 | Registered: Tue October 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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How large do you expect the series to be... I mean, TC series tend to get a bit large, (understatement?), with in some cases over 10 parts... do you expect a SC published in 2013 or so?


This disclaimer is my signature:

What you read in my posts and what I am trying to tell you. One might not be the other, while the other might nog be one. Please disagree, I love a healthy debate. I don't hate you. I don't know you. I don't want you. I don't exist. Do you?

Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000
 
Posts: 548 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Thats the beauty of it, by freezing Fishers age @ 42 they can just keep banging out the games like Bond films
 
Posts: 81 | Registered: Tue October 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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Fisher is getting compared to Bond lots of times, not only on this forums, but also gaming magazines and so... I loved this fraise in a review of CT: "The personality of Sam Fisher is , after three games, much more developed compared to Bond after 20 films"

I always had him kind off personality-linked to Michael Rodgers though...


This disclaimer is my signature:

What you read in my posts and what I am trying to tell you. One might not be the other, while the other might nog be one. Please disagree, I love a healthy debate. I don't hate you. I don't know you. I don't want you. I don't exist. Do you?

Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000
 
Posts: 548 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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I read that the character of Fisher is akin to Jason Bourne with more experience crossed with James Bond without the smarm, I'll find the link
 
Posts: 81 | Registered: Tue October 16 2007Reply With QuoteEdit or Delete MessageReport This Post
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