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Splinter Cell ConViction
I personally will be very upset if the creative minds at UBI have felt too much press|
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^ Well...then, apart from the 'fugitive' aspect, the game has just as much in common with the James Bond games too.
Heck, i can even imagine a 'go unoticed in the casino wearing a tux' with stirred not shaken martinis ; featuring Sam Fisher and I'd still be able to sell it to the pro-convictioneers as "true to roots Splinter Cell" "You're MINE !" |
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No I didn't and even predicted the quality of the game and the problems it would have. With 6 patches and bugs that still affect gameplay, I am glad I didn't pay for it. When you install a demo and have sound bugs immediately, one should know that there are bigger problems ahead. "Do not build your community around a game.... Build your game around a community" Staff GhostRecon.net | Aggression WhiteKnight77 | Blackfoot Studios |
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The vets of CT predicted the failure of SCDA. And it was a failure (on PC multiplayer). The vets of CT predict the failure of SCC and it will be a failure (at least to the hardcore SvM fans)
------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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Exactly. (This is coming from a console player, though.) |
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Funny, I never had problems with Raven Shield. Bugs do bug me (ahahahahaha I'm awesome) when they are persistent in games though, one of the many reasons why I found DA abysmal. Shame really, because unlike DA, Raven Shield was an enjoyable game if you were lucky enough not to have problems. It's a joke! When you look at me like that, it's a joke. |
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I think with AC they knew they had a dumbed down game but it played to the masses, their focus testing really pointed them in the "wrong" direction in my opinion. I don't see them making tremendous changes to what SCC was supposed to be, but perhaps refinements to the formula are necessary. As they continually played and replayed the game they might be realizing "this is not that fun" or "this needs to be refined as its hard to understand". This is a normal process of game making it certainly isn't an indication of "failure". I hope they do stick with the idea with the hope that SCC's crowd AI and enemy AI is in fact 100 times more intelligent than Assassin's Creed's AI. That the story is in fact interesting, that the combat system feels hectic and as impromptu as they had hoped. That they avoid constantly cookie-cuttered game props and design like AC's "rescue the citizen" idea for creating distractions. At the same time I do hope they include L&S for certain levels, I think that mixing of the two play styles would work far better than focusing on one in this case. But I'm not sure, I'm not playing and replaying the game daily like they are. |
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![]() imagine classic L&S for the missions leading up to the fugitive missions, who says you cant get both gameplay styles on one disc, its only similar to the driving missions in a bond game. |
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I think it is unlikely that the "big changes" the rumours talk about are just them touching it up slightly to make it less repetitive... hey, we'll see.
It's a joke! When you look at me like that, it's a joke. |
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I personally will be very upset if the creative minds at UBI have "not" felt pressure.
To quote doubleosplint, "the developers original vision should remain intact". I agree totally.The original vision was a game called splinter cell,which consisted of,,UBI definition=a lone field operative,a wheels and weapons man,a technical expert,and a boss. Though by original,i know that doubleosplint actually meant only pertaining to conviction. But to the point,UBI's creative minds "should" be able to "feel" when their fans are not happy with a new direction.I wouldn't have respect for them if they didn't.Sometimes,an isolated idea might sound good on paper,and so checks are signed,direction is given,and full steam ahead.But then to be able to come to the realization that "this wasn't such a good idea after all" is the sign of a mature mind.Knowing when to hold and when to fold is the difference between winners and losers. Someone mentioned earlier that changing the name to Sam Fisher sounded good.I agree that if there is no longer a lone field operative,a wheels and weapons man,a technical expert,and a boss.Then the name must change. The title says it all. If you bought tickets to a baseball game,then when you showed up,it was basketball instead,you'd be naturally disappointed.But the promoters would say,"hey,there is still two opposing teams and a ball involved,why aren't you happy". When i buy a game with the Splinter Cell label on it,I want a Splinter Cell game. |
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We need to see another teaser trailer of some of their progress, this isn't like Ubi$oft.
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The thing is, some people think that Splinter Cell is only a game about hiding in the dark, where Splinter Cell was always a game about counter-terrorism and espionage. Remember, not everyone creeped around and tried to get a perfect score.. some people just busted out the guns and tried to annihilate everything. In that SCC looks to be a game about espionage, hence this "looks" like a Splinter Cell game to me. It's all a matter of perception |
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what perception? UBI gave us the definition of what splinter cell is as i stated above.If Sam is no longer affiliated with NSA,and has no team,then he is only a field operative working on his own and no longer part of a splinter cell. So the title becomes deception.Why not call it what it is,Sam Fisher Rogue Agent.That would make sense and end all this discussion. I am not against the evolving storyline,but if the storyline has evolved to be something other than what it was,then the title should also evolve into what it has become. |
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I agree on one hand both styles of stealth should be used but not as separate levels. I always thought those "driving missions" were retarded. "Golden Eye 007" was one of the very best games ever made let alone best bond game and there were no "driving missions." If you need to break up the monotony of your game with "driving missions" your game sucks. There should be no noticeable separation between game mechanics to ruin the cinematic feel of a continuous stealth run. Just imagine "AC" mixed with "Thief." You could go from shadows to crowd to shadows and keep moving. Even in the new book "Fall Out" Sam clearly states he will always prefer hiding in shadows to daylight, and I prefer Sam in the shadows as well. It should be 80% shadow and 20% light stealth. |
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I could live with that as a compromis. ------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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I always thought that Sam was the Splinter Cell, if ever captured Sam would appear to the world as a rogue agent with no affiliation to the U.S. As a rogue in SCC he still employing his fifth freedom.. "the freedom to do whatever is necessary to preserve national security and peace for the United States". The only difference is he's not getting intel from Lambert or support from the "ultra secret" Third Echelon department. However it does appear as if Sam is getting intel from other characters in this game to eliminate corruption within the NSA itself. Yeah still sounding like "splinter cell" to me. |
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Sam and Lambert actually says this in the "Not Today" trailer for SCCT. That if he is captured he is on his own no one is coming to rescue him. But do you see though that Sam is trying to "preserve national security and peace for the U.S"? I know we dont know the whole story of the game yet, but so far Sam is only doing what he thinks is right...and it has nothing to do with the U.S(Trying to help/save Grim). Unless they continue with the Williams situation from Essentials, which Im sure they will...I hope. Never Ignorant, Getting Goals Accomplished |
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One man does not a splinter cell make. And why do you have such trouble accepting UBI's own definition of what a splinter cell is? Just because you always thought Sam all by himself was a splinter cell does not make it so. Here are UBI's definitions of what 3E is,what a Cell is and what a Splinter Cell is.Taken from the greatest and original game in the franchise,Splinter Cell. Third Echelon=An autonomous sub-agency of the NSA,third echelon commands independant splinter cells to achieve critical intelligence collection initiatives.Denied to exist by the US GOV,3rd Echelon is granted the power to evoke the 5th freedom. Cell=A small group of operatives belonging to a larger espionage network. Splinter Cell=A small,elite,aggressive intelligence gathering force,flexible enough to face the hidden threats of tomorrows wars.A lone field operative works with the remote support of a team of strategists empowered with leading-edge technology.Like a sliver of glass,a splinter cell is small,sharp,and nearly invisible. As you can see,third echelon is granted the power to evoke the fifth freedom.Sam is no longer employed by the NSA,nor Third Echelon.So he has no right to evoke what is not his right to evoke.And it was Third Echelon that was "denied to exist by the us gov".Not exclusive to Sam Fisher,but to "anyone" working for Third Echelon. And you can also see by UBI's definitions that Sam on his own is not part of a splinter cell.he is no longer affiliated with an espionage network and therefor not part of a cell. Lets look at this from a different point of view so maybe you'll understand.Lets say Sam was a police officer and had the right and power granted to him to enforce the law.If Sam were to quit the force,he would no longer have the power to enforce the law.And since Sam clearly quit the NSA and Third Echelon,then all the rights he was granted as a member of a Splinter Cell are no longer his. Sam Fisher working for the NSA was a member of a splinter cell.Sam Fisher on his own,taking the law in his own hands makes him a rogue and a criminal. Maybe Ubi will surprise us and the storyline will involve Sam being re-instated in the NSA. But If he remains a rogue,and not affiliated with the NSA,then he is not a Splinter Cell member.Therefor putting the label "Splinter Cell" on the game is misleading. If UBI is going to lay a foundation for a game and establish rules for the game world.They should back it up,otherwise the foundation crumbles. |
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Word. CT quote - Sam : "another Splinter Cell ?" Lambert : "Splinter Cells in training".No 3rd echelon spec op field op game = major spin off. peroid. end of discussion. "You're MINE !" |
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I could careless whether they call this SC or flying turd. All I care is that if they are going to continue this series then stop ****ing around and get back to making this series. They ****ed around with DA and now they are ****ing around with SCC. Enough with the ****ing around already UBI.
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(except for all the expletives but don't call it splinter cell if it is not. |
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Splinter Cell
Splinter Cell ConViction
I personally will be very upset if the creative minds at UBI have felt too much press