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Posted
Imagine this:
A crowd based multiplayer in an environment similar to the single player. When people sign in to play they are randomly assigned a player model. Everyone's goal is to then figure out who the real players are and eliminate them while trying not to be caught/killed themselves.

Sound cool?
 
Posts: 2 | Registered: Fri September 29 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
That sounds amazingly dull and easy.


It's a joke! When you look at me like that, it's a joke.
 
Posts: 667 | Registered: Sun October 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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oh wow, now i see it in a different light.

oh ubisoft montreal, why ever did i doubt you?

wait, is montreal doing the MP or just the SP?
 
Posts: 258 | Registered: Thu September 20 2007Reply With QuoteEdit or Delete MessageReport This Post
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Don't even mind posting ideas Montreal probably does not care about ppls ideas Nuh uh
 
Posts: 47 | Registered: Tue June 26 2007Reply With QuoteEdit or Delete MessageReport This Post
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Three points:
1)So basically you want spy vs. spy?
2)Wouldn't be rather easy to differntiate a player from a bot? I think Scworld already made a valid point concerning that in another thread.
3) Wouldn't it cause kind of a strain on any modern computer to have 4 players in a big map flooded by civilian bots "programmed to have human behavior). Take a look at Chaos Theory. It has lag problems with just the four players.



An upcoming novel by me.
Thanks Melonie for the sig!
 
Posts: 602 | Registered: Sat January 21 2006Reply With QuoteEdit or Delete MessageReport This Post
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All i care about is that they make online play like SC Chaos theory again, Doulbe Agent jacked everything up, I was disgusted.... It defeated the purpose of being a spy in the game, no matter how stealthy you were, they had a freakin beeping noise that said when you were near, pretty rediculuous, At least give me my pride back chaos theory was the best online game of all time, give back the gun as well, i Miss MY SC!!! I WANT IT BACK!!! im sure some people agree, at least make different modes, so we can play how we want. Please dont f it up Montreal.... Please. Make everything better again.... it would be much appreciated.
 
Posts: 1 | Registered: Thu January 10 2008Reply With QuoteEdit or Delete MessageReport This Post
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I would just slaughter anybody in the map to make sure all my opponents are dead.
 
Posts: 55 | Registered: Sun September 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by BasheD.:
I would just slaughter anybody in the map to make sure all my opponents are dead.


Betrayal
Betrayal
Betrayal
Bad Cop
Bad Cop
Bad Cop

Quite impossible to think actual game of solo gameplay. Sure chasing down some idiot and looking at all the scenery and objects would be great for a while. But who would be the skilled one here?

Maybe if there were actual stories for all players. Listen that conversation, access that computer, look the billboard, get that cell phone and eventually you could think who the fugitives are and maybe hunt them down around the city without the game just telling "kill that" That would demand brains as well as hell of melee skills. Maybe Police could be outsider looking for all players, like Prison Break with 8 fugitives? Try to set others up or save yourself.

Or everyone could be police looking for AI or player fugitive. Kinda like hunt, you get alarms about strange occurances and have to patrol all the city. Then there should be lots of possibilities for fugitive to do so Police cant just camp at mission point.

Or something else, i have no desire to type all possiblities, when Ubi makes something way different either way Typing

But multiplayer has always included different gametypes, which have been pretty similiar. Now theres possibility to make more variety. But those "my" ideas would make up to 4 player split screen possible. Smile
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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How about a real mp idea like this:


I think it is utterly retarded that as a third echelon spy in mp you don't have any bullets, it would have been so simple to do, create a rival force similar to third echelon with similar agents like splinter cells, and they compete to achieve an objective, retrieving intel from somewhere or something like that.

It could be done in 2 man teams or 4 man teams, and then involve multiple AI units across the map that are identical to what you deal with in gameplay.

They could have so many game types, from assassinations, to kidnappings, to interrogations, to intel retrieval, to hostage rescues.

There is so much potential, but the games just become stupid with all these dumb devices that never help at all, they should have given the spies in double agent a baseball bat, that would have dealt with the mercs.

All they have to do is make the maps fairly good sized, and give the teams a few choices of entry method ranging from parachuting in, to being dropped off by truck, or coming in on foot.

This method of play would be incredible, because every mistake that one team makes causes the alert level, and difficulty of the mission to increase for either one or both teams.

Say 2 teams are playing game type intel retrieval, team A takes out a couple of guards, but does it way to loudly, and sets off building alarms and the sort, well sometimes that might make it so that the guards leave post and move to intercept team A, leaving team B with a much clearer objective.

In other situations, such as an assassination, you have the same scenario with team A being too loud, now it alerts the target, causing a timer to be raised in which the target will leave the area, plus all guards become more alert.

I really think that whoever is designing the multiplayer needs to stop making stupid gametypes.


*****Your life will pass in a very short time, are you prepared to meet your Creator?*****
 
Posts: 117 | Registered: Thu December 13 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by JediWithASniper:
How about a real mp idea like this:


I think it is utterly retarded that as a third echelon spy in mp you don't have any bullets, it would have been so simple to do, create a rival force similar to third echelon with similar agents like splinter cells, and they compete to achieve an objective, retrieving intel from somewhere or something like that.

It could be done in 2 man teams or 4 man teams, and then involve multiple AI units across the map that are identical to what you deal with in gameplay.

They could have so many game types, from assassinations, to kidnappings, to interrogations, to intel retrieval, to hostage rescues.

There is so much potential, but the games just become stupid with all these dumb devices that never help at all, they should have given the spies in double agent a baseball bat, that would have dealt with the mercs.

All they have to do is make the maps fairly good sized, and give the teams a few choices of entry method ranging from parachuting in, to being dropped off by truck, or coming in on foot.

This method of play would be incredible, because every mistake that one team makes causes the alert level, and difficulty of the mission to increase for either one or both teams.

Say 2 teams are playing game type intel retrieval, team A takes out a couple of guards, but does it way to loudly, and sets off building alarms and the sort, well sometimes that might make it so that the guards leave post and move to intercept team A, leaving team B with a much clearer objective.

In other situations, such as an assassination, you have the same scenario with team A being too loud, now it alerts the target, causing a timer to be raised in which the target will leave the area, plus all guards become more alert.

I really think that whoever is designing the multiplayer needs to stop making stupid gametypes.


Hahahaha. Simpsons did it.

Its in DA xbox version. Bad if you ask me.

If we would use the MvS system then there would be few helping things.
1.More players and teams, 6 or even 8 is pretty low variablitiy and excitement factor, "oh no, spy is neutralizing tank 2, oh well i cant get there anymore I just camp here"
2.Free choice. People could freely choose bethween M and S and then pick any team. Think its like Swat assault forces and Splinter Cells combined. This would make 2Merc 2Spy team vs 2 Merc 2spy team matches possible, and even 1 Spy vs maxium number of mercs.
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by kalle90:
quote:
Originally posted by JediWithASniper:
How about a real mp idea like this:


I think it is utterly retarded that as a third echelon spy in mp you don't have any bullets, it would have been so simple to do, create a rival force similar to third echelon with similar agents like splinter cells, and they compete to achieve an objective, retrieving intel from somewhere or something like that.

It could be done in 2 man teams or 4 man teams, and then involve multiple AI units across the map that are identical to what you deal with in gameplay.

They could have so many game types, from assassinations, to kidnappings, to interrogations, to intel retrieval, to hostage rescues.

There is so much potential, but the games just become stupid with all these dumb devices that never help at all, they should have given the spies in double agent a baseball bat, that would have dealt with the mercs.

All they have to do is make the maps fairly good sized, and give the teams a few choices of entry method ranging from parachuting in, to being dropped off by truck, or coming in on foot.

This method of play would be incredible, because every mistake that one team makes causes the alert level, and difficulty of the mission to increase for either one or both teams.

Say 2 teams are playing game type intel retrieval, team A takes out a couple of guards, but does it way to loudly, and sets off building alarms and the sort, well sometimes that might make it so that the guards leave post and move to intercept team A, leaving team B with a much clearer objective.

In other situations, such as an assassination, you have the same scenario with team A being too loud, now it alerts the target, causing a timer to be raised in which the target will leave the area, plus all guards become more alert.

I really think that whoever is designing the multiplayer needs to stop making stupid gametypes.


Hahahaha. Simpsons did it.

Its in DA xbox version. Bad if you ask me.

If we would use the MvS system then there would be few helping things.
1.More players and multiple teams, 6 or even 8 is pretty low variablitiy and excitement factor, "oh no, spy is neutralizing tank 2, oh well i cant get there anymore I just camp here"
2.Free choice. People could freely choose bethween M and S and then pick any team. Think its like Swat assault forces and Splinter Cells combined. This would make 2Merc 2Spy team vs 2 Merc 2spy team matches possible, and even 1 Spy vs maxium number of mercs.
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Hahahaha. Simpsons did it.

Its in DA xbox version. Bad if you ask me.

If we would use the MvS system then there would be few helping things.
1.More players and multiple teams, 6 or even 8 is pretty low variablitiy and excitement factor, "oh no, spy is neutralizing tank 2, oh well i cant get there anymore I just camp here"
2.Free choice. People could freely choose bethween M and S and then pick any team. Think its like Swat assault forces and Splinter Cells combined. This would make 2Merc 2Spy team vs 2 Merc 2spy team matches possible, and even 1 Spy vs maxium number of mercs.


I've watched a few videos of the xbox version of mp, and it is nowhere close to what I am talking about, what my idea refers to has AI characters in the game, and plays about the same as the co-op from chaos theory.

The scale I am mentioning means that each match played would probably take between 30 to 40 minutes to play, just like a regular level does.

The tiny little levels on the xbox version and 360 version would not be good enough for my idea, it would have to be a full scale map that was big enough that if you could run in a straight line at each other, you wouldn't see each other for about 5 min.

Each team would also score points based off of the style that they played the mission with, you select your team style before each mission, whether it is eliminate all AI, or incapacitate all AI, or Invisible to AI, then you would score additional xp and the like for your adherance to
your own prescribed style.

You could also have the missions set up with multiple objectives, like a specific number of intel objectives or something, that way you may or may not be going for the same piece of information.

Then the whole concept could be tied to a global scale where it shows which set of splinter cells is the most successful, whether it is third echelon, or one of the rival factions.

I personally hate the fast paced, retarded spies that they have given us in both DA versions, I want a real one, like sam, or one of the co-op characters from chaos theory.

Also, the number of AI loaded into the map would be enough that the task of just getting through the AI to the objective would be difficult.

So...um...no, it has not been done before, there was a semi half lame attempt at something, but it was retarded.


*****Your life will pass in a very short time, are you prepared to meet your Creator?*****
 
Posts: 117 | Registered: Thu December 13 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by JediWithASniper:
quote:
Hahahaha. Simpsons did it.

Its in DA xbox version. Bad if you ask me.

If we would use the MvS system then there would be few helping things.
1.More players and multiple teams, 6 or even 8 is pretty low variablitiy and excitement factor, "oh no, spy is neutralizing tank 2, oh well i cant get there anymore I just camp here"
2.Free choice. People could freely choose bethween M and S and then pick any team. Think its like Swat assault forces and Splinter Cells combined. This would make 2Merc 2Spy team vs 2 Merc 2spy team matches possible, and even 1 Spy vs maxium number of mercs.


I've watched a few videos of the xbox version of mp, and it is nowhere close to what I am talking about, what my idea refers to has AI characters in the game, and plays about the same as the co-op from chaos theory.

The scale I am mentioning means that each match played would probably take between 30 to 40 minutes to play, just like a regular level does.

The tiny little levels on the xbox version and 360 version would not be good enough for my idea, it would have to be a full scale map that was big enough that if you could run in a straight line at each other, you wouldn't see each other for about 5 min.

Each team would also score points based off of the style that they played the mission with, you select your team style before each mission, whether it is eliminate all AI, or incapacitate all AI, or Invisible to AI, then you would score additional xp and the like for your adherance to
your own prescribed style.

You could also have the missions set up with multiple objectives, like a specific number of intel objectives or something, that way you may or may not be going for the same piece of information.

Then the whole concept could be tied to a global scale where it shows which set of splinter cells is the most successful, whether it is third echelon, or one of the rival factions.

I personally hate the fast paced, retarded spies that they have given us in both DA versions, I want a real one, like sam, or one of the co-op characters from chaos theory.

Also, the number of AI loaded into the map would be enough that the task of just getting through the AI to the objective would be difficult.

So...um...no, it has not been done before, there was a semi half lame attempt at something, but it was retarded.


Well ok. But that your idea is still bit complicated why would people parachute when now we just appear on level. AI, not likely. Lot bigger levels, not likely. You are just ahead of your time. Like I was with my idea of Halo:Battlefront.

I think my suggestions were something that should have been already in CT. Sure adding more different objectives would be great too. What's the difference bethween neutralization and the others?
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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Each type of entry point would give you different positives and negatives for the mission, different starting points, therefore multiple ways of playing every single mission.

I suppose I may be ahead of my time, I wish they would hire me as an advisor at Ubisoft, then I could tell them what to do...LOL!!!


*****Your life will pass in a very short time, are you prepared to meet your Creator?*****
 
Posts: 117 | Registered: Thu December 13 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by JediWithASniper:
Each type of entry point would give you different positives and negatives for the mission, different starting points, therefore multiple ways of playing every single mission.

I suppose I may be ahead of my time, I wish they would hire me as an advisor at Ubisoft, then I could tell them what to do...LOL!!!


First thing would be have huge amount of respawn spots. Then we can talk.

Advisors job is the easiest. I had so many ideas for Halo3 and sequels. But advisors job is the most invisible too, when programmers say "STFU, not possible"
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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Hahahaha. Simpsons did it.

Its in DA xbox version. Bad if you ask me.

If we would use the MvS system then there would be few helping things.
1.More players and multiple teams, 6 or even 8 is pretty low variablitiy and excitement factor, "oh no, spy is neutralizing tank 2, oh well i cant get there anymore I just camp here"
2.Free choice. People could freely choose bethween M and S and then pick any team. Think its like Swat assault forces and Splinter Cells combined. This would make 2Merc 2Spy team vs 2 Merc 2spy team matches possible, and even 1 Spy vs maxium number of mercs.[/QUOTE][/QUOTE]

That sounds pretty cool.I think they should just stick to 3 vs 3 if it's Spy vs Merc. I can't imagine 4 vs 4. Imagine all four of the spies sticking together and jumping one poor unsuspecting merc. Frown
 
Posts: 9 | Registered: Sat January 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by MethodicalPlot:
Hahahaha. Simpsons did it.

Its in DA xbox version. Bad if you ask me.

If we would use the MvS system then there would be few helping things.
1.More players and multiple teams, 6 or even 8 is pretty low variability and excitement factor, "oh no, spy is neutralizing tank 2, oh well i cant get there anymore I just camp here"
2.Free choice. People could freely choose bethween M and S and then pick any (color?)team. Think its like Swat assault forces and Splinter Cells combined. This would make 2Merc 2Spy team vs 2 Merc 2spy team matches possible, and even 1 Spy vs maxium number of mercs.
[/QUOTE]

That sounds pretty cool.I think they should just stick to 3 vs 3 if it's Spy vs Merc. I can't imagine 4 vs 4. Imagine all four of the spies sticking together and jumping one poor unsuspecting merc. Frown[/QUOTE]

We don't want to have same multiplayer with same levels. Increasing player amount would be the simplest big change. We could still have smaller games, but we could go up to 8 or 10 players, with multiple teams. I would love to be spy against 7 mercs, if the level would be large and free enough. Or allying with another spy trying to beat the other spy team while avoiding 4 mercs. Or 2 spies and 2 merc (like SWAT members) vs 2 spy and 2 merc (SWAT).

You think too narrow mindedly. It would be stupid for spies to stay together, if they would face 4 mercs they would have no chance. Plus they couldn't achieve objectives easily. Spies must act alone, and Mercs together to be efficent.
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by kalle90:
quote:
Originally posted by MethodicalPlot:
Hahahaha. Simpsons did it.

Its in DA xbox version. Bad if you ask me.

If we would use the MvS system then there would be few helping things.
1.More players and multiple teams, 6 or even 8 is pretty low variability and excitement factor, "oh no, spy is neutralizing tank 2, oh well i cant get there anymore I just camp here"
2.Free choice. People could freely choose bethween M and S and then pick any (color?)team. Think its like Swat assault forces and Splinter Cells combined. This would make 2Merc 2Spy team vs 2 Merc 2spy team matches possible, and even 1 Spy vs maxium number of mercs.


That sounds pretty cool.I think they should just stick to 3 vs 3 if it's Spy vs Merc. I can't imagine 4 vs 4. Imagine all four of the spies sticking together and jumping one poor unsuspecting merc. Frown[/QUOTE]

We don't want to have same multiplayer with same levels. Increasing player amount would be the simplest big change. We could still have smaller games, but we could go up to 8 or 10 players, with multiple teams. I would love to be spy against 7 mercs, if the level would be large and free enough. Or allying with another spy trying to beat the other spy team while avoiding 4 mercs. Or 2 spies and 2 merc (like SWAT members) vs 2 spy and 2 merc (SWAT).

You think too narrow mindedly. It would be stupid for spies to stay together, if they would face 4 mercs they would have no chance. Plus they couldn't achieve objectives easily. Spies must act alone, and Mercs together to be efficent.[/QUOTE]

So you're saying that 4 spies would never rush one merc? I've been double teamed plenty of times on CT. I'm pretty sure some rambo people out there would love the idea of flash banging one merc constantly and surrounding him on all sides. It's a high possibility. I'm not saying that people would always do this, but it'd most likely be a very popular strategy. You're thinking too simplemindedly by thinking everyone would stick to the thought that spies should work individually.

And as for the spies being unable to accomplish objectives easily, One guy hacking/planting a bomb/snagging a disk while three others cover their backs would seem pretty efficient to me. Especially if they manage to draw every merc into that one area then moving out to a different objective. Seems pretty easy to me seeing that they've got all sorts of gadgets to slow these mercs down. (:
 
Posts: 9 | Registered: Sat January 19 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
2 vs 2 is perfect




long live CT mp
 
Posts: 17 | Registered: Sun January 06 2008Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by crossfadeXX:
2 vs 2 is perfect


Then go play PT or CT. Seriously why should Ubi make same multiplayer over and over. Sure 2 vs. 2 would be possible, but there would be so much more.

quote:
So you're saying that 4 spies would never rush one merc? I've been double teamed plenty of times on CT. I'm pretty sure some rambo people out there would love the idea of flash banging one merc constantly and surrounding him on all sides. It's a high possibility. I'm not saying that people would always do this, but it'd most likely be a very popular strategy. You're thinking too simplemindedly by thinking everyone would stick to the thought that spies should work individually.

And as for the spies being unable to accomplish objectives easily, One guy hacking/planting a bomb/snagging a disk while three others cover their backs would seem pretty efficient to me. Especially if they manage to draw every merc into that one area then moving out to a different objective. Seems pretty easy to me seeing that they've got all sorts of gadgets to slow these mercs down. (:


But you have been lone merc? Think there would be 4 mercs too, 1 grenade, mine or shooting would easily be overkill. Sure it would be little unfair being lone spy against 7 mercs, but it would be fun and different option. And in objective based gametypes it's lot better for spies to be alone and maybe lure mercs to other end of level while other spy does the job on the other end of level. If 1 spy would be neutralizing computer with 3 allies in small room when 4 mercs arrive it would easily be overkill for mercs.

You are still thinking too narrow Razz
-8 players
-Spy or Merc/SWAT (free choice)
-Green, Blue, Red and Yellow team
=Results of combinations would be almost endless. Examples:
-2 spies vs 2 mercs
-1 spy vs 7 mercs
-1 merc vs 7 spies
-2 spies and 1 merc vs 2 spies and 1 merc
-4 spies vs 4 mercs
-2 spies vs 2 spies vs 2 spies vs 2 mercs
Sure it would be possible to have unfair battles, but we have them now too.
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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