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Picture of Goldeneye_006
Posted
Ok, I make this topic to post all the changes we want to see on Splinter Cell Conviction since the game got delayed until Q1 2010. Plus with this, we wont saturate the forums with a lot of topics with the same theme.

Ok let me start.

-Bring Sam Googles
-Carry dead/unconscious bodies
-Bring some classic splinter cell missions.
-Bring some classic Splinter Cell costumes.
-What about involving some previous splinter cell characters in this plot like Sadono or Otomo?
-Bring the Knife
-Bring the Sound Meter
-Bring a Shadow meter.

Multiplayer

Spy vs Merc
Costume characters for both spies and mercenaries for example, have an option to change the spy outfit color, different weapons for the mercs (like in CT)

Bring multiplayer maps that allow having a equally good game, for example, no spawn kills like in DA. No glitchings.
 
Posts: 52 | Registered: Sat May 30 2009Reply With QuoteReport This Post
Picture of Aj6627
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Well, Alec, I would like to see a return to pure L&S like the last-gen games(all 4) had.

I would also like to see the SC dev team back on the game and not the mix of action-game devs on the team.


I have the fifth freedom... so watch out, here I come
Originally registered July 17, 2002
 
Posts: 4103 | Registered: Wed August 24 2005Reply With QuoteReport This Post
Posted Hide Post
quote:
Originally posted by Goldeneye_006:
Ok, I make this topic to post all the changes we want to see on Splinter Cell Conviction since the game got delayed until Q1 2010. Plus with this, we wont saturate the forums with a lot of topics with the same theme.

Ok let me start.

-Bring Sam Googles
-Carry dead/unconscious bodies
-Bring some classic splinter cell missions.
-Bring some classic Splinter Cell costumes.
-What about involving some previous splinter cell characters in this plot like Sadono or Otomo?
-Bring the Knife
-Bring the Sound Meter
-Bring a Shadow meter.


Uh Knife, Goggles, and thats it for me.
 
Posts: 286 | Registered: Thu March 12 2009Reply With QuoteReport This Post
Posted Hide Post
I really would like to see a different crouch movement animation.... This one is bad Frown

Spiderwalk V2 that is what I would like to see Big Grin
 
Posts: 28 | Registered: Tue June 02 2009Reply With QuoteReport This Post
Picture of Ultimate_Night
Posted Hide Post
The knife and body carrying is enough for me. I dont want it to be delayed any further.


Sig removed - too long. But it was true!
 
Posts: 372 | Registered: Mon June 01 2009Reply With QuoteReport This Post
Posted Hide Post
quote:
Originally posted by Aj6627:
Well, Alec, I would like to see a return to pure L&S like the last-gen games(all 4) had.

I would also like to see the SC dev team back on the game and not the mix of action-game devs on the team.


You want stealth I want action, so how about both ways to play? Yeah, thats what I want.
 
Posts: 286 | Registered: Thu March 12 2009Reply With QuoteReport This Post
Picture of Knot3D
Posted Hide Post
Ok, here's my list :

- a strict ammo limitation : to encourage using Fisher's skills to KO, stab or necksnap enemies, upclose & personal action. Less shooting.

- a knife for : see above

- outfit customization & possibly, disguises. C'mon, some cool costumes which feel less resemblance to Jason Bourne, Jack Bauer # 1001

- IF you're going to include NVG's at all ; from the black market, old models with less than perfect night vision ; blurry depth of field, black & white.

Thanx !


"You're MINE !"
 
Posts: 2832 | Registered: Sat March 13 2004Reply With QuoteReport This Post
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Just the knife I think. I have faith in Ubi Montreal otherwise...

Oh oh oh...what would be sweet is if you could put on or take off a balaclava a la Vantage Point.

Make environments approachable from many different angles for max re-playability.

Co-op. Co-op. Co-op. It worked in CT, you can make it work in Conviction!
 
Posts: 5 | Registered: Mon July 27 2009Reply With QuoteReport This Post
Picture of Aj6627
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The old games could be played with action or stealth.

SCC appears to only be action, even when Ubi is claiming it to be stealth.


I have the fifth freedom... so watch out, here I come
Originally registered July 17, 2002
 
Posts: 4103 | Registered: Wed August 24 2005Reply With QuoteReport This Post
Posted Hide Post
An animation for picking up weapons.
 
Posts: 213 | Registered: Thu June 04 2009Reply With QuoteReport This Post
Posted Hide Post
quote:
Originally posted by Aj6627:
The old games could be played with action or stealth.

SCC appears to only be action, even when Ubi is claiming it to be stealth.


WHAT???????????????? What game except for D.A. could be played even remotely actiony? Sure as hell not any Splinter Cell game. Especially not that stupid CT abomination.
 
Posts: 286 | Registered: Thu March 12 2009Reply With QuoteReport This Post
Picture of Aj6627
Posted Hide Post
EDIT: either I misread it, or you accidently typed stealthily then fixed it.

You could play all of them killing everyone and alerting everyone. Just bullrushing through it. Including CT.


I have the fifth freedom... so watch out, here I come
Originally registered July 17, 2002
 
Posts: 4103 | Registered: Wed August 24 2005Reply With QuoteReport This Post
Picture of Ultimate_Night
Posted Hide Post
quote:
Originally posted by DOUBLEACE:
quote:
Originally posted by Aj6627:
The old games could be played with action or stealth.

SCC appears to only be action, even when Ubi is claiming it to be stealth.


WHAT???????????????? What game except for D.A. could be played even remotely actiony? Sure as hell not any Splinter Cell game. Especially not that stupid CT abomination.

Actually, I did shoot my way through the CT bank mission just to see how it would be, and did fine. I even managed to get the enemy to shoot in a different direction,which was where he saw me last, and put a bullet in his head.
Actually I didnt lose any health either...


Sig removed - too long. But it was true!
 
Posts: 372 | Registered: Mon June 01 2009Reply With QuoteReport This Post
Picture of MKCC14
Posted Hide Post
SCCT was the most balanced game between action and stealth.
 
Posts: 5372 | Registered: Tue November 29 2005Reply With QuoteReport This Post
Posted Hide Post
quote:
Originally posted by Aj6627:
EDIT: either I misread it, or you accidently typed stealthily then fixed it.

You could play all of them killing everyone and alerting everyone. Just bullrushing through it. Including CT.


your right bout the typo. Anyway i was never able to play actiony especially CT cuz in CT someone heard me picking a lock and the aimbots mowed me down in seconds. Even after i killed most of them by like you said, bullrushing.
 
Posts: 286 | Registered: Thu March 12 2009Reply With QuoteReport This Post
Picture of Ultimate_Night
Posted Hide Post
quote:
Originally posted by DOUBLEACE:
quote:
Originally posted by Aj6627:
EDIT: either I misread it, or you accidently typed stealthily then fixed it.

You could play all of them killing everyone and alerting everyone. Just bullrushing through it. Including CT.


your right bout the typo. Anyway i was never able to play actiony especially CT cuz in CT someone heard me picking a lock and the aimbots mowed me down in seconds. Even after i killed most of them by like you said, bullrushing.

Or run around in dark areas and shoot. That worked for me.


Sig removed - too long. But it was true!
 
Posts: 372 | Registered: Mon June 01 2009Reply With QuoteReport This Post
Picture of Si1entDark
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Some personal changes/fixes I would like to see

- Ability to drag or carry bodies out of enemy line of sight. This will not only appeal to the hardcore audience but also enhance methodical gameplay scenarios where stealth is needed.

- An animation for manually picking up weapons not that automatic pickup nonsense where the guns are Teleported to Sam's back.

- Reintroduction of Sam's combat knife or something alternatively as sharp and deadly Big Grin

- Reworking on the camera postion around Sam. At the moment it seems very far away from him whilst in gameplay.

- Crouching should be fixed slightly. His movements while crouched seem rather rigid and mechanical. The closer than ever system used in CT and DA was satisfyingly realistic. Since crouching was always a big part of the series I would hope a lot more work is put into this.

- A lot concerns were raised about whether Sam had unlimited ammo or not. I think this was just because the game was was played in God Mode. I would certainly hope that unlimited ammo is not the case and if it is , needs to be fixed.

- Multiple Objectives with Primary and Secondary ones just like in Previous games of the series.

- Co-op Mode. Almost a necessity in the case of a SC game. I would really hope they deliver such a mode.

- An Online ranking system where stats are tracked and monitored and players are given a specific rank on how much they accomplished in MP. I'm basically asking for similar system like what CoD4 has.

- Customizable characters and weapons like in Rainbow six: Vegas.

Pretty much all I can think of right now. Its pretty late Sleeping


 
Posts: 416 | Registered: Thu June 18 2009Reply With QuoteReport This Post
Posted Hide Post
quote:
Originally posted by Ultimate_Night:
quote:
Originally posted by DOUBLEACE:
quote:
Originally posted by Aj6627:
EDIT: either I misread it, or you accidently typed stealthily then fixed it.

You could play all of them killing everyone and alerting everyone. Just bullrushing through it. Including CT.


your right bout the typo. Anyway i was never able to play actiony especially CT cuz in CT someone heard me picking a lock and the aimbots mowed me down in seconds. Even after i killed most of them by like you said, bullrushing.

Or run around in dark areas and shoot. That worked for me.


But then they heard(????????) my SILENCED pistol Blink
 
Posts: 286 | Registered: Thu March 12 2009Reply With QuoteReport This Post
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honestly, i don't wanna see anything new. i just want them to polish and make the current build the best they can make it.
 
Posts: 713 | Registered: Sat May 15 2004Reply With QuoteReport This Post
Posted Hide Post
quote:
Originally posted by DOUBLEACE:
quote:
Originally posted by Aj6627:
The old games could be played with action or stealth.

SCC appears to only be action, even when Ubi is claiming it to be stealth.


WHAT???????????????? What game except for D.A. could be played even remotely actiony? Sure as hell not any Splinter Cell game. Especially not that stupid CT abomination.


Confused Then why are you playing a STEALTH game in the first place? Why not play Bourne Conspiracy instead? Or Gears of War, that's pure "actiony"

Anyway, here's my list:

-Ability to drag bodies. If possible, choice between dragging bodies noisily or carrying bodies quietly.

-Animation to pick up guns, clips, grenades, everything that can be picked up.

-Bring back the CT/DA style crouch where Sam changes into a a more careful stance when approaching an enemy. It's a simple animation tweening guys, it can't be that hard.

-Reduce Sam's climbing/shimmying speed. Should be obvious from the start.

-Ability to turn off projections. It's cool for first time, but distracting when you play it again.

-Ability to turn off LKP. Or at least, make it 50% more transparent and make it fade out more quickly.

-Please use a life meter or at least a "half-regen" system as COastalgirl once suggested.

-Please do not split the doors in half whenever Sam kicks them. Its reasonable for the doorknob to break, but the whole door? Who is he, the Hulk?

-Allow non-gun distractions. Even Jack Bauer throws cans or a block of wood to distract an enemy. How can I stealth a level if the only options i have to move a guard is either alert them by shooting or use LKP (actually let them see me)?

-I'm not sure about this: the interrogation sequence may look cool but could be repetitive. All you seem to do is move Sam around to trigger animations. I'm thinking of just wriggling the analog stick while eating my sandwich until I hear my victim talk. Big Grin Why not add a sort of resistance? If the player doesn't do anything at a certain time limit, the victim can get out of the grab and fight back (initiate krav maga combat) until Sam can grab him again, or the victim defeats sam. This way, you actually have to pay attention and would act as a minigame.

-While Sam's outfit is ok, please have variations per mission. Let's say 70% of the game Sam wears his current outfit (I understand Marketing needs a trademark look), but Sam could wear something different on the rest: leather jacket, simple t-shirt, his '07 hoodie, anything. And iamSAM_85's baraclava is also good suggestion.
 
Posts: 44 | Registered: Tue August 19 2008Reply With QuoteReport This Post
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