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Posted Hide Post
People seem to be forgetting that this is a videogame, not a movie. Storyline should NOT dictate gameplay. Sam ended the last game on the run, so in the next game it should be completely different because he's no longer a superspy, right? No, they should write into the storyline something about Sam going back to being part of Third Echelon, because THAT'S what makes a Splinter Cell game.

If a character from Grand Theft Auto turned legit and became a pro basketball player, should Rockstar then make a GTA game in which you control a basketball team? No, if they wanted to do that they'd make a separate franchise of basketball games.

Oh, and please don't flame me with things like "It's completely different!" or "Stop whining about it not being Splinter Cell!" because this is my opinion and there is no reason for me to not post it Happy


It's a joke! When you look at me like that, it's a joke.
 
Posts: 667 | Registered: Sun October 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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Well, this game will be revolutionary and I think that Ubisoft Montreal is doing right thing changing the gameplay... Hope that this wouldn't be something like Tomb Raider: Angel of Darkness - interesting storyline but the thousands of bugs made this game almost impossible to play (of course Eidos has released some patches but it was for nothing becouse game engine was a piece of ****)
 
Posts: 20 | Registered: Mon July 09 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
yeah..and if ConViction is a flop and the end of the series...there is always prequels(sp?)
 
Posts: 66 | Registered: Fri October 20 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by sktuchifyde:
yeah..and if ConViction is a flop and the end of the series...there is always prequels(sp?)

Yeah, someone (I think braiog) was saying in another topic that Ubisoft said that's a real possibility if this flops.


It's a joke! When you look at me like that, it's a joke.
 
Posts: 667 | Registered: Sun October 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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so if montreal wants to go through what shangai did but obviously evading the bad errors shangai did, does that mean that montreal wont pick up the storyline where the shangai dudes left it, and then wait for shangai team to fix their problems with the community on sc 6? or are they gonna try to fix what the shangai team already busted??
 
Posts: 89 | Registered: Thu July 08 2004Reply With QuoteEdit or Delete MessageReport This Post
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Actually, if Conviction flops, the devs said they'll probably go back to the vintage gameplay.


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Posts: 517 | Registered: Sat October 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Chinese_Bookey:
Actually, if Conviction flops, the devs said they'll probably move forward with the vintage gameplay, evolving it.


fixed Big Grin


"You're MINE !"
 
Posts: 1892 | Registered: Sat March 13 2004Reply With QuoteEdit or Delete MessageReport This Post
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Point taken. Big Grin


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Posts: 517 | Registered: Sat October 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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I don't get what everyone thought was so wrong with DA and who says the devs are going to do it again plus I Loved SC because it has PASSION even Halo doesn't have the feeling and well thought out characters SC has. I fully suport the changes and think that if your going to scream at the devs that brought u SC-PT,CT(which you all seem to love) then you shouldn't even have the right to buy Conviction(ignoring the fact thats legally imposible) so if you have a problem tell them but DON'T GO SCREAMING AT THEM just because their most loyal fans(like me i guess) actually like the story as much or more than the game.

thanks,
crosman1
 
Posts: 2 | Registered: Wed July 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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I took my time to read all this, and I can come to only one conclusion: Gamers are generally too whiny when it comes to "changing" something in a franchise... they may be right, DA wasn't as good a step as CT has been, but when a Dev from Montreal asks for our trust, we should remember the last title developed by them, and not the last title of the franchise... as Montreal ain't responsible for the flops in DA, so don't blame them for it...

I myself am curious how they will fit the stealth into this, how to make it challenging enough for hard-core-SC-players when you have that many options.

I strongly suggest to whoever is making the trailers: We've seen the "active" part, now show us the "stealth". If you do, you might win the trust of most of the "doubters" around here...

But my curiosity does not mean that I will drop trust with the team... I think theydid a great job on SC and SCCT, and I hope SCC will live up to that... And that the minimum specs will not be that high!

Furthermore, I wish to point out to multiplayer-players: As we haven't seen the new multiplayer mode, we can't judge it to be worse than the SvsM mode in CT... Suppose you get more fun and challenge from the new introductive modes, would you keep saying that... I now Montreal can do great things, including multiplayer, so I don't think there is any reason they won't this time...

To Team: Untill now, jou done a great job, keep on doing so, and everyone might forget about mistakes made by others...


Oh, and remember... I do make stuff up whisper

Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000
 
Posts: 309 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Zedblade:
quote:
Originally posted by Orph3O:
Hi Everyone,

Thomas here, from the ConViction Team in Montreal.


We just wanted to give you a little heads up.

When we started thinking about ConViction two years ago (just when we finished SCCT) it was obvious for us that we needed new challenges, and that we needed to shy away from the light and shadow gameplay.
Obviously our main concern was YOU, as we knew that for the hardcore Fan, SC was defined by a gameplay, not a universe, not a character or else. Touching the gameplay was touching your very own perception of SC.

This we acknowledged, but decided to move forward… because we believe that we have something exciting to propose you, a new gameplay, that we hope will excite you as much as the Light and Shadow that we created 7 years ago.
I believe that it is all about perception. To us, Splinter Cell was about Stealth, Light and Shadow is only a mechanic to create stealth gameplay. We are working hard to keep on going with Stealth, however, we decided to expand the mechanics and to provide you more options to be stealthy. Splinter Cell was also about innovation, and we want to stay true to SC… ConViction is gameplay innovation.

All I can say is that we are the original Splinter Team, we are working towards the same standards of gameplay originality and polish, and we hope that as we will provide more info, that you will understand better our objectives and realize that we are not trying to create a subpar splinter cell, but an exciting stealth game, with Sam Fisher, in the Tom Clancy’s Splinter Cell universe.
We didn’t want to redo what we already did, we wanted to explore and take you with us in a new form of gameplay, a new way to play stealth. Change can be daunting to some, but we needed to move forward for our own sake, and hopefully have you onboard.
We needed to experience new things, we wanted to challenge ourselves and by doing so, are challenging you. We are not light and shadow, but we are Splinter Cell as much as we were 7 years ago, and I am convinced that once you’ll have your hand on ConViction you will have the same pleasure of discovering a truly unique experience.

So for those who are supporting us in this delicate shift of direction, thanks for your trust in us, this is what makes us work even harder, and for those disappointed, we hope we will find a way to reach you and that you will let us prove to you that you can have an exciting Splinter Cell experience without Light and Shadow.

Cheers !

PS: as I am writing this post, a screen two rows in front of me is displaying only the Ambiant Occlusion effects (nothing else) of a map… who said we didn’t have shadow Big Grin



Thomas
Orph3O

Ordo Ab Chaos


Good job alienating pretty much all SC fans. Way to ruin a franchise.

I'm not buying conviction. I didn't buy DA becuase of the numerious bugs and for the fact the MP was horrible and a insult to the vets from CT.

Release a stand alone Splinter Cell MP game that is based off of PT/CT's 2v2 Spies vs. Mercs and you will get me back as a customer.

That is if you actually have anything to do with Ubisoft and arn't just some lamer.
Agree i totaly agree,chaos theory was by far the best in the series,if ubi montreal can produce a new sc game of that quality and caliber that would be sweet,and for the sake of cheese dont let ubi shaghai get their mits on it after pandora tomorow i lost complete faith in ubi shanghai
 
Posts: 80 | Registered: Tue November 28 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Crosmanuil:...just because their most loyal fans(like me i guess) actually like the story as much or more than the game.


I actually agree with this. For me the characters and storyline have always been an important part of what draws me to the franchise. I liked the way that as the games have continued, Sam's character and the whole storyline has evolved.

People are saying that this is a videogame, not a movie, but there's a reason that films have a larger following than games, and the story is a big part of that. I'm not saying that I don't want there to be another light and shadow SC game, I think it'd be cool if they could do some more with that when the tech gets better, but first I want them to finish the arc they started with DA.

What was so wrong with DA anyway? There was stealth, action, dark and shadow use, all the things from the other games. Plus it had the decision process, one of the most interesting story-lines from a character perspective and one of the most compelling endings of the entire franchise.

Are all the complaints centred around MP? I've always felt that SCs single player mode was vastly superior to the MP one. MP was a nice distraction, but it was the storyline and characters of SP that kept me coming back for more.

I don't know if they're are any more like me and Crosmanuil out there, but I will certainly be buying SC:C. I want to follow Sam as a fugitive, learn to play with a new type of stealth, can't wait to see crowds in action, the three button system if it makes it to final release. I want to sneak around an office without the aid of shadows to protect me.

For me this game is like Ubisoft saying "Ok, you've sneaked around in the shadows, had a guard walk past micrometres from your nose, but you've always known this wasn't realistic. No-one lights a corridor so there's great big shadows all around. And shadows are hardly enough to hide a man properly. Here's you chance to try it for real, you can't hide for long, got to keep moving, got to use objects to hide behind. Keep moving, keep thinking, that's the name of the game."

So, calling all freaks, any like minded individuals out there? Ready for the next SC challenge? I know I am. Bring it on.
 
Posts: 191 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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Don't worry, me too... for those MP-fans: maybe you'd search for a map-pack for CT or DA...


Oh, and remember... I do make stuff up whisper

Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000
 
Posts: 309 | Registered: Mon May 28 2007Reply With QuoteEdit or Delete MessageReport This Post
Splinter Cell & EndWar Moderator
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Posted Hide Post
quote:
Originally posted by AgentXVII:
quote:
Originally posted by Crosmanuil:...just because their most loyal fans(like me i guess) actually like the story as much or more than the game.


I actually agree with this. For me the characters and storyline have always been an important part of what draws me to the franchise. I liked the way that as the games have continued, Sam's character and the whole storyline has evolved.

People are saying that this is a videogame, not a movie, but there's a reason that films have a larger following than games, and the story is a big part of that. I'm not saying that I don't want there to be another light and shadow SC game, I think it'd be cool if they could do some more with that when the tech gets better, but first I want them to finish the arc they started with DA.

What was so wrong with DA anyway? There was stealth, action, dark and shadow use, all the things from the other games. Plus it had the decision process, one of the most interesting story-lines from a character perspective and one of the most compelling endings of the entire franchise.

Are all the complaints centred around MP? I've always felt that SCs single player mode was vastly superior to the MP one. MP was a nice distraction, but it was the storyline and characters of SP that kept me coming back for more.

I don't know if they're are any more like me and Crosmanuil out there, but I will certainly be buying SC:C. I want to follow Sam as a fugitive, learn to play with a new type of stealth, can't wait to see crowds in action, the three button system if it makes it to final release. I want to sneak around an office without the aid of shadows to protect me.

For me this game is like Ubisoft saying "Ok, you've sneaked around in the shadows, had a guard walk past micrometres from your nose, but you've always known this wasn't realistic. No-one lights a corridor so there's great big shadows all around. And shadows are hardly enough to hide a man properly. Here's you chance to try it for real, you can't hide for long, got to keep moving, got to use objects to hide behind. Keep moving, keep thinking, that's the name of the game."

So, calling all freaks, any like minded individuals out there? Ready for the next SC challenge? I know I am. Bring it on.
Agree


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Posts: 3320 | Registered: Wed August 14 2002Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
quote:
Originally posted by AgentXVII:
quote:
Originally posted by Crosmanuil:...just because their most loyal fans(like me i guess) actually like the story as much or more than the game.


I actually agree with this. For me the characters and storyline have always been an important part of what draws me to the franchise. I liked the way that as the games have continued, Sam's character and the whole storyline has evolved.

People are saying that this is a videogame, not a movie, but there's a reason that films have a larger following than games, and the story is a big part of that. I'm not saying that I don't want there to be another light and shadow SC game, I think it'd be cool if they could do some more with that when the tech gets better, but first I want them to finish the arc they started with DA.

What was so wrong with DA anyway? There was stealth, action, dark and shadow use, all the things from the other games. Plus it had the decision process, one of the most interesting story-lines from a character perspective and one of the most compelling endings of the entire franchise.

Are all the complaints centred around MP? I've always felt that SCs single player mode was vastly superior to the MP one. MP was a nice distraction, but it was the storyline and characters of SP that kept me coming back for more.

I don't know if they're are any more like me and Crosmanuil out there, but I will certainly be buying SC:C. I want to follow Sam as a fugitive, learn to play with a new type of stealth, can't wait to see crowds in action, the three button system if it makes it to final release. I want to sneak around an office without the aid of shadows to protect me.

For me this game is like Ubisoft saying "Ok, you've sneaked around in the shadows, had a guard walk past micrometres from your nose, but you've always known this wasn't realistic. No-one lights a corridor so there's great big shadows all around. And shadows are hardly enough to hide a man properly. Here's you chance to try it for real, you can't hide for long, got to keep moving, got to use objects to hide behind. Keep moving, keep thinking, that's the name of the game."

So, calling all freaks, any like minded individuals out there? Ready for the next SC challenge? I know I am. Bring it on.


Agree hear hear!! Very well said.


--
Jackie Fiest
Proud Ironside n00b


Often imitated! Never duplicated. ♀
 
Posts: 3523 | Registered: Mon October 03 2005Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
quote:
Originally posted by AgentXVII:
quote:
Originally posted by Crosmanuil:...just because their most loyal fans(like me i guess) actually like the story as much or more than the game.


I actually agree with this. For me the characters and storyline have always been an important part of what draws me to the franchise. I liked the way that as the games have continued, Sam's character and the whole storyline has evolved.

People are saying that this is a videogame, not a movie, but there's a reason that films have a larger following than games, and the story is a big part of that. I'm not saying that I don't want there to be another light and shadow SC game, I think it'd be cool if they could do some more with that when the tech gets better, but first I want them to finish the arc they started with DA.

What was so wrong with DA anyway? There was stealth, action, dark and shadow use, all the things from the other games. Plus it had the decision process, one of the most interesting story-lines from a character perspective and one of the most compelling endings of the entire franchise.

Are all the complaints centred around MP? I've always felt that SCs single player mode was vastly superior to the MP one. MP was a nice distraction, but it was the storyline and characters of SP that kept me coming back for more.

I don't know if they're are any more like me and Crosmanuil out there, but I will certainly be buying SC:C. I want to follow Sam as a fugitive, learn to play with a new type of stealth, can't wait to see crowds in action, the three button system if it makes it to final release. I want to sneak around an office without the aid of shadows to protect me.

For me this game is like Ubisoft saying "Ok, you've sneaked around in the shadows, had a guard walk past micrometres from your nose, but you've always known this wasn't realistic. No-one lights a corridor so there's great big shadows all around. And shadows are hardly enough to hide a man properly. Here's you chance to try it for real, you can't hide for long, got to keep moving, got to use objects to hide behind. Keep moving, keep thinking, that's the name of the game."

So, calling all freaks, any like minded individuals out there? Ready for the next SC challenge? I know I am. Bring it on.


Agree (Hopes no-one noticed i don't really agree but just trying to be cool)


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Posts: 1070 | Registered: Wed June 23 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
What was so wrong with DA anyway?

Hmm .. all the bugs that made it unplayable (talking PC version)? No updates fixed it either. DA is already history for UBI.


 
Posts: 1463 | Registered: Thu July 07 2005Reply With QuoteEdit or Delete MessageReport This Post
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Ah. I've only played the XBox version. From what I've been reading, the 360 version was recieved less well than the XBox version. Not sure about the PC version, but if it was full of bugs, they should've at least had the decency to patch it properly.
 
Posts: 191 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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Be honest people, we need something new.

I'm a BIG (note: REALLY BIG) fan of Splinter Cell since the very first game, I love the sneaking a lot. You all forget, that even though Da had much light and less shadows (which was kinda cool), you still have the sneaking around! Which is the real apsect of Splinter Cell, even without a shadow, you are still able to sneak around, but while holding your heart hoping your not getting detected.

Take the Kinshasa mission for example, daylight, couple of shadows, a lot of small entrancesand hiding places. Even though it misses the shadows, ITS STILL A LOVELY AND WONDERFULL Splinter Cell level where you can have fun sneaking around.

I'm sure of it that the same thing I mostly like (sneaking around without getting detected) will get back in Conviction... You all seem to forget that this is a SC game, and not a Hitman game were you have so much crowded areas... Even though there will be some of those levels, I''m sure there are also levels as seen in previous games.

I actually cannot wait to buy Conviction to see how it turned out.

LennardF1989, A devoted fan :P

PS. Splinter Cell isn't really a game, but a challenge, a challenge to finish a level as a real spy, undetected and unseen, the daylight mission make that much more of a challenge than darker levels where you can hide yourself every inch...
 
Posts: 77 | Registered: Sat November 11 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by LennardF1989:
You all forget, that even though Da had much light and less shadows (which was kinda cool), you still have the sneaking around! Which is the real apsect of Splinter Cell, even without a shadow, you are still able to sneak around, but while holding your heart hoping your not getting detected.

Take the Kinshasa mission for example, daylight, couple of shadows, a lot of small entrancesand hiding places. Even though it misses the shadows, ITS STILL A LOVELY AND WONDERFULL Splinter Cell level where you can have fun sneaking around.


Well, what you state so insistently is merely your opinion. To my mind, the biggest problem with DA was the daylight missions. Why? Because the game still used the old core mechanics of L&S-sneaking which didn't work well at all outdoors in the light. You say it yourself, you had to simply hope not to be spotted as the new "stealth metre" was basically useless and the level design didn't fit the needs for the new daylight play.

This game is something of a hybrid in that it couldn't decide what it wanted to be, a little of the old SC and a little of what seems to be the new SC - running around in daylight. Although I'm sceptical of SCC, I believe it'll be a better game than DA because it will likely represent a complete break with classic SC-gameplay.
 
Posts: 444 | Registered: Fri January 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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