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People seem to be forgetting that this is a videogame, not a movie. Storyline should NOT dictate gameplay. Sam ended the last game on the run, so in the next game it should be completely different because he's no longer a superspy, right? No, they should write into the storyline something about Sam going back to being part of Third Echelon, because THAT'S what makes a Splinter Cell game.
If a character from Grand Theft Auto turned legit and became a pro basketball player, should Rockstar then make a GTA game in which you control a basketball team? No, if they wanted to do that they'd make a separate franchise of basketball games. Oh, and please don't flame me with things like "It's completely different!" or "Stop whining about it not being Splinter Cell!" because this is my opinion and there is no reason for me to not post it It's a joke! When you look at me like that, it's a joke. |
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Well, this game will be revolutionary and I think that Ubisoft Montreal is doing right thing changing the gameplay... Hope that this wouldn't be something like Tomb Raider: Angel of Darkness - interesting storyline but the thousands of bugs made this game almost impossible to play (of course Eidos has released some patches but it was for nothing becouse game engine was a piece of ****)
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yeah..and if ConViction is a flop and the end of the series...there is always prequels(sp?)
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Yeah, someone (I think braiog) was saying in another topic that Ubisoft said that's a real possibility if this flops. It's a joke! When you look at me like that, it's a joke. |
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so if montreal wants to go through what shangai did but obviously evading the bad errors shangai did, does that mean that montreal wont pick up the storyline where the shangai dudes left it, and then wait for shangai team to fix their problems with the community on sc 6? or are they gonna try to fix what the shangai team already busted??
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Actually, if Conviction flops, the devs said they'll probably go back to the vintage gameplay.
--------------- Grimsdottirists™ - Works like gangbusters. |
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fixed "You're MINE !" |
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Point taken.
--------------- Grimsdottirists™ - Works like gangbusters. |
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I don't get what everyone thought was so wrong with DA and who says the devs are going to do it again plus I Loved SC because it has PASSION even Halo doesn't have the feeling and well thought out characters SC has. I fully suport the changes and think that if your going to scream at the devs that brought u SC-PT,CT(which you all seem to love) then you shouldn't even have the right to buy Conviction(ignoring the fact thats legally imposible) so if you have a problem tell them but DON'T GO SCREAMING AT THEM just because their most loyal fans(like me i guess) actually like the story as much or more than the game.
thanks, crosman1 |
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I took my time to read all this, and I can come to only one conclusion: Gamers are generally too whiny when it comes to "changing" something in a franchise... they may be right, DA wasn't as good a step as CT has been, but when a Dev from Montreal asks for our trust, we should remember the last title developed by them, and not the last title of the franchise... as Montreal ain't responsible for the flops in DA, so don't blame them for it...
I myself am curious how they will fit the stealth into this, how to make it challenging enough for hard-core-SC-players when you have that many options. I strongly suggest to whoever is making the trailers: We've seen the "active" part, now show us the "stealth". If you do, you might win the trust of most of the "doubters" around here... But my curiosity does not mean that I will drop trust with the team... I think theydid a great job on SC and SCCT, and I hope SCC will live up to that... And that the minimum specs will not be that high! Furthermore, I wish to point out to multiplayer-players: As we haven't seen the new multiplayer mode, we can't judge it to be worse than the SvsM mode in CT... Suppose you get more fun and challenge from the new introductive modes, would you keep saying that... I now Montreal can do great things, including multiplayer, so I don't think there is any reason they won't this time... To Team: Untill now, jou done a great job, keep on doing so, and everyone might forget about mistakes made by others... Oh, and remember... I do make stuff up Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000 |
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i totaly agree,chaos theory was by far the best in the series,if ubi montreal can produce a new sc game of that quality and caliber that would be sweet,and for the sake of cheese dont let ubi shaghai get their mits on it after pandora tomorow i lost complete faith in ubi shanghai
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I actually agree with this. For me the characters and storyline have always been an important part of what draws me to the franchise. I liked the way that as the games have continued, Sam's character and the whole storyline has evolved. People are saying that this is a videogame, not a movie, but there's a reason that films have a larger following than games, and the story is a big part of that. I'm not saying that I don't want there to be another light and shadow SC game, I think it'd be cool if they could do some more with that when the tech gets better, but first I want them to finish the arc they started with DA. What was so wrong with DA anyway? There was stealth, action, dark and shadow use, all the things from the other games. Plus it had the decision process, one of the most interesting story-lines from a character perspective and one of the most compelling endings of the entire franchise. Are all the complaints centred around MP? I've always felt that SCs single player mode was vastly superior to the MP one. MP was a nice distraction, but it was the storyline and characters of SP that kept me coming back for more. I don't know if they're are any more like me and Crosmanuil out there, but I will certainly be buying SC:C. I want to follow Sam as a fugitive, learn to play with a new type of stealth, can't wait to see crowds in action, the three button system if it makes it to final release. I want to sneak around an office without the aid of shadows to protect me. For me this game is like Ubisoft saying "Ok, you've sneaked around in the shadows, had a guard walk past micrometres from your nose, but you've always known this wasn't realistic. No-one lights a corridor so there's great big shadows all around. And shadows are hardly enough to hide a man properly. Here's you chance to try it for real, you can't hide for long, got to keep moving, got to use objects to hide behind. Keep moving, keep thinking, that's the name of the game." So, calling all freaks, any like minded individuals out there? Ready for the next SC challenge? I know I am. Bring it on. |
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Don't worry, me too... for those MP-fans: maybe you'd search for a map-pack for CT or DA...
Oh, and remember... I do make stuff up Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000 |
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Splinter Cell & EndWar Moderator |
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Splinter Cell Moderator |
hear hear!! Very well said.-- Jackie Fiest Proud Ironside n00b Often imitated! Never duplicated. ♀ |
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(Hopes no-one noticed i don't really agree but just trying to be cool)xfire tag: timmieboy2 ubi tag: Timmieboy2 Lambert: It will be a shock but you won't get the bends Fisher (irritated): Next time, you're going on the mission and i'm making up the crazy plan |
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Hmm .. all the bugs that made it unplayable (talking PC version)? No updates fixed it either. DA is already history for UBI. |
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Ah. I've only played the XBox version. From what I've been reading, the 360 version was recieved less well than the XBox version. Not sure about the PC version, but if it was full of bugs, they should've at least had the decency to patch it properly.
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Be honest people, we need something new.
I'm a BIG (note: REALLY BIG) fan of Splinter Cell since the very first game, I love the sneaking a lot. You all forget, that even though Da had much light and less shadows (which was kinda cool), you still have the sneaking around! Which is the real apsect of Splinter Cell, even without a shadow, you are still able to sneak around, but while holding your heart hoping your not getting detected. Take the Kinshasa mission for example, daylight, couple of shadows, a lot of small entrancesand hiding places. Even though it misses the shadows, ITS STILL A LOVELY AND WONDERFULL Splinter Cell level where you can have fun sneaking around. I'm sure of it that the same thing I mostly like (sneaking around without getting detected) will get back in Conviction... You all seem to forget that this is a SC game, and not a Hitman game were you have so much crowded areas... Even though there will be some of those levels, I''m sure there are also levels as seen in previous games. I actually cannot wait to buy Conviction to see how it turned out. LennardF1989, A devoted fan :P PS. Splinter Cell isn't really a game, but a challenge, a challenge to finish a level as a real spy, undetected and unseen, the daylight mission make that much more of a challenge than darker levels where you can hide yourself every inch... |
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Well, what you state so insistently is merely your opinion. To my mind, the biggest problem with DA was the daylight missions. Why? Because the game still used the old core mechanics of L&S-sneaking which didn't work well at all outdoors in the light. You say it yourself, you had to simply hope not to be spotted as the new "stealth metre" was basically useless and the level design didn't fit the needs for the new daylight play. This game is something of a hybrid in that it couldn't decide what it wanted to be, a little of the old SC and a little of what seems to be the new SC - running around in daylight. Although I'm sceptical of SCC, I believe it'll be a better game than DA because it will likely represent a complete break with classic SC-gameplay. |
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