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Ow wow an Ubisoft employer finally decides to post on this forum.Why couldn't an Ubisoft employer post when DA was released?Afraid of being butchered?I respect you work and all that and I know it's not easy what you do,but why change completely something that isn't broken.You could've left it as an option.Like i posted in another topic...maybe some want to play it using the new "active-stealth" concept,maybe some want to hide in the shadows.Maybe its too early to judge the game,but after what Double Agent(PC) turned out to be,I'm starting to doubt that change is THAT good
 
Posts: 123 | Registered: Mon December 25 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by wallz0r:
Ow wow an Ubisoft employer finally decides to post on this forum.Why couldn't an Ubisoft employer post when DA was released?Afraid of being butchered?I respect you work and all that and I know it's not easy what you do,but why change completely something that isn't broken.You could've left it as an option.Like i posted in another topic...maybe some want to play it using the new "active-stealth" concept,maybe some want to hide in the shadows.Maybe its too early to judge the game,but after what Double Agent(PC) turned out to be,I'm starting to doubt that change is THAT good

You wanted a Shanghai dev to come on the forums, this guy is a Montreal dev the person who made the xbox version. No one had complaints over that version of the game so they didnt have to justify anything really...so dont mistake this guy for the Shanghai people that you want.



Get Crazy.
 
Posts: 5002 | Registered: Tue November 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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What I don't understand from most of these people are why they don't understand a character/series has to have a "dark" point. We had a small point in SC1 when (i think) redding dies from enemy fire. It is , in my opinion, something we have to deal with. The main reason why DA did so badly was because 1. they revamped SvM, and 2. It was a direct port, which caused flaws. If Montreal can back up its history and deliver a quality game like SCCT, then im sure all of these rumors will become null, like "Why dont they just deliver the final blow and kill the series", and "im not buying this game because of MP"

IMO, the multiplayer is something that i would actually play this time around. the regular SvM got very boring after a while. I feel that the new mode would actually get my adrenaline pumping.
 
Posts: 15 | Registered: Fri May 18 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Llamaguy2010:
I feel that the new mode would actually get my adrenaline pumping.
Compared to hacking the last objective with 3 seconds on the objective, 5 seconds on the game clock and both mercs charging around the corner?
 
Posts: 1465 | Registered: Sat February 05 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by CovertKi11:
quote:
Originally posted by Llamaguy2010:
I feel that the new mode would actually get my adrenaline pumping.
Compared to hacking the last objective with 3 seconds on the objective, 5 seconds on the game clock and both mercs charging around the corner?

We havent even seen the new MP in action, so that question cant even be answered.



Get Crazy.
 
Posts: 5002 | Registered: Tue November 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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Not disagreeing with you entirely here, MKCC14, but with DA it was:

1) "We haven't heard about MP so you can't judge yet."

We read articles...

2) "Well, we haven't seen it being demo'd yet, so you shouldn't judge it till then."

We see videos...

3) "Okay, but we haven't played it yet, who knows, it could be even FUNNER than CT!"

...and now there's more people playing CT than DA, so we see how that line of reasoning, normally sound, worked out.
 
Posts: 975 | Registered: Fri April 23 2004Reply With QuoteEdit or Delete MessageReport This Post
Frag Doll
Team Captain

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quote:

I give credit to them from inventing some highly creative IP, but past that point they either throw out like-minded sequels without fixing bugs, or they go in a direction nobody wanted.


(Yikes, I accidentally deleted the post that this quote came from; I just meant to quote it. Sorry. You're not being censored. My fault. Hammer)

Do you actually know enough about the game to say that you know this is a direction nobody wanted? I happen to know that you do not. There is hardly any information about this game available and yet you guys are already acting like it's the worst thing that has ever happened to you.

My point is that you might as well wait and see. Again, if it still looks like something you don't want by the time it comes out, don't buy it.

quote:
How would we know who he is. No title, 3 posts. And attentive to our community? HA. What delusional world you must live in. They appear once in every 5 years to tell us they are changing everything we love about a franchise.


You probably haven't ever worked for a large company so let me explain how communications strategies work. Our developers have an important job to do which is making our games. This job itself can take 18 hours a day for 7 days a week in crunch time, so they don't usually have time to craft posts for the forums. This is why we have communications people, like Community Managers, hired to help with this process.

In this case, our devs said that they wanted to address these concerns directly because they wanted to explain that the decision to make some big changes in Splinter Cell wasn't just made on whim. They have passion for their work and they are doing all they can to make SCC a quality product. It will be stealth, and just as they defined stealth action with the first Splinter Cell, their goal is to expand the entire genre with a new approach.

My call for appreciation is simply this: they didn't have to write that post. It was intended to at least give you some perspective into their reasoning, whether or not you will agree. I think it's courageous for them to put that out there when keeping silent would have been easier.




jaunty hat courtesy of Scurvy-Dogs.com
 
Posts: 1446 | Registered: Wed May 19 2004Reply With QuoteEdit or Delete MessageReport This Post
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Sounds like they're trying to win back some trust from the community. They want us to trust them because they are the original Splinter Cell team. And to THAT credit, and that credit alone, I have SOME trust for them.

However I also have the major disappointment that Double Agent was. And yes, I know that wasn't Montreal, but the bottom line for me was that it had the Ubisoft name on it.

I don't mean to sound harsh, but Ubi has next to NEVER made a post on these forums. If they're too busy, or have whatever other reason, fine - I can accept that. However, your "first" posts on a forum should not be "Hey guy, trust us".

To me, one of the cornerstones to trust is communication. Trust needs to be built, and like respect, it's not just handed out on a whim. So not to sound disrespectful, but it's going to take more of an effort on Ubi's part than to ask for trust.

If it turns out the games does well, you'll have vindicated and earned trust (maybe enough for me to forget about DA) And it's noble to say that you're open to going back to SC-SCCT's gameplay if Conviction doesn't do well. There are a lot of open endings to the complete picture, and only time will tell.
 
Posts: 3507 | Registered: Sun May 23 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by MKCC14:
Agree

Some people don't want to keep going back to the same thing over and over. New challenges = More fun, the point of a videogame.


I've played for years and have yet to get tired of the game play. Tired of the bugs and glitches, tired oft he same maps. Yes. Not tired of the game play.

PT/CT's Gameplay is something I want over and over. Change isn't always good. (points to DA.)

This message has been edited. Last edited by: Zedblade,
 
Posts: 1625 | Registered: Sat April 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Zedblade:
quote:
Originally posted by MKCC14:
Agree

Some people don't want to keep going back to the same thing over and over. New challenges = More fun, the point of a videogame.


EDITED. I've played for years and have yet to get tired of the game play. Tired of the bugs and glitches, tired oft he same maps. Yes. Not tired of the game play.

PT/CT's Gameplay is something I want over and over. Change isn't always good. (points to DA.)

Haha, yeah i really suck if i could blindly run through all the current SC games without any difficulty. Yes, on hardest difficulty too. Even SCDA for xbox, where you get no ammo and gadgets. Now its time for something that i have never played before that will frustrate me. Indifferent

This message has been edited. Last edited by: Rhoulette,



Get Crazy.
 
Posts: 5002 | Registered: Tue November 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by MKCC14:
[Haha, yeah i really suck if i could blindly run through all the current SC games without any difficulty. Yes, on hardest difficulty too. Even SCDA for xbox, where you get no ammo and gadgets. Now its time for something that i have never played before that will frustrate me. Indifferent


FYI: Zedblade was referring to MULTIplayer mode, not singleplayer. Multiplayer has no difficulty settings and you can pick whatever gadgets you want!
 
Posts: 975 | Registered: Fri April 23 2004Reply With QuoteEdit or Delete MessageReport This Post
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Thomas, thanks for the update! It's good to see that a developer took time from his work schedule to post on the forums.

Conviction is looking interesting and I wouldn't mind getting my hands on it. Smile


I support community MOD's.
 
Posts: 1428 | Registered: Sun August 22 2004Reply With QuoteEdit or Delete MessageReport This Post
Frag Doll
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quote:
Originally posted by braiog:
To me, one of the cornerstones to trust is communication. Trust needs to be built, and like respect, it's not just handed out on a whim.


I agree 100%, which is why we are trying to improve upon this trend, starting with more communication from devs, either through our Community Managers or by them posting themselves on occassion. They are still going to be super busy, which is good for everyone, so I don't want to set expectations that they will be posting all the time because that's frankly not their job. They're paid to be brilliant designers, I'm paid to help streamline communication with the community.

To that end, Jinx and I will also be taking more responsibility for helping to improve communication for this title. We're lucky to be dealing with devs who have tough enough skin to not be scared off by things like insta-flaming when they post. Wink



jaunty hat courtesy of Scurvy-Dogs.com
 
Posts: 1446 | Registered: Wed May 19 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by lochang19:
quote:
Originally posted by MKCC14:
[Haha, yeah i really suck if i could blindly run through all the current SC games without any difficulty. Yes, on hardest difficulty too. Even SCDA for xbox, where you get no ammo and gadgets. Now its time for something that i have never played before that will frustrate me. Indifferent


FYI: Zedblade was referring to MULTIplayer mode, not singleplayer. Multiplayer has no difficulty settings and you can pick whatever gadgets you want!

Ok then, that is something i thought i excelled at, I havent played everyone online but most of them that i did play were just predictable. I did some of my own OWNing and left them quitting the game.

Yeah, i enjoyed the SCCT SvM so much, it was my fave MP game, i couldnt stop playing myself. Things do wear off after a while.



Get Crazy.
 
Posts: 5002 | Registered: Tue November 29 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Zedblade:
quote:
Originally posted by MKCC14:
Agree

Some people don't want to keep going back to the same thing over and over. New challenges = More fun, the point of a videogame.


I've played for years and have yet to get tired of the game play. Tired of the bugs and glitches, tired oft he same maps. Yes. Not tired of the game play.

PT/CT's Gameplay is something I want over and over. Change isn't always good. (points to DA.)


Telling a person he sucks is no more disrespectful or rude then telling a black person he is black. I fail to see the problem. I'll be more 'respectful' in the future though. Can I go outside and play now Mom.
 
Posts: 1625 | Registered: Sat April 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Rhoulette:

quote:

I give credit to them from inventing some highly creative IP, but past that point they either throw out like-minded sequels without fixing bugs, or they go in a direction nobody wanted.

Do you actually know enough about the game to say that you know this is a direction nobody wanted? I happen to know that you do not.


I wasn't commenting on conviction, my post was about how I highlight my perception of ubi's mentality when it comes to franchises, in general of course.
 
Posts: 223 | Registered: Sun April 24 2005Reply With QuoteEdit or Delete MessageReport This Post
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Thomas, if I may ask, is Martin Caya back on the SC dev team for Conviction?

Thanks.
 
Posts: 2376 | Registered: Wed August 24 2005Reply With QuoteEdit or Delete MessageReport This Post
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Thomas , Its great to have a Dev post on these forums. The Devs must really look at these forums after all. Lol.

So If I may Im going to shoot away and ask a question " Will sams knife be implemented into Conviction's Gameplay in anyway ? Im into the whole new CQC approach your team has gone for.I used to love the knife in CT. It delivered a lot of depth in terms of gameplay. If Sam is a known fugitive ; he has to use anything he can as a weapon right. Does this hint in anyway that the knife will be back ready to kick some ass Sam fisher Style. If so it will be a much appreciated return.

XD

bow




"Be Nice to geeks, in the future you will be the one
working for them"

"Killing thousands to save millions... nobody should make these choices" Sam Fisher
 
Posts: 530 | Registered: Sun February 19 2006Reply With QuoteEdit or Delete MessageReport This Post
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Thanx for the post Orph30/Thomas,

As a SC fan since 2003 (i bought the Xbox FOR this game) i am glad to see dev team members post here.

That being said, i am sorry to say i am not in the least, excited about the direction SC Conviction seems to be heading - even considering, i LOVE Hitman, Metal Gear Solid and GoldenEye 007 on N64 AND i am hyped for Assassin's Creed.

I can kind of understand dev teams need new challenges (I've been at a studio for short time myself), but imho, it would have been ALOT more wise to do this new direction with a brand new IP.... or maybe even a spin off featuring another 3rd Echelon member. Maybe some off-tangent character like Shetland was in SC PT.

With the information Ubi has provided us, many of us remain sceptic and see elements in this game creepily resembling Hitman, Assassin's Creed and others, in a way as if it seems tacked onto the SC universe.

Also, may i point out to the many post of others and myself which describe great ideas of how the core of SC Chaos Theory could have been given way more depth and brought to the next level.
Unfortunately, these ideas & wishes get brushed off and ignored too easily...

Still respecting the Ubisoft Montreal team, I can tell you I am still NOT looking forward to SC Conviction.

Thus my budget for stealth game kicks will probably go to another game (MGS4 for example)

Best of Regards,
Knot3D


"You're MINE !"
 
Posts: 1892 | Registered: Sat March 13 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Rhoulette:
Do you actually know enough about the game to say that you know this is a direction nobody wanted? I happen to know that you do not.


This question is getting rather old. Everytime any displeasure comes from something that isn't released, people are quick to defend it with the tired old saying "Don't say it sucks untill it comes out."

Its goes both ways i'm afraid. Don't say its good untill you played it. Also, if information is slowly being released and that information makes the game sound like it won't be fun. We will say it doesn't sound fun UNTILL something is released that changes our mind. Same goes with the reverse side.

People said the same thing about DA. Stop judging it when you haven't played it, stop jumping to conclusions. Guess what, we were right. It sucked.

We will form our conclusions based on what information is available. Whether it be good or bad.

/rant.


 
Posts: 138 | Registered: Sat July 10 2004Reply With QuoteEdit or Delete MessageReport This Post
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