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Posted
Hi Everyone,

Thomas here, from the ConViction Team in Montreal.


We just wanted to give you a little heads up.

When we started thinking about ConViction two years ago (just when we finished SCCT) it was obvious for us that we needed new challenges, and that we needed to shy away from the light and shadow gameplay.
Obviously our main concern was YOU, as we knew that for the hardcore Fan, SC was defined by a gameplay, not a universe, not a character or else. Touching the gameplay was touching your very own perception of SC.

This we acknowledged, but decided to move forward… because we believe that we have something exciting to propose you, a new gameplay, that we hope will excite you as much as the Light and Shadow that we created 7 years ago.
I believe that it is all about perception. To us, Splinter Cell was about Stealth, Light and Shadow is only a mechanic to create stealth gameplay. We are working hard to keep on going with Stealth, however, we decided to expand the mechanics and to provide you more options to be stealthy. Splinter Cell was also about innovation, and we want to stay true to SC… ConViction is gameplay innovation.

All I can say is that we are the original Splinter Team, we are working towards the same standards of gameplay originality and polish, and we hope that as we will provide more info, that you will understand better our objectives and realize that we are not trying to create a subpar splinter cell, but an exciting stealth game, with Sam Fisher, in the Tom Clancy’s Splinter Cell universe.
We didn’t want to redo what we already did, we wanted to explore and take you with us in a new form of gameplay, a new way to play stealth. Change can be daunting to some, but we needed to move forward for our own sake, and hopefully have you onboard.
We needed to experience new things, we wanted to challenge ourselves and by doing so, are challenging you. We are not light and shadow, but we are Splinter Cell as much as we were 7 years ago, and I am convinced that once you’ll have your hand on ConViction you will have the same pleasure of discovering a truly unique experience.

So for those who are supporting us in this delicate shift of direction, thanks for your trust in us, this is what makes us work even harder, and for those disappointed, we hope we will find a way to reach you and that you will let us prove to you that you can have an exciting Splinter Cell experience without Light and Shadow.

Cheers !

PS: as I am writing this post, a screen two rows in front of me is displaying only the Ambiant Occlusion effects (nothing else) of a map… who said we didn’t have shadow Big Grin



Thomas
Orph3O

Ordo Ab Chaos
 
Posts: 7 | Registered: Wed November 29 2006Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
Strange...out of nowhere these Ubi devs come out to say something on the forums. Well, it should have been expected, they came out of the shadows. Wink

I hope you're new challenges will excite and make us want you to improve on it possibly in Splinter Cell(6): DOuble Convicted.



Get Crazy.
 
Posts: 5002 | Registered: Tue November 29 2005Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Well, if this guy really is who he says he is I must applaud the fact that someone from the team actually posts on the forum.

That being said, this post didn't do much to make me feel more enthusiastic about the game:

"When we started thinking about ConViction two years ago (just when we finished SCCT) it was obvious for us that we needed new challenges, and that we needed to shy away from the light and shadow gameplay.
Obviously our main concern was YOU, as we knew that for the hardcore Fan, SC was defined by a gameplay, not a universe, not a character or else. Touching the gameplay was touching your very own perception of SC.

This we acknowledged, but decided to move forward…"

Gameplay is for me what defines SC, not Sam Fisher, not the story nor anything else and I can't really see why it was so obvious for the dev team to shy away from light and shadows.

But as I've stated before, I will buy and play this game, hopefully these talented people will at least make a game that is enjoyable to play, although it being far removed from the original SC-experience.
 
Posts: 444 | Registered: Fri January 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Are you sure you work for UBI? Check his posts. There's no mention of it in his other 2 posts. Skepticism ftw.

Either way, still not buying the game.
 
Posts: 975 | Registered: Fri April 23 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Yeah, I noticed the thing with the other posts too. Nothing about this guy suggests he's with Ubi. Might very well be someone just out to provoke some reactions for his own amusement.
 
Posts: 444 | Registered: Fri January 27 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Precisely. KIK BAN!
 
Posts: 975 | Registered: Fri April 23 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Orph3O:
Hi Everyone,

Thomas here, from the ConViction Team in Montreal.


We just wanted to give you a little heads up.

When we started thinking about ConViction two years ago (just when we finished SCCT) it was obvious for us that we needed new challenges, and that we needed to shy away from the light and shadow gameplay.
Obviously our main concern was YOU, as we knew that for the hardcore Fan, SC was defined by a gameplay, not a universe, not a character or else. Touching the gameplay was touching your very own perception of SC.

This we acknowledged, but decided to move forward… because we believe that we have something exciting to propose you, a new gameplay, that we hope will excite you as much as the Light and Shadow that we created 7 years ago.
I believe that it is all about perception. To us, Splinter Cell was about Stealth, Light and Shadow is only a mechanic to create stealth gameplay. We are working hard to keep on going with Stealth, however, we decided to expand the mechanics and to provide you more options to be stealthy. Splinter Cell was also about innovation, and we want to stay true to SC… ConViction is gameplay innovation.

All I can say is that we are the original Splinter Team, we are working towards the same standards of gameplay originality and polish, and we hope that as we will provide more info, that you will understand better our objectives and realize that we are not trying to create a subpar splinter cell, but an exciting stealth game, with Sam Fisher, in the Tom Clancy’s Splinter Cell universe.
We didn’t want to redo what we already did, we wanted to explore and take you with us in a new form of gameplay, a new way to play stealth. Change can be daunting to some, but we needed to move forward for our own sake, and hopefully have you onboard.
We needed to experience new things, we wanted to challenge ourselves and by doing so, are challenging you. We are not light and shadow, but we are Splinter Cell as much as we were 7 years ago, and I am convinced that once you’ll have your hand on ConViction you will have the same pleasure of discovering a truly unique experience.

So for those who are supporting us in this delicate shift of direction, thanks for your trust in us, this is what makes us work even harder, and for those disappointed, we hope we will find a way to reach you and that you will let us prove to you that you can have an exciting Splinter Cell experience without Light and Shadow.

Cheers !

PS: as I am writing this post, a screen two rows in front of me is displaying only the Ambiant Occlusion effects (nothing else) of a map… who said we didn’t have shadow Big Grin



Thomas
Orph3O

Ordo Ab Chaos


Well, given the arrogance of the post, I would think it strongly suggests that he/she does work for Ubisoft.

Ubisoft, by ignoring its fanbase and core gameplay, is essentially saying "we are doing this for us" and not the fan. While they would love to have us "on board", it is not essential... (you have to love how they expect to make money while pissing off and/or ignoring their fan base).

If these developers were so "bored" with the core game play, have them work on "Prince of Persia" or to create a new title (I have an idea, how about a "Jason Bourne" title - since that is what the developers evidently want to do) and let others work on the game.

There is much that can be done to make a "different game" while still keeping the game play intact. If these guys could not figure it out, then perhaps they are not as creative as we have all given them credit for.
 
Posts: 40 | Registered: Thu May 24 2007Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
Deciding to leave the light and shadow gameplay behind does suggest to me the team had grown bored with the formula, and probably felt it was too restricting - they wanted to explore more, different gameplay/stealth scenarios.

I can appreciate that. I'd be happier to hear them offer at least the possibility of returning to the classic gameplay fans really enjoyed.

Conviction to me looks like an interesting diversion for the series, but the degree of its success will probably determine the direction the series takes in the future, and I'm sure there is a bigger market for the faster paced action games (as Conviction appears to be) than the classic SC gameplay style, so I doubt we'll ever see a return to those days, and that, to me, is disappointing.

Conviction will probably be a lot of fun, as I can't imagine Montreal not delivering in that respect, but man am I going to miss the intense, immersive experience SC offered through hiding and striking from the shadows!
 
Posts: 51 | Registered: Thu September 21 2006Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Povidone_Stomp:
Deciding to leave the light and shadow gameplay behind does suggest to me the team had grown bored with the formula, and probably felt it was too restricting - they wanted to explore more, different gameplay/stealth scenarios.

I can appreciate that. I'd be happier to hear them offer at least the possibility of returning to the classic gameplay fans really enjoyed.

Conviction to me looks like an interesting diversion for the series, but the degree of its success will probably determine the direction the series takes in the future, and I'm sure there is a bigger market for the faster paced action games (as Conviction appears to be) than the classic SC gameplay style, so I doubt we'll ever see a return to those days, and that, to me, is disappointing.

Conviction will probably be a lot of fun, as I can't imagine Montreal not delivering in that respect, but man am I going to miss the intense, immersive experience SC offered through hiding and striking from the shadows!


If they wanted to make a different type of game, then get new developers... clearly they have a large fan base that will pay for a continuation of the series in the traditional format of gameplay.

Splinter Cell is now an action game, not a stealth game. OK, I guess you can argue that there is stealth in not being noticed within a crowd, but it certainly is not what got everyone here excited.

There may be a greater potential fanbase for action games than stealth, but do not forget that there are a ton of action titles (many with much better concepts and established fan bases) and Ubisoft has elected to disregard its own fan base in an attempt to get a small share of the action market (as a fan, I will certainly not forget that....)
 
Posts: 40 | Registered: Thu May 24 2007Reply With QuoteEdit or Delete MessageReport This Post
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Posted Hide Post
Thanks for the updates Orph3O!!! Party Hat


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Posts: 1800 | Registered: Tue October 09 2001Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Orph3O:
Hi Everyone,

Thomas here, from the ConViction Team in Montreal.


We just wanted to give you a little heads up.

When we started thinking about ConViction two years ago (just when we finished SCCT) it was obvious for us that we needed new challenges, and that we needed to shy away from the light and shadow gameplay.
Obviously our main concern was YOU, as we knew that for the hardcore Fan, SC was defined by a gameplay, not a universe, not a character or else. Touching the gameplay was touching your very own perception of SC.

This we acknowledged, but decided to move forward… because we believe that we have something exciting to propose you, a new gameplay, that we hope will excite you as much as the Light and Shadow that we created 7 years ago.
I believe that it is all about perception. To us, Splinter Cell was about Stealth, Light and Shadow is only a mechanic to create stealth gameplay. We are working hard to keep on going with Stealth, however, we decided to expand the mechanics and to provide you more options to be stealthy. Splinter Cell was also about innovation, and we want to stay true to SC… ConViction is gameplay innovation.

All I can say is that we are the original Splinter Team, we are working towards the same standards of gameplay originality and polish, and we hope that as we will provide more info, that you will understand better our objectives and realize that we are not trying to create a subpar splinter cell, but an exciting stealth game, with Sam Fisher, in the Tom Clancy’s Splinter Cell universe.
We didn’t want to redo what we already did, we wanted to explore and take you with us in a new form of gameplay, a new way to play stealth. Change can be daunting to some, but we needed to move forward for our own sake, and hopefully have you onboard.
We needed to experience new things, we wanted to challenge ourselves and by doing so, are challenging you. We are not light and shadow, but we are Splinter Cell as much as we were 7 years ago, and I am convinced that once you’ll have your hand on ConViction you will have the same pleasure of discovering a truly unique experience.

So for those who are supporting us in this delicate shift of direction, thanks for your trust in us, this is what makes us work even harder, and for those disappointed, we hope we will find a way to reach you and that you will let us prove to you that you can have an exciting Splinter Cell experience without Light and Shadow.

Cheers !

PS: as I am writing this post, a screen two rows in front of me is displaying only the Ambiant Occlusion effects (nothing else) of a map… who said we didn’t have shadow Big Grin



Thomas
Orph3O

Ordo Ab Chaos


Good job alienating pretty much all SC fans. Way to ruin a franchise.

I'm not buying conviction. I didn't buy DA becuase of the numerious bugs and for the fact the MP was horrible and a insult to the vets from CT.

Release a stand alone Splinter Cell MP game that is based off of PT/CT's 2v2 Spies vs. Mercs and you will get me back as a customer.

That is if you actually have anything to do with Ubisoft and arn't just some lamer.
 
Posts: 1625 | Registered: Sat April 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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lolololol, what is this a comic book. I am still so disapointed with da, and this is what you have to offer! I bought every single splinter cell game since sc1, and wont be buying this game.


<IMG SRC="http://img520.imageshack.us/img520/1185/1ininjai7fc.gif">
 
Posts: 5 | Registered: Tue February 22 2005Reply With QuoteEdit or Delete MessageReport This Post
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DA was disappointing enough. Did the team even bother listening to DA players? Many people wanted the old CT gameplay back, not a different game. I might purchase ConViction but not because it's a Splinter Cell game - I buy SC games because it's the only series around that can get the shadow based stealth just right, not for being able to pick up a chair realistically.


 
Posts: 5111 | Registered: Mon October 17 2005Reply With QuoteEdit or Delete MessageReport This Post
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Orph3O is an important figure on the development team in Montreal, so I would kindly ask that you all take a moment to appreciate the fact that we have a development team that is attentive to our community. As you all know, not all of the industry's dev teams are proactively community-oriented, and I firmly believe that both the community and the devs benefit from having a healthy relationship.

They understand that you all are concerned about the changes being made in Splinter Cell ConViction. They wanted to express the philosophy behind their design decisions. Just as there are dev teams in the world who don't care about community, there are dev teams out there who are happy regurgitating the same game over and over again only to add a couple features to each 'new' game the produce.

Our development team in Montreal, arguably the world's best (although I wouldn't recommend trying to argue that point with me; I'm rather stubborn about it), could not be happy simply regurgitating the same game that you all have bought and played multiple times already. They wanted to do something creative and different while embracing the same inherent goals of the original Splinter Cell.

quote:
Splinter Cell was also about innovation, and we want to stay true to SC… ConViction is gameplay innovation.


The launch of this game is still far away. There will be plenty of time for you guys to make a decision before it's on store shelves, so instead of jumping to conclusions, be patient and keep an open mind. If by the time it comes out we haven't convinced you that this game will be worth playing, then so be it, but I urge you to HAVE SOME FAITH in the team that caused you to hang out on these forums in the first place.



jaunty hat courtesy of Scurvy-Dogs.com
 
Posts: 1446 | Registered: Wed May 19 2004Reply With QuoteEdit or Delete MessageReport This Post
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Agree

Some people don't want to keep going back to the same thing over and over. New challenges = More fun, the point of a videogame.



Get Crazy.
 
Posts: 5002 | Registered: Tue November 29 2005Reply With QuoteEdit or Delete MessageReport This Post
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Hello Thomas! Nice to see you again.

I know Rhoulette has said so, but I just want to back her up to say I know this person is a Ubi Montreal developer. I'm glad to see that someone from Ubi Mon is posting here. Glomp


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Often imitated! Never duplicated. ♀
 
Posts: 3523 | Registered: Mon October 03 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Rhoulette:
Orph3O is an important figure on the development team in Montreal, so I would kindly ask that you all take a moment to appreciate the fact that we have a development team that is attentive to our community.


Yea, they come every 5 years to say that they're destroying more and more the game.
 
Posts: 1038 | Registered: Thu July 28 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Rhoulette:
Orph3O is an important figure on the development team in Montreal, so I would kindly ask that you all take a moment to appreciate the fact that we have a development team that is attentive to our community.


How would we know who he is. No title, 3 posts. And attentive to our community? HA. What delusional world you must live in. They appear once in every 5 years to tell us they are changing everything we love about a franchise. In between those times, they fail to release a stable game and then refuse to support it or provide the community with any type of REAL help.
 
Posts: 1625 | Registered: Sat April 17 2004Reply With QuoteEdit or Delete MessageReport This Post
Posted Hide Post
quote:
Originally posted by Rhoulette:
Orph3O is an important figure on the development team in Montreal, so I would kindly ask that you all take a moment to appreciate the fact that we have a development team that is attentive to our community. As you all know, not all of the industry's dev teams are proactively community-oriented, and I firmly believe that both the community and the devs benefit from having a healthy relationship.




Wow, I'm actually rather stunned by this. I thought the original post was fairly arrogant and not at all effective if the aim was to make sceptics a little less sceptical.

But this post from Rhoulette is sadly far worse. In a previous post I in fact applauded the dev for posting in the forums, but being told to be appreciative of it is another matter entirely.

I've bought every SC-game, the original I bought twice - to get the extra missions. I love this franchise above all other games, yet I should apparently take a moment to appreciate a dev finally posting a rather obtuse post about how the dev team really just want to do their own thing, regardless of what the fans think. At the same time I'm being told that this dev team is attentive to the community...

This is arrogance taken to the next level, unbelievable!
 
Posts: 444 | Registered: Fri January 27 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Zedblade:
How would we know who he is. No title, 3 posts. And attentive to our community? HA. What delusional world you must live in. They appear once in every 5 years to tell us they are changing everything we love about a franchise. In between those times, they fail to release a stable game and then refuse to support it or provide the community with any type of REAL help.


qfFe

Unbelieveable, really. Good luck with sales this time around. You geniuses decimated the community with Double Agent, may as well go for the finishing blow and destroy it completely.

quote:
edit:
@Rhoulette:
Do you pick the Red pill or the Blue one? Pick the Blue and you'll stay in "Ubisoft cant make mistakes and they are awesome and listen to their customers and they support their games"-land. Pick the Red and I'll show you how deep the rabbithole goes.


Purple is a combination of both red and blue, Scworld.
 
Posts: 975 | Registered: Fri April 23 2004Reply With QuoteEdit or Delete MessageReport This Post
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