Lauren just let it be... nobody cares it a freaking game, he dosent get older, he does not exist, he does not eat, sleep or anything so they can do whatever they want with Sam Fisher, keyword here tough it's not real so he can be 5000000000000000000000000000000000000000 years old and it wont make a difference!
If they're going to constantly remove Sam's abilities in each new game, obviously they're portraying the effects of aging.
So there.
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com
Perhaps since the way the latest game was designed there just wasn't a need for the split-jump. The developers at Shanghai simply didn't design the game with the need for the split-jump. I do rather miss it though.
I can't think of any areas in the game for Double Agent that had a need for the split jump, at least for the 360 version.
You can do it on the Xbox version of the game, however.
Oh, there were plenty of places where it would have been more than handy.
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com
Could you describe some of the situations for me? I can't pull the game maps off the top of my head. For the most part, I had a very hard time adjusting to the daylight missions and found myself running and gunning through most of the game on the first playthrough.
The second time through I tried to take a more patient approach and I couldn't really notice anywhere where the split jump would have been feasible. But I definitely wouldn't say it should be kept out of the game. I consider it a trademark move of his.
Well I don't have a list of tight spaces where it would have been possible to do a jump, if that's what you're asking.
What I was saying was that there were plenty of poorly designed areas that could have used a good hallway or two.
Anyway, that's beside the point. They just keep taking away his flexibility and capability.
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com
The training course any place in the JBA HQ thats narrow and you need to escape a suspicious guard. I cant think of any others since this was mostly used in L&S missions.
My original point was that it's not there because he's getting older, not because they're bad level designers.
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com
Yeah, you were responding to his post, which was a response to my post, and it was beside the point too so...
Kind of off-topic territory.
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com
I just said places it might be useful and the reason it was probably taken off was because most missions were in daylight I dont think a guard wouldnt notice a guy making a split between two walls.
This message has been edited. Last edited by: ERN456,
Let's be honest, even in the densest shadows we have to fall back on the suspension of disbelief since the first game. I mean, the fact there will be shadows that dense in the first place is a little convenient in such supposedly well lit areas don't you think?
If shadows are all you're hiding in, don't you feel kind of unstable when you're in a well-lit room...
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com
I always find it really weird when, in a perfectly well lit room, I stop next to a tiny little shadow at the corner of a desk and suddenly my stealth index is all the way down and people will walk straight past me and not see this huge ninja sitting next to a table. Seriously, wtf is that all about?
Isn't it amazing how simply standing in a puddle of shadow in the middle of an empty white room can completely cancel out the fact that your black outline is otherwise totally noticeable?
Anyway, that's getting off topic...
Back on topic, Splinter Cell six should have those recognitions, with a new Fisher.
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com
What is all this about a new Fisher anyway? I've seen a lot of speculation that they're getting rid of Ironside, but last time I checked the IMDB they were saying it was confirmed he was still on board
Well there are a few people, namely just me, who want a new main protagonist.
Sam is getting too old and I want the poor man to retire before they kill him.
And I want to be able to do split jumps again.
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com
Well, I said in one of the threads somewhere else that I see Splinter Cell moving down a similar route to Syphon Filter, with Fisher setting up his own PMC. Maybe if that does happen they'll keep him in with a role more like Lamberts, and have the protaganist become his protegé
I hope it stays as a series of its own, Syphon Filter is kinda lame.
"ConViction is so different, you wonder what makes Ubisoft think this should even be called a sequel to the critically acclaimed and groundbreaking series." – IGN.com