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i just wanted to say that i am very excited about the new game and i dont know why you guys "hate" it so much? it looks great to me and montreal is doing it and i thought they were better. Dont you guys like CT then y dont you trust montreal? and i think you guys should have faith in them and the new direction they are doing. give it a chance. if you dont want to give this new film a chance then you are not a REAL splinter cell fan.
it really disgusts me how all you guys talk bad about ubisoft when if it werent for them then you would never have ever played a splinter cell game at all. SO JUST GIVE THE GAME A CHANCE!!!!!! Here we go for the Hundrenth time. Hand Grenade pins in every line. Throw 'em up and let something Shine. Goin' Out of my ****ing Mind! |
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dude, there are hundreds of threads like this here...
--- /\_/\ (^_^) \ __ / Jews Rulz |
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I have a serious question. Seriously.
Why does everyone keep going on and on about Montreal? "Trust them, they did a good job before, blah, blah, blah..." They're not making another CT. If they were, I could see how past results might be relevant. But, they're not, so, they're not. I'm not saying that, as a game, it's going to be bad. It'll probably be fine. But, as a Splinter Cell... ------- "Tonight's forecast...dark." |
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Dude, don't you know Ubisoft has no authority to decide what a "Splinter Cell" game is. I mean, all they did was come up with brilliant ideas and concepts and spent countless hours developing that game. Its the fans who have spend a few dollars to purchase the game the rightful judge of whether a game is Splinter cell or not. |
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A) "A few dollars" is a joke. All told, between the games, guides, and books, I've spent close to $400 supporting the franchise. B) Ubi established what was a Splinter Cell game. It was L&S stealth. Period. There was not a single mission, even the "daylight" ones in the next-gen DA, that didn’t have at least a little bit of L&S. They’re only changing it now because they're lazy and greedy. ------- "Tonight's forecast...dark." |
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dude maybe they are changing it because the last light and shadow splinter cell game sucked and didnt sell very well...so obviously they need a change
Here we go for the Hundrenth time. Hand Grenade pins in every line. Throw 'em up and let something Shine. Goin' Out of my ****ing Mind! |
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If you're referring to the next-gen DA, the L&S was not the problem... ------- "Tonight's forecast...dark." |
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i too am looking forward to Conviction, but you gotta understand, kevin that the people who hate it, hate it cos it aint like a typical Splinter Cell game
no Light and Shadows, no goggles, no gadgets and equipment from the NSA its what most people believe in when it comes to Sam Fisher and to not have it means it's not a real Splinter Cell game i partially agree with this, but i love Sam Fisher, not what he does or how he does it and the game mechanics Ubi Soft have going on look amazing still, i will miss those little green dots |
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I usually don't go directly after specific individuals when i comment on these boards...but did you just call them lazy?? You have GOT to be kidding me, lazy is doing the same concept over and over again, with general improvements in a game that is becoming increasingly repetitive. Now if you want to go ahead and make the argument of "if it aint broke, don't fix it" then fine by me. But to reboot a franchise, to start over again by scratch, to add depth to a character instead of just doing the same thing they've been doing for the last 4 games, does not tell me that they're being "lazy". Not to mention the sources which inform us of their progress and the game progress, in which i quote - (source: http://en.wikipedia.org/wiki/Tom_Clancy's_Splinter_Cell:_Conviction + http://xbox360.ign.com/articles/788/788655p1.html) Laziness is NOT an attribute that can be used for Ubisoft Montreal, especially after spending months alone trying to make every object usable in a game, not to mention their the ones who made the splinter cell formula in the first place. You want to be pissed because they're taking a new direction, fine. You want to excuse the motive as greed, fine. But they have done nothing which would signify to me that they're being lazy. Lazy would be sticking to the same played out formula they've been doing for 7 years. THAT'S lazy. Xbox live account - Redemptionx7 |
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![]() Here we go for the Hundrenth time. Hand Grenade pins in every line. Throw 'em up and let something Shine. Goin' Out of my ****ing Mind! |
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That I did. Why? Because it's painfully obvious the only reason they're going in this "new direction" with Splinter Cell is because of Assassin's Creed. And as far as the L&S goes, they would have had to work to put it in. I know **** about engines and whatnot, but I don't think they can just cut and paste from one to another... ------- "Tonight's forecast...dark." |
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Obvious to you perhaps. But to the rest of us its clear that SCC and AC arent the same game. Im pretty sure AC and SCC dont even use the same engine. So to say that they just copied AC and put the SC name on it is ridiculous. Similarities in games dont make them carbon copies of each other.
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![]() ...it won't. Some people here still don't get it |
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I don't recall saying that... ------- "Tonight's forecast...dark." |
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The whole "SC ripped off AC" is sort of a theory made up by Anti-SCC guys to fill up their void when it comes to posting good arguments. But unfortunately for them, its just bull****.
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Yeah...it's bull**** for sure! Let's just give it a quick thought: There were two choices for Ubi when they decided to have a crowd-system for stealth in SCC. They could either build up an entirely new one or simply take the one they already had from AC, modify it and save money and time. Seems quite obvious that they built a new one from scratch doesn't it? btw. I don't recall anyone in here saying that they were the same game, we always said that the similarities were too obvious, that the core is the very same - and that doesn't have anything to do with the engine they used! D'you get that? Gameplay-wise, it can turn out to be totally different, but the core-concept (crowds and such) is still the same, and that's pretty cheap if you ask me. |
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No, but you did say:
Which, to me anyways, seemed to imply what i said previously. |
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So then every other stealth game on the market besides SC is cheap? They share the same core concept right? |
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I don't think so. Stealth is not a concept, it's a genre, for me. I think of the concept as what the very basic idea of the gameplay is like - not the genre as a whole. For instance, the concept of MGS is the LOS-gameplay, of previous SC's it's L&S and Conviction's will be the crowd - simplified indeed. |
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