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Splinter Cell ConViction
What new gadget/weapons would you like to see?|
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ok I think that as some other ppl have said it would be nice to have the option to just use ur head and simple enough gadgets to get by. no unrealistic stuff like EMP lasers on pistols and stuff. Smash the camera for pete's sake!
I think a pistol(with the option of using a silencer or not) Knife(oldschool,dirty but effective and cool) night vision(which you can hide in your backpack) I think the game should take a road to, at the beginning(like SC:CT), you can choose if you want to use gadgets or your common sense. So if you choose gadgets you get all the standard SC equipment. and If you choose(Macho)common sense you get ur knife,pistol and night vision and you have to become a leech of ur enviroment. Using what is there to get by un-noticed and keep ur freedom.If you go to a resturaunt and order a steak. What is stopping you from slipping the steak knife into a pocket and using it as a weapon. Thats what I want. the choice to use simple everyday stuff as ur weapons. |
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Stuff like that with the steak knife sounds pretty sweet. I'd like to see something like a Sonic grenade that you could use to set off a crowd, the melee attacks from Double Agent that allowed attacks from the front with still being one hit down, and probably the sticky cameras that have poison gas and noise-makers. One of my favorite things to do from CT was playing co-op on the first level and shooting out all the lights so the guards got flares because they can't see (took place at night, hopefully Conviction will have night levels) and then shooting next to the guards, scaring them and causing them to drop their flares, so they now can't see or react. |
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I acctually was playing Splinter Cell Double Agent today and discovered that you can get a carving knife while escaping...somewhere when you need to free Jamie Washington from the gas chamber...dunno if its the same on the other versions. thats just how it is in PS2.
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To tell you the truth, in all Splinter Cell games I was using just a few basic wepons and gadgets: the rifle, the gun, the glaces and some grenates. To my opinion Sam Fisher in Conviction needs anything except the basic wepons and gadgets, because there will be no crowd and it will be difficult to hide.
But don't forget the "Black Market" |
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"What new gadgets or weapons would you like to see?" Um, well... I have no gadget suggestions, but... I have a loadout suggestion.
Hopefully this time around they'll give you a limited loadout selection where you have to pick what available equipment you have that you want to take on each mission. After all, he can't carry the entire world inside that pack of his. Has anyone else noticed the extremely unrealistic weapon loadouts of previous games? Especially Double Agent Shanghai. Once you obtain all upgrades, on Easy difficulty, if you pick up all weapons and ammo on the Kinshasa mission (the mission with the most amount of pick-ups), it's possible to carry a maximum of: 6 rifle mags (180 rounds) 4 pistol mags (80 rounds) 6 frags 7 flashbangs 4 smokes 3 gas grenades 3 EMP grenades 2 sonics 5 wallmines 3 flash mines 3 stun mines 2 launchable frags 3 launchable smokes 3 launchable EMPs 3 launchable sonics 6 shockers 8 shotgun rounds 4 airfoils ... and even his trusty ultrasonic emitter... ... And where the heck does he put all that? He's got like three mini-pouches on his outfit, and he's fitting 75 items in there? ConViction should limit you to like ten pounds of equipment in your pack, not including your weapon(s). This message has been edited. Last edited by: LaurenIsSoMosh, |
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Splinter Cell & EndWar Moderator |
Sam's bag in Conviction isn't that big and most of the stuff he'll need, will be all around him, so I don't think the loadout will be that large this time.
Sig / Avatar Guide | Terms of Use | My Blog | Patches/Drivers/Maps | Vth_F | W[N]M - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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I hope so.
You can't fit 5 health kits in a wet suit. |
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haha I never thought about Sam's carrying capabilities. and if you could choose ur gadgets then it would be the perfect place to make gadgety or non-gadgety gameplay an option.
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Not choosing as in getting an option of whether you want traditional NSA equipment or Black Market gear.
Choosing as in taking your Black Market gear that you have gained thus far, selecting whether you really want your lock pick to get in doors stealthily or your binoculars for stalking and observation, choosing between them, and ultimately taking the one you want more and leaving the one you want less behind in your bunker, or warehouse, or under the bridge where you sleep, I don't know. |
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They werent very big in the other games so fine by me. All I need is a knife I dont need any fancy shmancy weapons. But I would really want Night Vision goggles back along with the suit. |
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Splinter Cell & EndWar Moderator |
I agree, his knife and / or a gun with a silencer for interrogation purposes, would be nice and that's definitely stuff the black market could offer. Sig / Avatar Guide | Terms of Use | My Blog | Patches/Drivers/Maps | Vth_F | W[N]M - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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I kind of doubt that the stuff I like to use will be available on the black market...looks like it's back to soda cans for me.
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I can just imagine it now....after completing your way through the game and obtaining all the black market gadgets you get to the final level that involves breaking into the NSA to locate some document instigating Williams in a conspiracy to put Third Echelon operatives at risk. Its night time, guards are alert and aware that you might possibly try and infiltrate the grounds, the moon is hanging high in the sky but you've convinced someone sympathetic to your cause to cough up the PIN code to a service entrance...
-knife. . . . . . . . . . .. . . . . . . . Check -goggles . . . . . . . . . . . . . . .Check -sneaking suit complete with pouches . . . . . .Check -throwable noise makers (clickety-click-pssst) . . . . .Check -lockpicks . . . . . . . . . . . . .. . . . Check -Crouch and jump button . . . . . . . . . . .Check -long hair and beard . . . . . . . . . . . Check -pissed off, yet proffessionaly determined attitude . . . .check -bad assed stealth skills. . . . . . . . . .Check *sigh* On another note how do people think the black market is going to work? Are you going to have to buy certain items at the start of each level and you have a budget? Or will you buy access to certain items? I reckon you'll have to find some sympathiser who's funding your events in later levels to get the equipment you'll need as I reckon the stuff doesn't come cheap! Items like the MP5 will be once off purchases but then again, cant he buy bullets from any gun store in the states? Ideas? ---------------- Just when you thought it was safe to go back into the Shadows...... It is O_o |
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I think it works basically the same as Double Agent's upgrade system.
Buying gadgets seems too RPG-esque for Splinter Cell. If they do have the upgrade system, I hope you have the option to turn some of them off. I hated the sonic and EMP grenades because they felt so useless, and I wanted to rip out the colored night vision because it was total poop. They should've just kept it green. If I could've turned it off, I would have in a heartbeat. And what made me really mad was, starting a new story didn't erase your upgrade progress, so if I wanted to go back to real night vision, I had to create a new profile... |
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![]() Fact, WTF?? Colored nightvision? But what I mean by purchasing gear is that you have a budget of X amount of $$ at each stage in the game, so you'll have complete choice of what gear you want to take. You can splash out on one or two of the more expensive goodies, or have a steady stock of useful items. Obviously you're going to need more money if you're going to attempt a few of the more elaborate missions you're undertaking ---------------- Just when you thought it was safe to go back into the Shadows...... It is O_o |
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I don't know...
Like I said, seems too RPG They might as well let you have dress-up parties to change Sam's outfit and let you shave his beard or let it grow down to his waist, and even buy a level 10 battle axe or Hammer of Thor. I know that's not what you're saying but it's kind of like that in my opinion. |
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Well the whole point of this installment is that you've lost your fifth freedom, but you now have more freedom then ever to do what you want.
What better way to give each player a chance to personalise how they're going to do things that let them choose exactly what they're going to take on a mission. Before it was just attack, stealth or a nice balance between the two. With the money side of it things it would get access to some of the cooler gadgets, but that would then limit your overall effectiveness because you didn't buy enough ammo for your gun. I do like the idea of certain items being bought/unlocked that are permanent; MP5, car alarm gadget, crowbar, binoculars But for items like firecrackers, potatoes (for car exhausts for example), smoke bombs you'd have a choice of how many of what you could take depending on the value of each item Sure a smoke bomb will cover your passing an area perfectly effectively, but you'll have to pay more to get it than a potatoe, which will have less immediate value, but can still be utilised as an effective distraction with a bit of thought ---------------- Just when you thought it was safe to go back into the Shadows...... It is O_o |
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Ever get hit in the face with a raw potato? Hurts like hell. While I doubt even Sam Fisher could knock someone out with it, it'll certainly stun somebody for a second. I bet it can also go through a window pretty well. While I doubt Sam will have a spudgun and a bag of Idaho's finest (and I know that wasn't the point), I think ShadowFox is on to something.
I'd like to see the players offered cheap items (whether bought from the black market or collected ingame) that might seem useless or seem to have such a narrow range of uses that some players wouldn't bother with it, but can be effective if used to improvise solutions in the right environments and circumstances. On the opposite end, we could be offered more of the traditional equipment, but it is so expensive or difficult to obtain that we can have a few 'good' gadgets versus a whole bunch of the cheap improvised stuff. Even having the traditional gear won't lend itself to every situation(NVG in daylight or an MP5 when trying to go through a metal detector). I think that could open up game play even more then CT's assault vs stealth equipment options. After all, what good is a $10,000 pair of night vision goggles, SMG, flashbangs, and whatnot when what I really needed at that point in time is a potato to stick in a tailpipe. |
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Splinter Cell & EndWar Moderator |
Or shoot a sticky cam and watch how it's impact on the guards head knocked them out. Good thing about this: Sam effect as shooting an airfoil at their head but you could still use the sticky cam's gas. Sig / Avatar Guide | Terms of Use | My Blog | Patches/Drivers/Maps | Vth_F | W[N]M - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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Splinter Cell
Splinter Cell ConViction
What new gadget/weapons would you like to see?