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Posted
what do you think it should be like
chaos theory(took skill with stealth)
double agent(bit of a let down)
both
ivre had this idea my self u shd have a choice to choose whether to use the hand gdget thingy or chaos theory gun thingy with gaget in mp
an mecaneries wth stronger weapons or chaos thory lots of trip mines n so on

Question:
what would you prefer

Choices:
more like double agents
more lyk chaos theory
mix of bot

 
 
Posts: 1 | Registered: Sun January 13 2008Reply With QuoteEdit or Delete MessageReport This Post
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I miss the option "none of the three -> completely new". Smile

This message has been edited. Last edited by: Vth_F_Smith_,


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Posts: 3671 | Registered: Wed August 14 2002Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Vth_F_Smith_:
I miss the option "none of the two -> completely new". Smile

Yeah seriously, when you make one of these you need to include options for every one or it is just biased and means nothing.
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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I personally did not really care for either of those two multiplayer types, I played them for about a week, and then haven't played them since.

I think it is utterly retarded that as a third echelon spy in mp you don't have any bullets, it would have been so simple to do, create a rival force similar to third echelon with similar agents like splinter cells, and they compete to achieve an objective, retrieving intel from somewhere or something like that.

It could be done in 2 man teams or 4 man teams, and then involve multiple AI units across the map that are identical to what you deal with in gameplay.

They could have so many game types, from assassinations, to kidnappings, to interrogations, to intel retrieval, to hostage rescues.

There is so much potential, but the games just become stupid with all these dumb devices that never help at all, they should have given the spies in double agent a baseball bat, that would have dealt with the mercs.

All they have to do is make the maps fairly good sized, and give the teams a few choices of entry method ranging from parachuting in, to being dropped off by truck, or coming in on foot.

This method of play would be incredible, because every mistake that one team makes causes the alert level, and difficulty of the mission to increase for either one or both teams.

Say 2 teams are playing game type intel retrieval, team A takes out a couple of guards, but does it way to loudly, and sets off building alarms and the sort, well sometimes that might make it so that the guards leave post and move to intercept team A, leaving team B with a much clearer objective.

In other situations, such as an assassination, you have the same scenario with team A being too loud, now it alerts the target, causing a timer to be raised in which the target will leave the area, plus all guards become more alert.

I really think that whoever is designing the multiplayer needs to stop making stupid gametypes.


*****Your life will pass in a very short time, are you prepared to meet your Creator?*****
 
Posts: 117 | Registered: Thu December 13 2007Reply With QuoteEdit or Delete MessageReport This Post
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Basically you want a shooter with CTF. I know a good game for that: Unreal Tournament 3.


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Posts: 8514 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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Um, no, the objective is not to kill the other spies, it is to complete the mission, faster and better than the other team, if you look at the other mp conviction thread, I described in greater detail the idea surrounding it.

mp conviction idea

If you end up running into the other team, then you have to approach that situation based off of your pre game style select. (read the other thread and you will understand what I mean.)

I have plenty of shooters already, halo, cod4, R6V, not looking for another one, I want something that is absolutely massive, and plays like the co-op from chaos theory.

I personally hate unreal tournament, it is annoying.


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Posts: 117 | Registered: Thu December 13 2007Reply With QuoteEdit or Delete MessageReport This Post
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I'm sorry, but it seemed fairly obvious why they didn't give the ShadowNet spies bullets, because if they did then they would be completely overpowering. All that would happen would be that spies would sit back in the shadow and snipe the merc, which is ridiculous. It doesn't lead to any of the tense, close proximity moments that really made SC multiplayer what it was (and another reason why DA sucked so much).

Your idea entails another spy vs spy scenario which isn't really the vs. game that made SC MP so successful.


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They are O_o
 
Posts: 155 | Registered: Tue August 07 2007Reply With QuoteEdit or Delete MessageReport This Post
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I never liked the whole spy vs. merc thing, nobody ever really wants to be the mercs that much anyways. Yeah it was popular, but I don't want to have to be a merc ever, and if I'm a spy, I want my spy equipment which includes a specialized rifle that has bullets, I want my sniper connections, and I want a mission.

For me, the splinter cell games have virtually no replay ability in them anymore, they force you to do everything, and then the mp forces you to be a merc when you hate mercs.

Ubi should develop a style like what I am talking about.

By the way, there is nothing more tense than knowing there is another covert sc team in the area, but not knowing where they are, and having to complete a mission with that looming over your head.

Also, missions would not end merely because the other team is killed, you have to complete your objectives, or you lose. That would force gameplay to be more like the game itself rather than the sprinting gazelle type that it is now.


*****Your life will pass in a very short time, are you prepared to meet your Creator?*****
 
Posts: 117 | Registered: Thu December 13 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by JediWithASniper:
I never liked the whole spy vs. merc thing, nobody ever really wants to be the mercs that much anyways. Yeah it was popular, but I don't want to have to be a merc ever, and if I'm a spy, I want my spy equipment which includes a specialized rifle that has bullets, I want my sniper connections, and I want a mission.

For me, the splinter cell games have virtually no replay ability in them anymore, they force you to do everything, and then the mp forces you to be a merc when you hate mercs.

Ubi should develop a style like what I am talking about.

By the way, there is nothing more tense than knowing there is another covert sc team in the area, but not knowing where they are, and having to complete a mission with that looming over your head.

Also, missions would not end merely because the other team is killed, you have to complete your objectives, or you lose. That would force gameplay to be more like the game itself rather than the sprinting gazelle type that it is now.

GMO I WANNA BE SPIES!!!1

GMO NO SPY GUNZ?ßßß NO WAI THIS SUX LOLOLO
 
Posts: 55 | Registered: Sun September 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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back to CT please. updated graphics, maps, and minor improvements and it would be perfect




long live CT mp
 
Posts: 17 | Registered: Sun January 06 2008Reply With QuoteEdit or Delete MessageReport This Post
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I loved being a merc on CT. It was definitely fun for me. Playing against noisy spies vs playing against the quiet ones. It's fun when things go your way. Such as mine placements, etc. But it's alot more exciting when there's a spy kicking your ass. Forcing you to be more on your toes. I loved all of the equipment for CT. The way it played was so smooth.

DA disappointed me so much. DA makes me hate playing as a mercenary. You can't hear the spies anymore! You have a freakin.. Presence detector, a couple of grenades and some drones. But it really took off most of the things I loved. No sticky cams for spies. The mercs basically have permanent motion detector. NO MINES. D: I admit, The escape moves for the spies are pretty ace. But I can't even elbow a merc anymore to get away. I hope they bring back CT multiplayer. D: It's the only thing I'm really worried about for Conviction.
 
Posts: 9 | Registered: Sat January 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by JediWithASniper:
I never liked the whole spy vs. merc thing, nobody ever really wants to be the mercs that much anyways. Yeah it was popular, but I don't want to have to be a merc ever, and if I'm a spy, I want my spy equipment which includes a specialized rifle that has bullets, I want my sniper connections, and I want a mission.

For me, the splinter cell games have virtually no replay ability in them anymore, they force you to do everything, and then the mp forces you to be a merc when you hate mercs.

Ubi should develop a style like what I am talking about.

By the way, there is nothing more tense than knowing there is another covert sc team in the area, but not knowing where they are, and having to complete a mission with that looming over your head.

Also, missions would not end merely because the other team is killed, you have to complete your objectives, or you lose. That would force gameplay to be more like the game itself rather than the sprinting gazelle type that it is now.


Why would you want bullets in your gun..? I'm fine with the sticky shocker. It saves lives as well.But if there were bullets, Nobody would EVER want to be a merc. It'd be constant death as soon as you walk out into the shadows.
 
Posts: 9 | Registered: Sat January 19 2008Reply With QuoteEdit or Delete MessageReport This Post
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