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Ive played Splinter Cell for pretty much my entire life and the game seemed to get better but then double agent came out and it was very good but I didnt like the online mode even though I bought it also for Xbox 1 so I could play coop. It has always been stealth action but in conviction it seems like it run through light and do hand to hand combat. Thinking back Conviction would of beat Chos Theory any day but SCDA well I guees it would What do you guys think??
"Mr.Cruise get out of the closet!!" |
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sorry about the spelling errors
"Mr.Cruise get out of the closet!!" |
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Conviction IS running through light and doing hand-to-hand combat. DA started to abandon the stealth principle, except for a few occasions.
But C is totally abandoning it... That's why it's going to be so bad, aside from the storyline issues. |
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Splinter Cell & EndWar Moderator |
SCC focuses on another aspect of stealth called diversion & deception (you can see the diversionparts in the trailer as Sam is using a radio to lure the guard away from his position which enables Sam to stay unnoticed and also at the part with the propane tank which also lures guards away). By looking at the various previous Chaos Theory & Double Agent teasers / trailers, you could also think SCCT and SCDA would be all about blowing someone up with a grenade, shooting someone, punching someone, cutting someone's throat, drowning someone etc. since in a lot of these you only get to see the action aspect of the games. If you want to see footage from an early build (which means nothing is optimized or fine tuned, not all animations are in place, the final map doesn't have to look like that and in general everything is far from final), have a look at this SCC presentation. In the lower right corner, you see the new detection meter, which basically tells you, if your actions have been too suspicious and alerted the guards around you (basically much like the stealth meter from the previous games). Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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when i looked at the title. i thought he was calling for me
Thats nacho cheese........ |
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well you are stealth lol
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Just chill stealth, he wasnt. Never Ignorant, Getting Goals Accomplished |
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Haha, nice one. It's a joke! When you look at me like that, it's a joke. |
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Totally agree!! Nothing to add! |
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It will just end up like AC if they go that route. You will remain unnoticed until you actually have to go beyond their deception setup and then your strait into H2H. It will end up being a real slow game if you decide to try and go unnoticed the whole (or even most) way through. I get the feeling of Altair walking his horse across the whole map and that will be Sam on foot. |
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Splinter Cell & EndWar Moderator |
You mean selling Millions of Copies? That would be great. Would you also consider Chaos Theory as real slow game because you could - if you wanted - play the entire game without a single kill, by just using the right timing? The idea of a sandbox game is, to let everyone play the way he or she wants to. So if Player A wants to go the stealthy way by using diversions & decptions, he can do it. If Player B wants to break necks, blow stuff up and go run'n gun, he's free to do so and if Player C wants to play a mix of all that - it's up to him. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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I think that the linear SC1 where you'd lose in a firefight vs the sandbox SCC where you can incapacitate 3 cops at the same time proves the point that the series isn't the same anymore.
------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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I never lost any firefights nor H2H combat in the earlier games, but then again, I'm a PC player
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Moved Reply:
well i'am not really writing to be a winner in the contest. I'am here because i'am hoping you made this whole page is to not release that pice of junk game your talking about Conviction?. I'am also not your biggest fan. However splinter cell games have done something for me. They have inspired me to think in video games, they make the games so real so unimaginable. They are to me the "tip of the spear"(ghost recon) in video game technology. They seem to be what everyone elses bases their games off of with a twist of course. Every game is an addition in the story to the last. They continue to grow, and change as the titles progress. This is why i love them so much, but as said by others, you seem to just move away from the game when complete. I want you a game that progresses with updates and new missions, like a TV show, new episodes weekly? This would be soo awesome. things that turely make you feel like fisher. I want to play the game with different scenarios, but please not ever as another character (terrorists). I want your games to have levels so long, where as when you decided to quit playing the game for the day. you may pause your chacter where ever you may be in the mission, but where as the level may take hours. I want to feel like a real spy as fisher is. I want you to not be able to best each mission dying twenty times. Maybe force us to learn this by penalizing us? In between missions i would love to have like a home where you can interact and customize you chactre, learn new skills, see tarilers for that next weeks issue, allow feed back for up coming ones. Buy or earn new weapons or supplies, gear, tricks, moves, ect. All of this update for the weekly episode. With a killer story line. Where as we can really get to know our mission, maybe we could have to like train each week for that mission. Make this a game where you can choose your own way to begin each level, and you pick our gadgets, where you need something else each mission. A game that lets you decided your strategy with insertions and extractions hefor the game begins, some what of a rendevous, where you have little contact with your intelligence team. Where they make you think and take your time. A real strategy. A game that requires a sense of discipline while playing, where as we have a sense that we must complete our missions. Where we can just joke around in the game, becase it could cost us our lives. I want a game with a completey interactive atmosphere. Where its a challenege to tell whether or not this game is real life. (it bothered me so much that guards in previous games do the same thing time after time.... make all guards different, make each one have a different attitude and approch to pursuing you when you have become detected.) detected.) Like i said please atleast keep him CIA and not some criminal? and a killer catching story line. please keep this going. But please give us more info on whats happening. thanks for doing this guys i'am an avid fan to your games. Sorry about the grammar and what not, i'm a bad typer, and in a hurry. |
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Splinter Cell & EndWar Moderator |
Welcome to the Forum!
You're basically describing Conviction (except that you won't have much time to think about your next action since every cop / agent is looking for you...uh...Sam which means they won't wait 'til you come up with a decision). Besides, Sam is NOT a Terrorist in this game, but someone is obviously eager to change that and make him look like a rogue agent. He's still the "big-boy-that-doesn't-need-any-nannies" we've come to know over the years. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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Man you're right on every level. A lot of people forget the concept of stealth and believe splinter cell is a ll about light and shadow. This new concept of stealth actually expands gives player even more stealth approach. Furthermore, they have to understand that Sam is a fugitive and he's not given infiltration missions where its safe and dark. This time Sam has to adapt to his environment. |
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Enough said! |
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Those are two separate issues. As for the first, I don't think anyone's disputing that there are multiple gameplay types that could all be considered "stealthy". They aren't however, interchangeable; just because you like one does not mean you'll automatically like another. As for the SC's being all about L&S, well...they were. It was the core mechanism for gameplay. There were others, too (hence me saying "core" and not "sole"...), but the L&S gameplay was always the base.
Can you explain why you think the new style allows for an even more stealthy approach? ------- "Tonight's forecast...dark." |
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I can explain, based off what the developers have said. Sam will still have his basic stealth capabilities, on top of several new moves that are context sensitive. They are mapping 10000+ animations for this game, as opposed to 2000 which was the case for the previous SC's. Sam will be able to interact with everything in the world, this along with the new context sensitive moves will allow Sam to have more stealth maneuvers, we see an example of hiding under desks. He'll be able to pick up, blow up, crouch under just about anything in his environment. All this to create diversions, hide and protect himself. |
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That doesn't really tell me anything about how the gameplay will be more stealthy, though. What we've seen has been fairly aggressive...
Hiding under stuff isn't new.
I know everyone might have a different idea of what exactly stealth is, but to me, stealth is going unnoticed; diversions need to do their job, but should be dismissible by the enemy. We haven't seen that yet. ------- "Tonight's forecast...dark." |
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