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Posted
Look i was like everyone else i though CT was better and DA was horrible. But if u think about it SC was meant to be a stealth multiplayer. But all that was happening was spys running aroud breaking necks and throwing smokes and flash down. At least in DA, they made i harder to do that so it forced u to play stealthy the way the game was meant to be played. So agrue if u want i want the Conviction MP to be the same as DA.
 
Posts: 4 | Registered: Thu November 29 2007Reply With QuoteEdit or Delete MessageReport This Post
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"Is DA really so bad??"

Yes.
 
Posts: 68 | Registered: Mon October 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by AzureAssassin:
"Is DA really so bad??"

Yes.

/agree
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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I thought the unlockables and new moves were fun though. Throat chop... so wrong...
 
Posts: 113 | Registered: Wed September 07 2005Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by TJones2k7:
Look i was like everyone else i though CT was better and DA was horrible. But if u think about it SC was meant to be a stealth multiplayer. But all that was happening was spys running aroud breaking necks and throwing smokes and flash down. At least in DA, they made i harder to do that so it forced u to play stealthy the way the game was meant to be played. So agrue if u want i want the Conviction MP to be the same as DA.


DA is not a stealth game. It is a chasing game. it is extremely easy for the merc to locate the spy without trying.

And saying that all that happened in CT was spies running around breaking necks, well how does one break a neck? By stealthily getting behind a merc and taking him by surprise


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Just when you thought the Shadows were safe......

They are O_o
 
Posts: 155 | Registered: Tue August 07 2007Reply With QuoteEdit or Delete MessageReport This Post
S7N
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quote:
Originally posted by TJones2k7:
Look i was like everyone else i though CT was better and DA was horrible.


what do you mean "like everyone else"? i know hundreds of people who say DA rocked, all reviews said it rocked, and i think it rocked as well

Multiplayer was different yeah, but you learn to love it.

i dont know why people go on about wanting SPies vs Mercs back

if you want to play Spies vs Mercs go play it on CT or PT if you want! Ubisoft made that MP already why make a THIRD iteration of it when they can take a different path (like they did)

and why bring it back in ConViction when they can make yet another groundbreaking MP?


 
Posts: 3850 | Registered: Sat December 14 2002Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by S7N:
quote:
Originally posted by TJones2k7:
Look i was like everyone else i though CT was better and DA was horrible.


what do you mean "like everyone else"? i know hundreds of people who say DA rocked, all reviews said it rocked, and i think it rocked as well

Multiplayer was different yeah, but you learn to love it.

i dont know why people go on about wanting SPies vs Mercs back

if you want to play Spies vs Mercs go play it on CT or PT if you want! Ubisoft made that MP already why make a THIRD iteration of it when they can take a different path (like they did)

and why bring it back in ConViction when they can make yet another groundbreaking MP?


Why'd Bungie make a third Halo when they could have just had people go play Halo 1 and Halo 2?
 
Posts: 68 | Registered: Mon October 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by S7N:
what do you mean "like everyone else"? i know hundreds of people who say DA rocked, all reviews said it rocked, and i think it rocked as well


it did rock, its the best so far
 
Posts: 30 | Registered: Sat August 11 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by oO_ShadowFox_Oo:
DA is not a stealth game. It is a chasing game. it is extremely easy for the merc to locate the spy without trying.

And saying that all that happened in CT was spies running around breaking necks, well how does one break a neck? By stealthily getting behind a merc and taking him by surprise


Yeah DA had more chasing, but with no offense you had to do a lot of running and hiding. I think mercs had too much **** to find spies though. However you did have to employ stealth.. somewhat.. I prefered the older noise mechanic though.. where if you ran clumsily a merc could follow you.

As far as "how do you break necks by being stealthy" that's BS, you could sticky shock and throw cans of smoke, a merc could know you were coming to kill him a mile away and not be able to get out of harm's way sometimes with all the offensive gadgets the spies had.

The problem with both PT and CT was that it was always more fun for the spy.. eventually spies become TOO offensive oriented. I think with DA they went way overboard. Somewhere between DA's multiplayer and CT's SvM lies the perfect cat and mouse game.

Before you say "But thats how they MEANT for you to play it" I think the reason Ubi Shanghai went so far out into the "Spies are not offensive" extreme was to prove their point of how the game was supposed to be played.
 
Posts: 231 | Registered: Wed October 12 2005Reply With QuoteEdit or Delete MessageReport This Post
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Well, I loved D.A. and the undercover tactics were a refreshing change (although it needs improvement).
 
Posts: 136 | Registered: Tue September 12 2006Reply With QuoteEdit or Delete MessageReport This Post
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I think DA's problem wasn't the game, but rather the game's problems (and lack of effort to fix them.)

DA would still be a popular MP title, but it's connection issues that lasted until just a month or so ago (and in some cases, still does)chased alot of players away.

Another problem with DA is the fact that you cant search for match lobbies that are loading up, but the method of randomly being put into a lobby.

Being randomly kicked from host games.

Window, rail, and couch Droners.

All in all, the idea of DA was perfect. But it's execution (or lack there of) and post support of the game, was lacking horribly. It took the 360 version of the game up until a couple of months ago to get new maps FFS.

But I have to give it to SCDA. It won me over soley on the fact that it was my first actual "STEALTH" MP game. I will love it until UBISOFT does something better.


 
Posts: 43 | Registered: Tue April 03 2007Reply With QuoteEdit or Delete MessageReport This Post
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To me the multiplayer is fine, it's the single player that bothered me. It felt too short, espicially for a game that used to be solely single player. The other problem was the endings, where were they? I whole-heartedly expected the JBA and "middle" endings to have bonus levels or heck, cut-scenes as well but all we got were those audio clips. There was alot more potential in this DA too, the pre-story was good, with the Iceland level, but there should have been a bank robbing level and more of the prison. That was disappointing because it was hyped up that you'd be in prison but the prison level itself was extremely short.

The game really surprised me with how short it was. Right after the Congo level was the end level, which I didn't expect at all. Only 7 levels not including the JBA inbetweens(which I don't include because they are in the same enviroment and fairly short). Chaos feature 10 long levels and Pandora featured 8 long missions and the original featured 10 plus the 3 extra missions.
 
Posts: 2 | Registered: Wed March 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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DA is an awsome MP game if u know wat ur doing. Cause the only reason u would hate it is cause u suck at it. DA will actually get ur adrenaline going. just like when ur a spy u got a full file and half a bar of health and ur teammates r no where near u. can't beat that feeling.
 
Posts: 4 | Registered: Thu November 29 2007Reply With QuoteEdit or Delete MessageReport This Post
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Uh, getting the last objective in CT in the last second while you see the Merc coming around the corner and he misses a headshot.
That beats SCDA.


------------------------------
Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution.
 
Posts: 8469 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by scworld:
Uh, getting the last objective in CT in the last second while you see the Merc coming around the corner and he misses a headshot.
That beats SCDA.


I've seen the same thing happen in SCDA.. especially the ones where you have to run back to the spawn point in the streets with mercs chasing 1 spy down and everyone else is running distraction??

Did you play SCDA?
 
Posts: 231 | Registered: Wed October 12 2005Reply With QuoteEdit or Delete MessageReport This Post
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Sorry, my DA experience was hard to muddle through: 53 CTD's, 2 BSOD's, MP wouldn't even start more than 2/3's of the time, and all of this on a computer with well more than the recommended system requirements.

DA could've been good. For me and a LOT of other people, it wasn't even close.

Legacyzero is dead-on.
 
Posts: 975 | Registered: Fri April 23 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by S7N:
i dont know why people go on about wanting SPies vs Mercs back

if you want to play Spies vs Mercs go play it on CT or PT if you want! Ubisoft made that MP already why make a THIRD iteration of it when they can take a different path (like they did)

and why bring it back in ConViction when they can make yet another groundbreaking MP?

That's a very good point you raise. Why should they make a sequel? Why should anyone make a sequel? Screw this, I don't even want any more Splinter Cell, even if it is some of the best gameplay in the world. I'd much rather Ubi focus their efforts on a brand new game that I may or may not like. But even if it is awesome, you better hope it has damn good replay value because I certainly don't want to see a sequel.

It doesn't worry me if people have different opinions on whether they want to see SvM again, but I swear if I see one more person tell people to "go and play CT" I'm going to have to punch someone. And seeing as this is the internet, the person I end up hitting probably will be completely innocent.

quote:
what do you mean "like everyone else"? i know hundreds of people who say DA rocked, all reviews said it rocked
You know Hundreds of people who liked DA? I sense a slight amount of exaggeration. I didn't even realise over a hundred people liked the game in total Veryhappy

As for the reviews, I don't think you could say all raved about the game. Sure, some thought it was good, some thought it was bad, but I didn't see many who thought it was great.

quote:
and i think it rocked as well
Well, that's what it comes down to doesn't it. You choose to back up your own opinion with exaggeration and truth-bending, it would have been much more realistic to just tell the OP that YOU thought it rocked.

By the way, I'm talking about the 360 and in particular the PC version, if you were talking about the Xbox version please forgive my comments.

quote:
Sorry, my DA experience was hard to muddle through: 53 CTD's, 2 BSOD's, MP wouldn't even start more than 2/3's of the time, and all of this on a computer with well more than the recommended system requirements.

DA could've been good. For me and a LOT of other people, it wasn't even close.

Legacyzero is dead-on.

That's true, but the gameplay itself also left a lot to be desired. The multiplayer just didn't have the same intensity that CT had. I think that the simplistic nature of DA multi means that it never can be as intense.


It's a joke! When you look at me like that, it's a joke.
 
Posts: 667 | Registered: Sun October 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Dvlos56:
Did you play SCDA?

Yes, 2-3 weeks. By then, most players had left, so it'd take almost 30 minutes to fill up a game. Which would crash. And DM-ing the Hard Bots also became repetitive and way too easy.

SCDA is more running around than tactics. Using the PD, you can set up things to lure a Merc in, but CT had way more tactical aids.


------------------------------
Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution.
 
Posts: 8469 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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nope it's not bad. so far the best mp in SC. the maps are really great!


oh, cheeseburgers and lonelyness are a dangerous mix
 
Posts: 26 | Registered: Wed May 16 2007Reply With QuoteEdit or Delete MessageReport This Post
S7N
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okay i see lots of people misreading what i said and also trying to prove me wrong so first things first:

Azure Assassin: Halo is a Trilogy and they made Halo 3 as it ENDS the Trilogy. also Halo is an FPS so unless Bungie make it Third Person, MP is gonna pretty much stay the same, ya get me?

also, when did i say "STOP MAKING MORE SPLINTER CELL GAMES!"?

oh that's right, I DIDN'T!!all i said was if you want to play Spies vs Mercs go play it on CT or PT simple as, or even better play ANOTHER type of Spies vs Mercs on DA


EskimoBob: you say this:
"That's a very good point you raise. Why should they make a sequel? Why should anyone make a sequel?"

where in my post does it say dont make anymore sequels? where did i say that? show me...where is it?

and yeah, i know hundreds of people that like the game cos a) i have friends who like the game b) there are LOTS (not number specific) of people on this forum that love it and c) i've played with HUNDREDS of people in MP of DA so yeah

hundreds of people like it..the same way that TJones is "Like everyone else" in not liking it

if ya gonna make a point at someone, make sure you make that point at the other people too

and finally i was talking about BOTH versions XBox and 360 cos they both rock in different ways although i havent played the MP on the XBox version of DA cos frankly i havent got round to doing it


 
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