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Picture of soron
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The whole wait for dark thing could be said for every SC so thats not much of a reason. They made it work for the first three games why could they not just have the missions at night like before. It seem pretty simple to me. I am not sure where you keep getting this "ground breaking" idea from, every thing they showed us in the preview has been done b4.
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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Sam wasn't a fugitive, but a strategical pawn that was the best choice (out of SWAT, Army...) only during dark and stealth, plus there was plenty of things to do for NSA during days and Sam's leisure time. Sometimes Sam was almost a week away from field while Lambert and Grim were doing their job.

Sam's current situation is entirely different. That has been talked earlier though.

Conviction is groundbreaking atleast to Splinter Cell series. And you guys keep complaining about how bad AC is, it being only example of current way showing Convictions fate, there's yours "the everything been done before" Roll Eyes, some first time great test.

Stealth~AC
Objects~Dead Rising
World~GTA urban
Fighting~True Crime
Stealth,gadgets,story and universe~Splinter Cell
I have never seen game combining all that and more. It was a preview, nothing confirmed, but those are likely the least amount and quality of features. Only way is up.

Groundbreaking
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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if you look at one of the videos it shows sam using l/s i cant dig up the video though. Smile
 
Posts: 3 | Registered: Thu February 21 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
The whole wait for dark thing could be said for every SC so thats not much of a reason. They made it work for the first three games why could they not just have the missions at night like before. It seem pretty simple to me. I am not sure where you keep getting this "ground breaking" idea from, every thing they showed us in the preview has been done b4.


End of quote:


OK here are the possibility's


#1. They Might Have Taken L/S Out Completley (Most Believed Answer)
#2. They might have lowered the dependency on L/S (One Favored Answer)
#3. They Might Have Made Some Missions Rely On L/S Others Not Relying On L/S (Most Favorable Answer)

But The Bottom Line Is That WE DON'T KNOW
And that we shouldn't try to "attack the others"
All We are doning by saying "This game sucks because {Insert criticisms here}" is making Ubisoft hate us.
 
Posts: 7 | Registered: Thu February 07 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by blabla84:
quote:
quote:
Originally posted by simulacra:
Of course the series needed a change,



I Think It Did Need A Change. For The Purpose Of The Storyline.

quote:
infinity ward did it with COD4 and that game was 10 times better than the old ww2 stuff.



Just An Example "Irrelevant as regards the SC-series."

quote:
Crowds are the new thing, just as lighting was the thing back in 2002.



"Crowds are the new fad. It's been done, badly, in AC."
"Irrelevant as regards the SC-series."Thats What I Say Too Happy

quote:
Like I said, how can the game evolve in any bit if they keep the old stuff?



"There's room for SC to evolve still. Not keeping any of the "old stuff" means revolution, not evolution."
How Do We Know If They Got Rid Of It!!!!!!????
Hammer


quote HEXUS Gaming

As Sam seems to have dramatically changed, I suppose game play should have evolved the same… Could you tell us more? How this settlement will be different from previous episodes?
MF- Splinter Cell core mechanics used to rely on lights and shadows. This was the major innovation of the original Splinter Cell, supported by a new technology, a techno that was not possibly imaginable on previous consoles. One of the ambitions of SC team for Conviction, was to take the same opportunity of next gen consoles to provide game play that was not possible before. We wanted to keep the particular relationship the player was developing with his environment through his experience. Only, as a fugitive, the relation needed to be faster and player also needs to think faster. We call this new game play: “improvisation”. This stealth relation with the environment remains an important factor; but tools and mechanics for the gamer are completely supporting this new fugitive context: you’ll need more than just shadows to stay alive!


Note the AUTHOR!!!!!!!!
http://gaming.hexus.net/content/item.php?item=8837
 
Posts: 7 | Registered: Thu February 07 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of soron
Posted Hide Post
quote:
Originally posted by blabla84:
quote:
Originally posted by blabla84:
quote:
quote:
Originally posted by simulacra:
Of course the series needed a change,



I Think It Did Need A Change. For The Purpose Of The Storyline.

quote:
infinity ward did it with COD4 and that game was 10 times better than the old ww2 stuff.



Just An Example "Irrelevant as regards the SC-series."

quote:
Crowds are the new thing, just as lighting was the thing back in 2002.



"Crowds are the new fad. It's been done, badly, in AC."
"Irrelevant as regards the SC-series."Thats What I Say Too Happy

quote:
Like I said, how can the game evolve in any bit if they keep the old stuff?



"There's room for SC to evolve still. Not keeping any of the "old stuff" means revolution, not evolution."
How Do We Know If They Got Rid Of It!!!!!!????
Hammer


quote HEXUS Gaming

As Sam seems to have dramatically changed, I suppose game play should have evolved the same… Could you tell us more? How this settlement will be different from previous episodes?
MF- Splinter Cell core mechanics used to rely on lights and shadows. This was the major innovation of the original Splinter Cell, supported by a new technology, a techno that was not possibly imaginable on previous consoles. One of the ambitions of SC team for Conviction, was to take the same opportunity of next gen consoles to provide game play that was not possible before. We wanted to keep the particular relationship the player was developing with his environment through his experience. Only, as a fugitive, the relation needed to be faster and player also needs to think faster. We call this new game play: “improvisation”. This stealth relation with the environment remains an important factor; but tools and mechanics for the gamer are completely supporting this new fugitive context: you’ll need more than just shadows to stay alive!


Note the AUTHOR!!!!!!!!
http://gaming.hexus.net/content/item.php?item=8837


We don't really know what they are planning at this point but the preview they showed of the early build there was no L/S. I remember them saying that the L/S mechanic will not be included because Sam would not have access to his tacSUIT.

I still hope they have or will change their minds on this issue but I have a sneaky suspicion that their pride as a company is now so much invested into this "hide in plain sight" gimmick that they would sooner burn Splinter Cell to the ground than show they might have been to hasty is this decision.

This message has been edited. Last edited by: soron,
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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@ Blabla84: Look at the date of the interview. May 2007... It's quite possible that most of that is defunct information with the changes they've been implementing.

@ soron. It's spelt suit. S U I T. Suet is a type of pudding. Sorry to be an ass about it, but that spelling mistake in your posts has really been bugging me.
 
Posts: 192 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of soron
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quote:
Originally posted by AgentXVII:
@ soron. It's spelt suit. S U I T. Suet is a type of pudding. Sorry to be an ass about it, but that spelling mistake in your posts has really been bugging me.
It was late at night when I typed this and I new it was wrong but for the life of me I could not remember how to spell it.
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by soron:
quote:
Originally posted by AgentXVII:
@ soron. It's spelt suit. S U I T. Suet is a type of pudding. Sorry to be an ass about it, but that spelling mistake in your posts has really been bugging me.
It was late at night when I typed this and I new it was wrong but for the life of me I could not remember how to spell it.


Yeah, I know how it can be when I'm tired and I can't remember how to spell something. Sorry to be an ass about it!
 
Posts: 192 | Registered: Wed February 08 2006Reply With QuoteEdit or Delete MessageReport This Post
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I think it looks great!
 
Posts: 13 | Registered: Sat July 23 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Hayden_v
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quote:
am i the only one that thinks conviction looks good?


Nope..keen as a green bean Big Grin


------------------------------
Mr. Plow is a loser, and I think he is a boozer...
 
Posts: 116 | Registered: Fri February 29 2008Reply With QuoteEdit or Delete MessageReport This Post
Picture of DarkAgent1992
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This game actually looks really good.
 
Posts: 21 | Registered: Wed October 17 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of soron
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quote:
Originally posted by DarkAgent1992:
This game actually looks really good.

Most of the complaints are not about weather or not it looks good, the main complaint is that is does not look like a SC game... and the total lack of info for about 9 months.
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Am i the only one that thinks conviction looks good?


Yes.

The game needs to go back to Chaos Theory and add this focus on crowds as a feature into Chaos Theory.

Starting from a brand new point, saying that Conviction will be daylight based, crowd focused, is a mistake. It may work for a few levels but the stealth action genre is about being a ghost; sneaking around in the dark, not being seen or heard.
 
Posts: 265 | Registered: Thu January 24 2008Reply With QuoteEdit or Delete MessageReport This Post
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