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"Dude", Ive owned and played every SC game since the original. Lag was not a major issue in any of them except DA. Just because a game has some occasional lag does not mean that it is unplayable. There is lag in every multiplayer game worth playing. Go back and read my post. What I said was that I dont think lag will be a major issue. You also need to take into account that Montreal is doing the multi instead of Annecy. Different studio, and perhaps different standards in regards to quality. |
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THERE WILL BE LAG - If it is laggy and they refuse to fix it with six people, then they sure as hell will refuse to fix the problem with six people and a whole crowd of hundreds worth of lag.
Montreal or not, this is not splinter cell, and I expect more out of them after making CT. |
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Like I said....there is Lag in EVERY good online game. And whether or not Conviction is Splinter Cell is a matter of opinion. |
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So since there is lag in DA it makes it a game worth playing?
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Uhmmm where were you for CT then? CT had netcode that changed the entire nature of it's SvM. certain gadgets were either rendered useless or super powerful by crappiness of the netcode. Charges could reach an extra 10 feet, hosts could avoid getting shocked, mines became silent, etc. And of course everyone knows the history of Co-op in CT. Of course it was so badly done it was sometimes hard to tell if it was just a game error or lag that caused some of those things. I wasn't around during the peak of the PT days but from what I understand lag was a major issue there too. Please don't kid yourself lag was a MAJOR MAJOR issue in CT, PT aswell (although ive heard PT netcode was actually better than CT netcode), and well youve already said DA has bad netcode. It has been a major issue in every Splinter Cell game(that has MP). Ubisoft is pretty much famous for bad netcode. What makes you think that Convition will be any different? They haven't shown any effort in it so far. Oh and my last comment over it being Spy vs. Spy was one of: If either statement 1 or statement 2 is true then game will equal suckage. Statement 2 was true. Many thanks to gui_brazil for the sig/ avatar! http://www.spyring.net/sc4/?friend=Mj3KlH Xfire: psyichic |
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I'm sorry to say that deepego, since I respect you for actually trying to argument and not bashing others too much, but that is just plain wrong. The lag has always been the second reason to bother people in SvM, after the bugs. I don't know how often you played online, but I was really playing it excessively at some point, and I can assure you that we had lag issues in every 2-4 game. Lagspikes, people lagging out or just small lags making mercs unable to aim. If I (AUT) was playing against US players i had to expect a minimum ping of 250 and you barely saw servers having pings under 100. However, we don't know how the new multiplayer mode will be, since it's being developed by Ubi Montreal, but if I am serious, it doesn't interest me all that much any more... |
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Like my post said, I have played EVERY(which would imply CT) game in the series. I do not consider the lag in CT or PT to be serious enough to complain about. You can argue with me all you want, its not going to change my experience. Its is entirely possible that someone else may have a different experience or opinion in regards to what constitutes major lag. Lets try to keep that in mind Burning- I played CT for hours every night from the day it came out until a month after DA was released. I NEVER had major lag issues. |
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Of course it is, but in this special issue its basically you against anyone who has played SvM long enough to know what he is talking about. Of course we have accepted the lags to some extend, but that doesn't change the fact that they were there for any player that played regularly with/against international teams. (Just for the record, you were playing online, on pc, in story mode?) |
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No...its me "against" the three of you. Hardly the entire community, let alone everyone whos played the game for any length of time. There are plenty of others around here who didnt have serious lag issues. Ive been around this board a long time and I remember when CT came out. There were people *****ing about the lag, and then people who thought the *****ers were crazy because they didnt get any lag worth mentioning. Its the same with DA, some people get debilitating lag and some dont. I do with DA, but I didnt with PT or CT. And for that record of yours |
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Make that four. And nearly everyone i've ever played with. Maybe you just never came directly into contact with the host in a game, or never played against anyone foreign, admittedly it got slightly better toward the end, but if you played near the beginning (even though you insist you have) then you would have experianced lag. and comparing it to a game like Halo and Battlefield, which can handle masses of people at once with nearly no latency issues, is pretty worthless.
"I think the company has blocked the Dev's access to the forums. "'So, Suits, what's the feedback on SCC been like?' 'Super duper, Devs, 100% super duper! The fans love it!'" " - CoastalGirl |
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4,5,10 whatever.....My story stays the same. like I said, you disagreeing with me wont change my experience, like it or not. I think we both know its relatively impossible to play CT and not come into contact with the host at some point. I did however make it a point not to play against foreigners. And AGAIN( for what..the fourth time now?) I never said I didnt get any lag! I said the lag was not serious enough for me to complain about. Worthless huh...... |
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I think it is sad that the Ubi servers can't handle six players at once w/o disconnection/lag issues. While others can hold up to 8 ( Gears of War ) 24 ( Call of Duty 3 ) and even 32 on some games with minimal lag. While on DA it holds six people and it lags harder than any other game I have played before.
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I dont disagree there. The lag in DA was horrendous and Ive been as vocal about it as anyone else here. I really dont think that Montreal will let that fly though in Conviction. ! guess we will see... |
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Yeah - thats the solution of the problem - you wouldn't be able to "oversee" the lags if you were playing on PC. It's not like you could find any PC player that never had lag-issues. |
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Im in the same boat as hookshot, My buddy and I have been playing SC Multiplayer since PT, (but stopped after DA) :/ We dont like versing eachother much. Never have. we're a team. and playing against the same guy every night would get horribly boring. It was so much fun in PT where we team worked as spies to where we could defeat mercs in MT. Hospital in like 40 seconds. Those days are gone forever i guess. |
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Nothing lasts forever. There are many games out there that I would like to get the old times back, but it cant happen. Never Ignorant, Getting Goals Accomplished |
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There are also MP games out there that keep the same roots and are still good and successful. Such as GRAW 2, it stayed true to its roots and also expanded upon it and it is still a great game. Halo 3 will have the same MP type as before and it will be successful ( proved in the beta ) even though it has been the same ever since halo 1 ( offline ).
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Its been the same in principle, but they are always adding new things and taking things away in the Halo series. Ubi did a very similar thing with PT, CT, and DA( DA's change was a bit more extreme though). The GRAW series has also gone down the same road. Nothing extreme, but subtle changes that effect gameplay. But if you think seriously about it, how much could you change the MP gameplay in those games? |
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hey guys someone plz go online with a ps2 on double agent i recently started to do that online thing but i go on lan it wont let me go on ubi.com so i need ur help heres my email add.firefelip1257@aim.com
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Why is everyone complainging about how the game IS when it hasn't even come out yet? "It's going to be this, it's going to be that."
You guys really don't even know until it comes out. Complain when you find out it really does have problems. |
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