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Period are a men's best friend. And also their worst enemy in some other way.
------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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I'm sorry....are you telling us not to whine about the change while at the same time telling us to cross our fingers for getting the Classic gameplay back? An upcoming novel by me. Thanks Melonie for the sig! |
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I don't know why everyone is so twisted up about ConViction either. The only thing I see that is wrong is the title. It should be called Assassins Creed 2: Sam in D.C. ZOMG I can't wait to see Sam swan dive off the Washington Monument into some hay. UBI killed a great series, then they put their hood on so nobody recognized them.
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Splinter Cell & EndWar Moderator |
Did you already play Conviction? It's a lot more difficult to AC than you might think. Just because Sam is using a hoodie and the game is supporting the crowd element, doesn't mean it's the same gameplay. Sam can't climb up a pipe in broad daylight, jump from rooftop to rooftop, doesn't have a hidden dagger, is not working for any kind of clan or agency, he can't just go into a praying pose and is invisible to others, he doesn't need to climb overview points in order to clean a map, he's not living in the 3rd crusade and he won't jump off buildings into nearby hay wagons or wipe off the blood from killed enemies with a feather etc. Gee, even Jade Raymond (the producer of AC) said that the game (AC) is everything but a stealth-action game like SCC. From your standpoint even Prototype would be a AC clone, because it's main character is using a hoodie, you're walking around in broad daylight and - guess what - it's using crowd. ZOMFG!!!11111 Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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Did you? From your comments in these forums it would seem that you have indeed played the game and loved every second of it.
Huh? Well, I certainly hope it's a lot more difficult than the ridiculously easy and super-repetitive AC... |
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Splinter Cell & EndWar Moderator |
Let's just say I have "a bit" more background knowledge when it comes to the game than other fans do. Try to see it from this perspective: Now that they've seen the issues with parts of the gameplay in AC, the SCC devs are able to learn from them and make SCC even better by avoiding these issues. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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I don't have to try, this is what I've been saying since AC was released. This just proves my point that AC and SCC are quite similar in important features, which imo they shouldn't be when one is action-oriented and one is supposed to be stealth. |
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You've been saying that for quite some time now, and it's sounding increasingly hollow. Either we get some new info soon, or we don't. If we don't, then your "inside knowledge" is becoming rather tedious.
So the two games are indeed comparable to the point where they can learn from the mistakes in one to improve the other. Now, ain't that a surprise |
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and that's exactly why this should be renamed to Assassins Creed 2: Washington Massacre. _______________ <<Game marketing is ought to be bigger than the game itself>> |
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Splinter Cell & EndWar Moderator |
It's one thing to know something but it's another if you're allowed to share that info with others, or if it's your job to do that. Do you really think the guys and girls from various videomagazines tell you all they know, as soon as they get that knowledge? Both are games with an open game design so of course they can learn from eachother but you can even learn something from every good game without sharing some the same features. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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Both are games with an open game design so of course they can learn from eachother but you can even learn something from every good game without sharing some the same features.[/QUOTE] Why are you being so evasive? You've basically stated what some of us have been suspecting for a long time: AC and SCC are so similar that the glaring flaws in AC's gameplay have caused a delay in the production of SCC because the SCC-devs need to work on those very flaws. |
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You've been saying for a long time now that you know stuff that the rest of us don't. That's fine, but it doesn't really contribute to anything, does it? Most of us here are discussing what we know so far about the game, and if you cannot do the same, then your statements about the game is worthless. I'm not simply going to accept whatever you say simply because you claim it's inside knowledge. For all I know, the reason why we don't get any info is because the game is still too incomplete to "know" anything certain about it at all. Unshared info is no info. |
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Splinter Cell & EndWar Moderator |
No, I'm afraid you misinterpreted that. I stated that it's different, even named the various elements that make it different compared to AC. However one thing AC has in common with SCC is that's that it is a game with an open design basically almost non-linear and that's why the devs certainly look at other almost non-linear games. They simply want to make everything right at the beginning of their first open SC title - that's what the Team at Montreal is known for Quality (and Innovation). I also discuss the part of the info that's publicly available but is often overlooked, if not even ignored like what Raphael Parent told the press during the latest presentation of the game, what Mathieu Ferland told the press during all his interviews and what's been presented at the last Ubi Days. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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I agree that a lot of info is being overlooked that is like...right there. There is even a thread dedicated to a whole bunch of links with info on the game but with the threads I am seeing and what people are saying here, I believe its going completely ignored.
Never Ignorant, Getting Goals Accomplished |
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the MGS series sucked, the camera wouldnt let you see all the surroundings which would get you caught very often... plus i remember that once when the first SC game released, Konami or whatever the co.'s name is claimed the SC was copywritting (i saw this on "Making the Game" on G4tv) there games, MGS, which Konami's game sucked so bad, that when i played it i calmly stood up and tured off my gamecube (this was the twin snakes episode) and put it into my closet... never touched it againfrom: SUP3R_VILLAIN I can't wait to see Sam swan dive off the Washington Monument into some hay.
i know in Assassin's Creed you can jump off 100-200ft tall building into hay, but just for the record hit anything at that speed, even hay, would either break your ribs, spine, or implode your intenstines. hay isn't very soft either, if you have ever landed into a pile of clothes after jumping off the stairs in your house, it kinda hurts because clothes arnt soft either... well there's your lesson about how stupid as hell your statement was |
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If any one really thinks you can swan dive 100-200ft into hay you should try it and save the world from having you and possibly your children (if you can find a retard to spawn your retard offspring) drooling around the place. |
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Splinter Cell & EndWar Moderator |
One more line like that and you'll receive a warning, soron. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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That sounds like a bit of a warning to me It's a joke! When you look at me like that, it's a joke. |
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he ment a warning from the site, of bannment |
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Splinter Cell & EndWar Moderator |
Believe me, an official warning looks different. This is just a hint. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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