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Originally posted by oO_ShadowFox_Oo:
That's the thing, the whole reason Assassin's Creed sucked was because it was designed for the average gamer to just pick up and play. There was no depth to the game what so ever.
Could you tell us why you weren't satisfied other than just that you weren't and that it didn't cut it for you? There is nothing wrong with making a game easier to play.
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The whole idea behind the menus at doors was that you weren't going to be entering a room until you knew it was safe to do so because you'd checked your own area and you'd checked the area you were entering by the optical cable. I never found it cumbersome and, quite frankly, I think the 3 button scheme to control all actions in 3 different manners will be very glitchy. I'm trying to flip a table and I want to run away afterwards, but....damnit, why are you aggressively shoving the chair out of the way, no damnit, why are you picking up this and that? At least with the menus you know exactly what Sam was going to do because it was highlighted.
The game is not being designed by monkeys and idiots, they're working to prevent things like that from happening.
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Everyone on here for the light and shadow style of Chaos Theory is always saying that want another Chaos Theory and I think the other side of the argument are picking up on this and saying that they don't want another disappointing re-hash of a game. I totally agree, I don't want another re-hash of Chaos Theory, but what I do want is to see Sam as a Splinter Cell, not as a fugitive.
I will totally agree that the game did need a change to keep it fresh, the sneaking through designated shadows was getting a little too easy. But why didn't Ubisoft just change the mechanics of the game and give it a revamp? Why this drastic change to a fugitive style game instead of a spy styled game? It's completely out of context of the Splinter Cell franchise and it's a blatant marketing ploy.
Well now you get to know what real Splinter Cell is, the kind where Sam doesn't listen to someone else telling him how to do what he does best.
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Any time you have to make something more appealing for the masses you have to dumb it down and make it more accessible, but hey, that works in the music industry, why not the gaming industry?
No.
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Originally posted by oO_ShadowFox_Oo:
Frankly, that sounds like child's play. Splinter Cell isn't made for children. It's a thinking game and having to only think one button ahead is a little too basic. If this is the case I certainly won't be renting the game, let alone buying it.
No, no,
no. You read what you wanted from what I said and ignored the context. They won't have to think more than one
button at a time. The less time you spend with your fat-hassle control scheme, the more attention you can pay to the actual
game. I've said before, I have spent so much less time trying to figure out how to parkour in Assassin's Creed that I can become so aware of everything around me and what I'm doing. If the free running had been harder and involved complex button plays, most people would not have been able to control it, honestly, because if you have to jump manually when you're running towards a ledge, you put less focus on where you actually want to jump and land and more focus onto timing, when you might jump too early or, much worse, too late. Altair jumps for you so you can put more focus into actually playing. I shouldn't want or need to have to pay attention to my controller when it's the
game I bought to pay attention to. If I wanted to pay attention to the control then I wouldn't've bought the game in the first place.
Ultimately, "dumbing" the controls "smarts up" your awareness level in the game.
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I'm not wowed by an unlimited amount of actions, I'm impressed by some well thought out ones that suit the game. Sam being able to pick up anything realistically sounds cool, much like free running sounded cool (and is cool) in AC. It's great, but I'm much more interested in the gameplay (none of which they really showed us). As you you've said before, we've only seen 6 minutes, so I still can't understand how we can understand there's an unlimited amount of things we can do?
There's not, it's still very limited. You will not be able to pull ink cartridges out of the printer and put black lines under your eyes. There, I said it, it's limited. So now that it's limited just like Chaos Theory, doesn't that make it better?
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LOL
I find it ridiculous that you could say that they're looking for certain types of fans that won't complain and just repeat "All Hail Ubi"
Not only is that completely unrealistic, but it makes Ubi out to be a egotistical muppet of company that are only in it for their self gratification instead of for developing games that their fans want to play.
That's exactly why it's just a joke, my friend.

I don't actually believe that.
But the truth is, Ubisoft really hoped the "true" fans would be aboard, when we're the ones complaining more than all the critics combined. They let go of our hands for a second to take care of the new gamers, because they thought we were big enough to handle a new idea, and we stab them in the back.
You said it yourself, Splinter Cell was a niche game. Nobody had seen anything like it at the time. And now they're trying to make another niche game, but obviously we don't want niche.