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That is why ive been waiting for info and I dont care if the game is bad or good im buying it anyways because I have to know what will happen at the end whether Sam goes back to the NSA at the beggining of ConViction or a the ending or even if the L&S gameplay is not in ConViction i will buy it but i would really like if it was in there.
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Just watch the videos on youtube. Saves you money.
I think if you really want L&S and preview state that it's not there, you should pressure them by not buying it. Or if you do, only when it's in the budget-corner. The cake is a lie! |
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Yup. Buying or not buying = voting. "You're MINE !" |
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The word you're looking for is "time". They'd never be able to put out 5 great SC games if they didn't take turns. I don't really mind Shanghai. I loved PT and the next-gen DA, though Montréal is probably the better developer. Shanghai developed the next-gen DA since Montréal already had their hands full with Conviction. DA current-gen was made as a thank you to the fans. Going back in time and erasing some of the previous games so L&S wouldn't get old quickly sounds a little weird, to be honest. I wouldn't want to erase PT and DA from existence. I loved the jungle levels, the train level, the plot, the Isreal level, ... And DA was, on the whole, an exciting cinematic experience. Loved the JBA levels. |
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You mean 4 good SC games yeah the next gen DA is horrible and thanks to Shanghai if it was one Studio we wouldnt have this mess I wouldnt mind to have less games but games that have good storyline, good coop and good multiplayer and maybe we could have had a good next gen SC if ubisoft didnt put both studios making games for the same franchise at the same time.
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That's your opinion. I'm happy with the SC games I got. |
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I am too, overall, though I do think the next-gen DA was unnecessarily simplified (and the PC version...well...let's not go there... ETA: I'm talking SP, btw... |
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Amen. The "traffic light" mechanic, while essentially the core concept of light/dark (since guards only ever had three states of awareness), felt weak and overly simplified IMO. It also robbed us of some of the tension that comes with SC (With the original light meter, at least you had to resort to some measure of guesswork). And the missions themselves were a little too short and straightforward for what I had come to expect from a typical SC game. The level design (though extremely linear, it still had some handy nooks and crannies), trust meters and JBA missions (the only timed missions I've ever loved in a game) were all top notch IMO. |
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Agreed about the light meter. My roots of L&S are actually in Manhunt, which has a similar (very basic) meter, but I much prefer the detail because, like you said, you have to really think about it. The next-gen trust meter I liked a lot more than the old-gen; I liked being able to keep both bars full. The JBA missions are a little different...they were kind of filler-y (in an already relatively short game), but I didn't mind the time limits because they were all totally doable. The mini-games, though...meh. I do love the Shanghai mission, though. It's one of my favorites, period. Oh, and the diving. Love the diving. |
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The interactive cutscenes were one of the only points that Shanghai had pushing what amazing things they've done on a next-gen.
And technically it was only one cutscene, the supertanker. The Shanghai helicopter cutscene didn't even count because it sucked like nothing else ever has. Rotate your stick until you think you're on level, woo hoo! What I hated about the traffic light "advance" was that now there is a lot more guesswork. In the first three, I always made sure that I stayed below the first notch on the meter, and when I got close to that level or above, I could tell because it slowly and very noticeably crept up to that notch and past it, instead of randomly switching from green to yellow without any warning beforehand. And I would be crawling through a shadow in the green, and all of a sudden it would turn yellow even though it still looked just as dark, and they would see me. If they had made four levels of visibility, dark green, light green, yellow, bright yellow, and then flashing red only when you've been caught, I would have had no problem. But really all there is, is green and yellow, seen or unseen. Red is not a level of visibility... I have no problem with eliminating HUD, as long as you don't downgrade to stupidity in the process. The visibility meter was a vital part to your stealth and they eliminated its importance by making it frustrating and dumbed down to two levels of visibility. There are ways to eliminate HUD and still stay in the know. |
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Thats what happens when you have two studios working on the game one has a point of view and the other one also has its point of view too. Most times Montreal ended up fixing Shanghais stuff such as DA 360 only it was released for xbox and PS2 and also they balanced the SvM more from PT to CT they made more weapon choices and slowed down the assault rifle's rate of fire.
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ERN, no offense, but your posts are redundant a lot.
Beating a dead horse, man, everyone knows you don't like how Shanghai took it and you want light and shadow, and you think Sam will be a madman with an AK-47. Sorry, I really don't mean to insult you, but you say the same things a lot. |
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Well, I don't know about them, but I am personally very offended. I have worked my butt off to be the biggest broken record here (and I thought I was doing a good job...), and you just hand the title to someone else? Not cool, man. Not cool. |
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...?
Um, not sure if you're being serious or sarcastic. If you're serious, really I'm not trying to offend anybody here. |
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LoL |
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You scared me.
I thought you'd have half the community form a posse and come after my online self... |
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The ak 47 thing is just an example of running around with guns and also almost every thread is about the same thing only that it has different title and what else could I say theres no new info anyways. I dont know that much about PT either dont play it that much. |
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Well, yes there are a lot of different threads on all the same things, but that's different.
I'm not disregarding your opinions, because I do share some of them myself, for example I think Shanghai could have done a better job. What I'm saying is that people like Coastal Girl come into these topics and state the same opinions they've been stating for the last however long, but every time they have something different to say about it, or more examples, or added viewpoints. But, to be really honest, I've practically memorized all your posts because you come back saying the same thing every time. Really, I'm sorry if I come across the wrong way, but you say the same sentences over and over. |
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I get that a lot you have no reason to be sorry and by telling me you are actually helping me think more on what I should say. To stay on topic let me just say that im glad Sam got his old personality back I just couldnt imagine dark humor jokes again the other ones were so much more fun to hear such as the one in the bank where you grab a guard and tell him what are you doing here this is private property and he says that he has being working in the bank for 3 years.
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Alright, well, glad we're cool.
I'll just... put my foot in my mouth now before I go and say something really stupid |
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