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That would be interesting to have sam fall in love with Grimsdottir or Coen. |
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Heh, if we're going to go all technical its actually Tidenburg ______|TEH SIGZ|______________ |
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Splinter Cell & EndWar Moderator |
I know, that's why I put that This message has been edited. Last edited by: Vth_F_Smith_, Sig / Avatar Guide | Terms of Use | My Blog | Patches/Drivers/Maps | Vth_F | W[N]M - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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Splinter Cell Moderator |
-- Jackie Fiest Proud Ironside n00b Often imitated! Never duplicated. ♀ |
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Splinter Cell & EndWar Moderator |
I wonder why! Sig / Avatar Guide | Terms of Use | My Blog | Patches/Drivers/Maps | Vth_F | W[N]M - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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i think the game should end with sam going "what the hell was ubi thinking? then punching everyone who thought of active stealth in the face while putting his night vision goggles on...oh yeah, perfect ending!
my new sig i made! i think its sexy |
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^ Yes.
I would honestly stuggle to defeat the game is the terrorists have taken over the UBI headquarters at the end of the game :P ______|TEH SIGZ|______________ |
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Sam gets in using crowd stealth to walk past past the terrorists by sending Asian tourists in blending in with them doing socially accepted things in a terrorist taken building, then when he gets past all the guards. He kicks Mathieu in the balls for butchering hes own series! |
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Heya guys! My first post! wow! lol
I think the game ending should be that on the last mission when your in osprey something happens and the pilot loses control... blackout... fade in to a picture of Sam on top of his coffin with Lambert giving a speech... Only williams, anna and lambert are there as he has lost everyone else who matters to him... after the speech Sam's coffin is lowered into the whole and the credits begin to rise... After the credits we cut to a scene of a lad walking down a street and his phone rings... he picks it up... Lambert says - "You've got the job" ---Another scenario could be --- Sam finds out that the drunk driver who killed Sarah... wasn't actually drunk. Sam then makes it his duty to seek out the man who killed his daughter... once this man is found we realise he's a terrorist with a grudge on sam. Sam manages to kill the terrorist... then releasing a flashback of Sarah as a little girl... probably on her birthday with he father Sam and her mother Regan. Then once it's finished we look into sam's eyes and he says "I did it for you" then credits. |
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Scenario one sounds kinda cool, not that I want it to happen that way, and not that Ubisoft would ever ever ever do that.
But dying in an Osprey blackout, I dunno. Sounds like a whodathunkit situation. |
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Senario 1 with sam dying would be kinda sad, in my opinion. |
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This is a really good point. It never hurts to start off fresh again. After all, franchises can't go on for, nor can life. It needs some point for itself to rest, once and for all. For a character like Sam, the plot in Conviction really should be an emotional one, which also should have a lot to say about our society. If that happens, then Ubisoft Montreal will really have ended up with a true work of art--something that many games haven't been able to come to. It's about time we see another game that has narrative going so deep as that of Kojima Productions' Metal Gear franchise. After a new character is made, Ubisoft Montreal can try to really take the emotions and questions raised about society, which Conviction seems like it'll be able to handle pretty well, and use that for the new main character, driving his/her experience beyond anything that Sam Fisher was in SC1-SCC. And the character can actually be young. Then, with more sequels, he/she can age more and more, and his/her personality and experiences will really be impacted, as we are able to venture into the main character's thoughts and his/her missions. If Ubisoft Montreal feels like moving on after SCC, then they can do that too. After all, they can take stealth to a whole new level, and they can take the approach of art further as well. |
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How about you drop the emotions and/or Sam story go back to when the terrorists planned on starting WW3 or something similar, because it worked perfectly well and the story's was not exaggerated or to drama... they were simply good and gameplay was awsome!
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ok this may be a bit weird but if anyone has read Clive Cussler's Dirk Pitt books (Mainly Valhalla Rising) they will understand.
Ubi should reveal that Sam has a son who is now grown up and he takes over Sams Position. I don't mean a clone /look alike I mean make as if he is Sam's son with some Classic Fisher characteristics but still a completely new character. Then Sam takes over a more senior job like say Lamberts job or even williams job after he has killed him...does anyone else think this might work? coz I sure can P.S. when Rwolfera said this: am finds out that the drunk driver who killed Sarah... wasn't actually drunk. Sam then makes it his duty to seek out the man who killed his daughter... once this man is found we realise he's a terrorist with a grudge on sam. Sam manages to kill the terrorist... then releasing a flashback of Sarah as a little girl... probably on her birthday with he father Sam and her mother Regan. Then once it's finished we look into sam's eyes and he says "I did it for you" then credits. it made me remember in the PS2 you unlock a bonus mission and it turns out that Sarah was kidnapped...can someone shed some light on this please coz I am confused...I havn't quite finished the game yet so maybe that why but was it a mistake that Lambert made when he said Sarah was killed when she wasn't acctually or is the bonus mission talking a load of **** |
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A long-lost son?
Sorry, but I think it's weird. This is Splinter Cell, not Star Wars. Dramatic plot shifts don't work so well for this series. If Sam had a son then it definitely would have been mentioned in previous games due to the extremely close tabs that government agencies keep on their employees and relations. |
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