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That seriously made my morning. ------- "Tonight's forecast...dark." |
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Glad to hear that CoastalGirl. Let's just hope that this joke won't suddenly become a fact...
Seriously, this is just one of the AC-features that I'm scratching my head as to what the devs were thinking when they made the game. Utterly ridiculous, in my opinion. Now that some of these guys apparently are assisting in the making of SCC, well who knows what goodies they'll bring over from AC...? |
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I'd say it's more to share their experience of developing the crowd AI and learn from their mistakes aswell as get their input on ideas that they had for AC but couldn't impliment due to time constraints
---------------- Just when you thought the Shadows were safe...... They are O_o |
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Maybe so, but before you know it they add the "save citizen" feature in SCC too, one of the most boring and repetetive aspects of any game I've ever played. |
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They could be expanding on their whole "Bourne" idea and having Sam being able to scale any building in the game to escape his enemies, like in AC. The game is probably going to be A LOT more open ended.
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Amen. I hope lame fillers don't become a trend; building mines in DA was pretty pathetic too. ------- "Tonight's forecast...dark." |
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I certainly hope the AI department in Conviction will not be taking lessons from AC and their so called great AI.
There was nothing groundbreaking or new about it and for the most part the people were utterly retarded. I hope AC2 is a complete rebuild and would be call if the bar tender somhow knew how to climb building etc because he learnt from his GMemory just like we supposedly learn sex and dogs learn swimming etc from basic instinct not in new york though, probably have to be somwhere with some lower buildings. |
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It most surely was, no doubt. But at least you didn't have to do the same boring fight about 90 times, like you do in AC (if you wanna do all of them that is). @Tidenburg: I agree, the AI in AC was so inferior to what Jade led us to believe beforehand (if anyone actually believed it). Enemies were as dumb as ever. I seriously doubt devs are able to make AI good enough at this point to make this hyped crowd feature a success. |
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I didn't want to, but my OCD did, and it always wins. It saw an incomplete DNA strand and said, "WTF?! You are not leaving it like that! That thing has to be complete so you're doing those stupid side missions whether you like it or not!" But, it gets better! When I finally finished everything (and I mean everything), I was still missing two templars. So, guess who's played the entire game, flags and all, twice? Yep, that's right, me. Thanks Ubi, for exploiting my OCD. Real classy. ------- "Tonight's forecast...dark." |
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Lol, bad Ubi! Fortunately for me I guess, I don't suffer from such an evolved OCD so I can't imagine I'll bring myself to play AC a second time around. I understand where you're coming from though, it is sort of tempting, for some strange reason, to complete every minor brainless task they've challenged you to do. However, I think I'll leave the remaining templars and flags alone and go find something better to do with my time... |
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Well, it should be noted that I haven't played AC since I completed it...I'm still bitter. ------- "Tonight's forecast...dark." |
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That puzzle and shooting range **** sucked too. And if returning repeatedly to the JBA head quarters was not filler then I'm Elvis.
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You're not Elvis, the JBA levels were definite fillers. Once or twice would've been ok, but not four levels walking around those head quarters. |
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It depends how you went to play it ; if - like me : going for absolute zero jba trust loss, you could have some good gaming fun. The marketing trick Ubi tried to pull on you is making you believe the choice of trust/decision was giving you freedom & innovation - the reality however is that still, all of the JBA HQ goals and situations were pre scripted setups ( and JBA repercussions were way too mild ) ; even moreso than in all other SC games. Same will apply for Conviction ; marketing trying to make you believe the true spontanious random situations of reallife to improvise upon : which is indeed pure marketing once again, because even a million super computers can't even mimic the in-context-randomness of the human mind, let alone the potential of 1 Xbox360 cpu to try to accomplish such a feat. Thus, just like Assassin's Creed, it will be another curbed to context interaction (just like in Terminator 1 where Arnie chooses a text answer from his HUD to answer a human), which may be sufficient for the core concept of the game ; but don't expect brilliant levels of real life improvisation, such as the Bourne stories convey in the books & on the silver screen. ^ And even that... is talking about it in the hypothetical situation of perfect execution of game concept ( Ubi ! ahhum...) and the user being very OK with the new premise of being a fugitive instead of an agent in service. Since, I don't like the premise, the sale is lost on me anyway... "You're MINE !" |
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Marinius is right... I'm definitely not Elvis. |
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