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Ah alright thanks for clearing that up. Man there is absolutly NO hope these days for any return of shadownet or SvM or anything lol bummer. |
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Splinter Cell & EndWar Moderator |
Not necessarily. As I said "However keep in mind that the info is by now pretty old, so it might be possible, that the developers changed parts of the concept." And now they seem to have plenty of time - so who knows maybe SvM will be part of SCC but it could also be that the game ships with the brandnew versus mode and the coop mode which was mentioned in the EDGE magazine. Maybe they even take the time to find a way that combines the L & S Gameplay with the new one in Conviction. Nobody knows. I guess all we can do is (once again) to sit and wait 'til we get more info! Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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Yeah we definatly need some info. Isn't one of the fragdolls a mod here also? Rhoulette or something? She should give us some hints.
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Splinter Cell & EndWar Moderator |
Rhoulette has been Ubisoft's Community Manager over here, not just a Mod! However, I'm sure Jinx (who is now in charge) will do her best to help you as good as possible! Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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I think Ubisoft should make a splinter cell played off from a different point of view, rather than from Sam Fisher. The game could be a prequel and you could be working with a squad of cells, such as shadownet in SC:PT. And while playing, Lambert will still make references about Sam on his missions against Suhadi Sadono. Plus the shadownet outfit and maneuvers would be cool.
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Splinter Cell & EndWar Moderator |
I don't think that would work because prior to Sam's mission in SCPT (or however it's spelled), Sam has been the only Splinter Cell. Keep in mind, that Third Echelon has been a completely new project (Lambert explains that before the Tutorial mission in SC1). Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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IM sure this game will be good but i think it should be a one time thing
shanghai you should be cut off from making any more sc games, scda pc was an embarrassment
a mission inside the nsa building, in full stealth suit and equipment, zero fatalities it was done once (sort of) with the cia building but imo that was one of the greatest missions to date -Phil |
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Hmm i think we are being hinted but i may be wrong sinc ubisoft hasnt really said anything. But who knows the devs are here they are just not that noticeable like you told us. Sig made by Tidenburg |
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i think it can be agreed is that we are witnessing the downfall of a great soldier n person and we can all 4get it sam is never goin back to bein a splinter cell i bet u he will disappear or die at the end of this game and we will start with a new splinter cell
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Splinter Cell & EndWar Moderator |
I seriously doubt anyone can agree to that because none except the ones involved in the project or at least the ones who had somehow access to project related yet still internal infos, knows the game's concept, storyline, gameplay, features and/or end(s) at this point. I'll let Mathieu Ferland speak for the concept (Timecode 1:55). This message has been edited. Last edited by: Vth_F_Smith_, Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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Yup, noone knows the concept. Noone knows the status.
Did you know that the last update on the FTP for SCC was done more than 1 year ago? I think it's a perfect example that they didn't have a single clue about what to make and how the fans would react (in which magnitude). ------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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Splinter Cell & EndWar Moderator |
Uhh, I see so that's why they were already able to show a working pre-alpha build at the UbiDays? Makes perfectly sense...NOT. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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They knew what to make, but obviously it changed in some way. Which is the reason for the many months of silence. If it didn't change, there's no reason not to release a tiny bit of information, or a screenshot, or an updated interview in some game magazine. It's been 100% silent.
------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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Obviously you didn't follow the development of GRAW PC. It was the same deal, it is a little odd there has been no info for ANY of the platforms but i cant say i'm surprised. imo this is pretty typical Ubisoft, i don't know why they do it, but they do there's pros and cons either way i suppose, you have no idea what the game will be like so its a surprise when you get it, and its easy to avoid spoilers but at the same time, you have no idea what its going to be like...could be bad. personally i don't mind the lack of info, i like to avoid reading about any particulars of a mission and avoid any plot spoilers. with ubi Montreal you can be pretty sure the game will be good too, whether or not it will feel like an ol-skool sc game is another question though. -Phil |
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GRAW PC was a good example why Developers shouldn't listen to fans though. When they showed information about the title, many complained about the HUD. Originally the 3D view was colour and was like the console version, after many complaints they changed it to a tron look, because many thought it to be realistic. Then many complained about the lighting, so GRIN changed the lighting. Then many complained the drone camera view, which was "colour" many said it wasn't realistic, so they changed it again making it grey tone. They spent so much time on what the community wanted they didn't think about finishing what they needed to do. So when the game came out, it was half finished, hardly any multiplayer modes, many of the co-op design was hugely flawed and cumbersome, such as if leader dies it's game over for all, long intro screens etc...
Then what had happened was the developers where communicating at ghostrecon.net, pretty much segregating the fan base at ubi.com. Ubisoft eventually got wind of what they where saying as they where givign out things which where under NDA, so ubi put them on the gag order, to stop them speaking publicly anymore, which made a public outcry. I rekon it's the same for Conviction the team has a gag order and can't say one word or they lose their jobs and get fired. With recent things with the press and embargo's I don't see it changing soon. I thought you knew me but it seems you never did I tried to find you in the castle where you hid. I took the pictures that you ruined from my wall. No one remembered me I was right after all. |
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""and was like the console version,""
thats exactly what we didn't want, if you had of handed any part of graw360 to the ogr pc fans they would have butchered ubisoft lol. i saw alot of people asking "why isn't graw pc like the 360 version" guaranteed none of them played ogr. ghostrecon.net is an excellent community of old school Ghost Recon fans, my self included and in my opinion the changes they made were good choices. The longtime Ghost Recon fans like a realistic and hard game, and we got just that, Ive never seen a fan base so small get a completely different game from most other users. its probably one of the best shooters ive ever played, your and my ideas of what makes a good game obviously differ widely. it would be cool if someday we could end up with games so customizable that it could be changed to accommodate every one. also about huds, i hope we soon see games coming out with no hud whatsoever and if you need to access any information related to your mission or personal status it could be checked by the press of a button. A button to pull your clip out and look at the physical amount of bullets left in your current clip. button to pull out pda to check your map, objectives, notes, inventory ect ect. i think that would be pretty cool -Phil |
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Ironic wouldn't you say then, that after the request was met, many complained that they prefered the console version? I am talking about the Picture in Picture, which looks like tron on PC and crappy, where as the console version is a coloured version which looks much better, the game is set in 2013 after all, to make the Pc version like that to just differentiate them is just daft, it looked nasty. Just for refrence Phil HERE is the original GRAW HUD for PC, notice picture in picture top left looks great? Now look at it Here I'm sorry but those requests where baaaaad. In May 2006 when the game was released many found the game to be far greater experience on the console then the PC for numerous reasons. Multi-player was intact from OGR, every single mode and then some. Seperate co-op campaign, with its own story, a pletora of weapons, player customisation, up to 16 player co-op and versus, more then 3 maps. Compare that to PC 4 player co-op, leader dies it's game over for everyone else, no respawns! Long loading times for co-op. The only Versus mode at launch was domination, no player customisation apart from weapons, (which while you couldn't do that on the console which such intricatcy, you could find a weapon with all the addons in a menu) the game was utterly cumbersome. You can tell your AI on the Pc go to x location, but goes to a variation of that location, making playing the game frustrating at best. You're babysitting them half the time. Compare that to the console, you get 3 rings, put them near the wall AI goes there checks the corner and reports back to you, clear or not, why is the PC lacking so badly? Also if you play both versions, you can use the tactical map in the 360 like OGR, i.e micro management, where as the PC version you couldn't do it to the same extent, you was limited. They wouldn't allow you to see the entire map, because there where trigger points in the PC version which would spawn an APC or a squad of baddies. So GRIN limited your perspective. There was nothing tactical about the game really, it was a game about trial and error, once you found out what you had to do by dying you would do it again learning what you knew, that sucks. The console version was much more fluent. I think if Ubisoft had ignored fans ported the console version to the PC a heck lot more would of been happy, as in the server settings you could limit the view to old school OGR just the crosshair no TPS view. You had all the mulit-player modes, lots of weapons, and there where great maps and co-op campaign. The Pc game is hailed a failure, did ok in sales, it sold enough to make 8 number profit. But the Ghost Recon community hated it for laddering. To put it bluntly, Console version is what the PC version should of had with better graphics, and designed to have FPWV and just give it dedicated server support and it would of been sublime.
If so rather then, the former which was to port, why so many complaints? They where not great choices, the developer shouldn't of said anything at all. But the game speaks more volume then I ever can, lets put it this way, log on to GRAW PC is there more then 300 playing? Log on to the cosnole and there is nearly 1000 2 years later, likewise with GRAW 2.
Why remove the hud? I think the better option to remove it is like Raven Shield. In that you could remove Magazine/bullet count, health, radar and many other aspects of the HUD or remove it all. That is the way to go I thought you knew me but it seems you never did I tried to find you in the castle where you hid. I took the pictures that you ruined from my wall. No one remembered me I was right after all. |
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