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I think there are too many ppl who don't really like the classic Splinter Cell gameplay defending conviction.
All that still wont help if they take out L/S and every thing ells that made this such a cool series, it just wont be the same. After DA360 screwed the pooch they should have returned to the roots of what made SC great. |
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That should be the way it is designed. Why would you want them pointing every little detail out to you? Like take your directory example, that would be cool to have that as a bonus to make notes on the map to tell you where things are but if you don't find the directory then you have to search the area on your own. I hate when games spoon feed you every thing but also it is bad when they don't give you any ideas at all, like if when you put the directory in your sights and a "press A" message does not pop up then that would be lame, you would have to run around pressing "A" all the time just to find the extra content. |
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yea this game looks awsome! i haven't been this hyped since DA though the X-gen version sucked ballz (pardon my french) the 360 version had more abilities and stuff which made me actually want conviction because of the "to be continued" ending... i want the game cuz i wanna finish the story (if it rally ends with conviction) also i wanna throw a chair at someone and berage an enimy with unsupressed MP5 rounds
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I dunno, I find linearity in games as somewhat of a comfort. Games such as GTA, KOTOR, sure, they need to be non-linear, but I don't think the sandbox thing works in all cases. For example, I have no interest in a stake-out in a SC game. It's a joke! When you look at me like that, it's a joke. |
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Well I'm not one of them! I loved the classic SC gameplay. I just happen to like the new SC gameplay as well! How is that even possible to hate the old SC style? If they hated it, they wouldn't be looking up info on the new SC.
Which was pretty impossible with how they took the story! I know what you are going to say next "Gameplay is more important then story" so don't even bother going there. And btw, yes, all that still will help even if they take out L/S! This game wouldn't work if it didn't have everything I mentioned. It can work without the L/S!
I don't think the Xbox version sucked! I thought it was a great game and it kept me occupied while I waited for an Xbox 360 and the 360 version of DA but I agree that DA was better gameplay wise! I also agree that this game looks awesome! I am sooo excited!!! |
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A stakeout was not really what I had in mind. I was thinking more on the lines of revealing areas of interest on the map through use of a map key and corresponding points of interest. like for instance looking at a fire escape map would reveal a general layout, but a blue print would reveal hidden areas and access routs. A telephone directory would tell you what office belongs to who in an office building. As for staking out a place I think a couple min to learn guard routs and camera locations would be smart but I'm not going to tell you how to play its all up to you. |
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I don't know about you but conviction will sure bring more non-OSC gamers to it, while abandoning half of the OSC gamers.
Basically the fanbase will change, but the money will still come. it will sell anyway. _______________ <<Game marketing is ought to be bigger than the game itself>> |
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I don't think the Xbox version sucked! I thought it was a great game and it kept me occupied while I waited for an Xbox 360 and the 360 version of DA but I agree that DA was better gameplay wise! I also agree that this game looks awesome! I am sooo excited!!! yea man i had played the Xbox before the 360 since i got the 360 last september it was good but stood no match against the 360 so in that way it sucked... plus ive always wanted to try xbox DA's multiplayer i never had like until i got 360 o well... |
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#1 The story in DA360 sucked (way too cheesy). #2 It wont work for me if they take out L/S. (Also the story looks pretty cheesy in conviction as well) |
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#1 I thought the storyline was good! Very new and different from anything Splinter Cell has ever done! #2 Well if there is infact no L&S (which I think there still will be), that really sucks for you. Sorry you won't be able to enjoy it like we will! |
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You may have found the storyline engaging, but it was more basic than previous games. Not to mention that there is nothing Clancy-ish about it.
It's a joke! When you look at me like that, it's a joke. |
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I rented AC, and this social stealth/fighter concept really was only entertaining for about three levels, after that it was seriously repetitive and boring. I don't like having to walk 3MPH to get every where so I ended up running half the time and wow no real stealth there. If they rely on this concept for conviction it will be the same. I felt the fighting need some improvement as well. It felt more like a casual game due to the fact you could kill as many enemies as the game could throw at you as long as you could time your counter strike right. If Conviction follows this guide line I am sure it will still have sales but it wont do the series justice.
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AC wasnt made to be a stealth game at all. Never Ignorant, Getting Goals Accomplished |
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FAIL! AC had quite a few stealth aspect if you remember. You could hide with the crowds, hide on the rooftops, there was the same line of sight implementation as SC so guards didn't magically know where you are. Stealth Assassinations, hiding from witnesses and more. This post will inevitably lead you to say that just because there are stealth elements it doesn't make it a stealth game which would then lead to me posting a comment on thats exactly th e same for conviction followed by a funny OWNED! or FAIL picture. About the DA story, bleh. As said above there was nothing tom-clanyish about it. You knew straight from the beginning who your enemy was, there was no peaks/climaxs in the story or really intense moments in the game. That just means their sacrifice for gameplay because of the story in _DA_ was an epic fail. |
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Its an action-adventure game.
Never Ignorant, Getting Goals Accomplished |
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You just said story was more engaging, and now it is shallow? Earlier enemy wasn't clear from start but that eventually lead to enemy being the most obvious one in the end. Soth, Shetland and Otomo were really likely main villains. And they were random missions, which really didn't require Sam or Lambert. Was JBA the real enemy in the end? Why Sam then betrayed NSA? All the things Emile and JBA did and was about really was emotional. First Im making decisions about Lambert, Hizham and entire ship of civilians, then I betray JBA and after that I betray NSA. Not peaks at all? Xbox DA really is the best, if I exclude the feeling of deja vu. If DA would've appeared before CT, DA would definetly be the best. It has best story and gameplay. Can we really count 360's Shanghai made, presumably weak DA, which tries to mix old gameplay with new with weak results a starting point to future. It's Montreal afterall. SC1, CT and Xbox DA. Just perfect. |
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It's funny you say that even though you like the light and shadow type gameplay. You moved even slower than a walk to maintain stealth in the older games, typically at a crouch. It is presumptive to think that Conviction will sell less than the others. As Ubi has shown with R6 and GR, they want casual gamers (not that I agree with that mindset) to be able to play these games and appeal to them even moreso. Why do you think I haven't bought a TC game since PT (CT not withstanding as there were other reasons for not buying that though I didn't really like the knife either). "Do not build your community around a game.... Build your game around a community" Staff GhostRecon.net | Aggression WhiteKnight77 | Blackfoot Studios |
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Sam moving in a crouch position is way faster than Altair trying to blend in. Besides you only have to move slow when you are closer to enemies with L/S. With social stealth you have to move slow when you are in line of sight.
I just got to the last couple of levels of AC and it has turned out to be more like a "Street Fighter" button mashing game. I really hate those types of games. I really hope conviction does not follow this same outline, that would be depressing. The reason why there are a lot of us complaining is the same reason the NRA makes a fuss when there is a new weapon ban. They are taking away what was previously the standard and a lot of ppl like having what was there before. I for one was looking forward to the next SC, but after the preview I dread the possibility it will just be a variation of AC. Every thing will be some what stealthy for the first few levels then they will take away every stealth feature 1 at a time till you are in a big room fighting 1 guard at a time wave after wave with no crowd no buildings no way to hide, just like AC. |
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Assassin's Creed is an Action/Adventure game with stealth elements, which are mainly used to do Assassinations. I wouldn't of assumed that it was a entirely "stealth" based game, based on pre-footage shown at E3 in 2006, and Jade Raymond speciafically explaining it is an Action-Adventure game, and showing in a Tech Demo where the stealth elements could be used to take out a target, there was a second assassination which was done on the run, not with stealth. What Assassin Creed does well is, scaling the surroundings, and allowing free roaming, it does it fluently, that no other game can come close. The rest of the game is an acquired taste, if you're an action orinatated person, you're more likely to miss the story elements, hence mixed reviews some love the game, mostly Action-Adventure gamers, where as those who don't liek the genre find it repititious.
Splinter Cell is a Stealth-Action game, and I would say going through all four games, the end levels the things you've suggested you don't like where there. I remember Bathouse, you had to use your wits more then hiding in a shadow, and use tactical aids to get around things, one could also argue and see it as you having to go hand to hand, due tot he level design forcing you to do that. Likewise with Double Agent, the last level made you take down the terrorisrs, I didn't see a problem so much with this, these are bad men, terrorists infact that would nuke a great city with a big population, the choice is very simple, kill the bad guys. As Fisher himself says, I take the lives of a few to save the lives of the many, I think it's very nobble. I thought you knew me but it seems you never did I tried to find you in the castle where you hid. I took the pictures that you ruined from my wall. No one remembered me I was right after all. |
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