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It's "Brosius- Thief End" for anyone that's wondering  ---------------- Sam:I AM Sam Fisher!! Hear me ROOOAAWWR!! Grrrr... Guard: What was that?
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quote: Originally posted by oO_ShadowFox_Oo: quote: Originally posted by jasiek.rolnik: http://www.youtube.com/watch?v=Hovbx6rvBaA @ 0:30
Sounds Splinter Cell-ey, but I can't recognise what it is
No, that's Splinter Cell. It's The Clean Up from Amon Tobin's album cut up to fit the video's context.
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I like the way they mix music with gameplay in Splinter Cell. Most games switch to a louder and faster track when you hit the action sequences, but Splinter Cell really uses the music. I miss the tense feeling of the music in the first game with the choir. I also thought the woodwind theme of SCPT was appropriate. I thought SCDA did the best job of building tension with the way the music got louder and more tense when you approach an enemy from behind, and then when you get identified, the music stops for a moment to warn you of the storm which is comming, and then unleashes the percussion!
Dispite how awesome the music was in previous games, and I hope it will be in Conviction, every once in a while, I like to play the game with the music turned off. I do this for a few different reasons. First, I find that it makes the game more immersive when I get comfortable, turn the lights off, and the TV volume way up. It also makes the voices easier to understand, and the ambient environmental sound pulls me in.
Music is a tool to feed you emotion. Sometimes that's good, but other times, it's best to set it aside.
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I would say the sound and music design from DA was one of the few things I like about the game. I actually hope to see game music get more licenses. A lot of games have great music, but the public never knows of it. I'll go nuts if I hear Zelda music on the radio.
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