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Picture of eskimosound
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Signature moves!! Ha!!
I'm sure we will have all the moves we need to complete the missions regardless of whether they are old hat (signature, tried and tested and not used that much!!) or brand new and as such exciting and something to look forward to...
Now if they were going to change the voice...Id be shouting....NNNNNnnnnnnoooooooooooooooo......


 
Posts: 195 | Registered: Mon July 03 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of RowdySpy1990
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the point of a signature move is to recognize that that special move belongs to the character and no one else. It doesn't have to be efficient, just awesome. Now if sam can now take out a guard in 10 different ways, there's no signature move that sets him apart from other action games.


RowdyMerc is my archenemy
http://i109.photobucket.com/albums/n50/RowdySpy1990/signature3.jpg
"The road of assumptions is lined with coffins."-Fishers Law
 
Posts: 1421 | Registered: Mon July 17 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of uniop
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quote:
Originally posted by RowdySpy1990:
But if ubi is taking away some of sams signature moves such as the split jump and the interrogation grab (mabey?), will they be able to make another great signature move?
i think they still have the interrorgation grab because u might need to know where to go and u don't have the nsa/te helping u and i havn't seen many games that let u do 10 dif moves (includint throwing paper at them, thats new)
 
Posts: 63 | Registered: Mon April 30 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of eskimosound
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quote:
Originally posted by RowdySpy1990:
the point of a signature move is to recognize that that special move belongs to the character and no one else. It doesn't have to be efficient, just awesome. Now if sam can now take out a guard in 10 different ways, there's no signature move that sets him apart from other action games.

Are you joking? Its still going to be Sam Fisher...Splinter Cell.....
Hes got a gun, just like every FPS, what makes it different? The way we use it...come on you're a Splinter Cell...it's not random firing..and neither are the moves...
If we dont have to split jump to get through the level then we aint going to split jump, do you see where I'm coming from...we only have those moves because of a programmer, if they are no needed they are not needed...like change its good for you!!!!!


 
Posts: 195 | Registered: Mon July 03 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of CoastalGirl
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quote:
Originally posted by eskimosound:
Are you joking? Its still going to be Sam Fisher...Splinter Cell.....
Hes got a gun, just like every FPS, what makes it different? The way we use it...come on you're a Splinter Cell...it's not random firing..and neither are the moves...
If we dont have to split jump to get through the level then we aint going to split jump, do you see where I'm coming from...we only have those moves because of a programmer, if they are no needed they are not needed...like change its good for you!!!!!

So, seriously, why is finding a happy place and staying there for as long as you want a bad thing?

And, who's to say whether a move, or gadget for that matter, is not needed? I know there are a lot that I rarely use, but that doesn't mean that's true for all players.


-------

"Tonight's forecast...dark."
 
Posts: 1045 | Registered: Fri March 23 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of RowdySpy1990
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quote:
Originally posted by eskimosound:
quote:
Originally posted by RowdySpy1990:
the point of a signature move is to recognize that that special move belongs to the character and no one else. It doesn't have to be efficient, just awesome. Now if sam can now take out a guard in 10 different ways, there's no signature move that sets him apart from other action games.

Are you joking? Its still going to be Sam Fisher...Splinter Cell.....
Hes got a gun, just like every FPS, what makes it different? The way we use it...come on you're a Splinter Cell...it's not random firing..and neither are the moves...
If we dont have to split jump to get through the level then we aint going to split jump, do you see where I'm coming from...we only have those moves because of a programmer, if they are no needed they are not needed...like change its good for you!!!!!

I'm not saying that i don't like the changes they're making in splinter cell, nor am i saying that splinter cell resembles a FPS. All i'm curious about is what the new sig move in SC5 be, so when people think of SC5 they will think, "oh yeah, that's the game where sam can _______ his enemies." Anyways....


RowdyMerc is my archenemy
http://i109.photobucket.com/albums/n50/RowdySpy1990/signature3.jpg
"The road of assumptions is lined with coffins."-Fishers Law
 
Posts: 1421 | Registered: Mon July 17 2006Reply With QuoteEdit or Delete MessageReport This Post
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I'll be so pissed if Sam, can't do his classic moves and snap necks. I really am pissed off that they are getting rid of the true stealth aspect of the game. Busting lights so that you don't run through a compound in full daylight made a little sense, no? Maybe they should give players the option of playing both ways. I want to still be able hang on rails, drop down and snap a guys neck.
 
Posts: 2 | Registered: Sat September 08 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of eskimosound
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quote:
Originally posted by RowdySpy1990:
quote:
Originally posted by eskimosound:
quote:
Originally posted by RowdySpy1990:
the point of a signature move is to recognize that that special move belongs to the character and no one else. It doesn't have to be efficient, just awesome. Now if sam can now take out a guard in 10 different ways, there's no signature move that sets him apart from
other action games.

Are you joking? Its still going to be Sam Fisher...Splinter Cell.....
Hes got a gun, just like every FPS, what makes it different? The way we use it...come on you're a Splinter Cell...it's not random firing..and neither are the moves...
If we dont have to split jump to get through the level then we aint going to split jump, do you see where I'm coming from...we only have those moves because of a programmer, if they are no needed they are not needed...like change its good for you!!!!!

I'm not saying that i don't like the changes they're making in splinter cell, nor am i saying that splinter cell resembles a FPS. All i'm curious about is what the new sig move in SC5 be, so when people think of SC5 they will think, "oh yeah, that's the game where sam can _______ his enemies." Anyways....


Fair point...I'm sure it will be cool....


 
Posts: 195 | Registered: Mon July 03 2006Reply With QuoteEdit or Delete MessageReport This Post
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