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i agree mostly.assassins creed was good in the beginning,but got really repetitive.but with conviction there will be different thing to do in missions like in the previous games except without L&s.and about the multiplayer,i agree that would get really repetitive.that is my main fear about conviction. TonightWeDineInHell |
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I created the mass panic, its amazing, it was in the walled city (Dunno which one, but its the one where you have to sneak in pretending to be a scholar) When you find the guy you have to assassinate jus kill someone near him or randomly when he's near and all the people go apesh*t!!!! Its well funny they all start screaming and charging around... Brilliant!! |
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The crowd reactions are pretty cool; try chucking a guy off a roof into one... |
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The "panic situation" really is one of AC's more attractive aspects. I always listen for the screams to know if they guy landed on the ground or is scrambling back up for a rematch.
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No, not like that at all. I mean, causing a panic, and then running away with the crowd pretending to be another helpless victim. A potential moving hiding spot. |
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most likely..there both ubisoft
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Yes, they're both developed and published by the same company, but that doesn't mean they'll be the same at all. Ubisoft puts out a lot of titles, none of which are all too related to each other. |
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AC's social stealth is very basic in comparison to what they are aiming for in SC:C as far as I can see.
With AC, yes, the right idea is in place with socially acceptable behaviour and all but then there are silly aspects to it like running around within a frenzied crowd, the guards would still automatically identify you as the assassin if you hang around near a dead body, even if you are in the middle of a crowd of hundreds of people which should make the their job very difficult. Yet at the same time, you can run around the corner into an almost empty street and sit on a bench between just two people, and apparently become completely unnoticeable even though you have a multitude of blades about your person! This just doesn't make any sense at all and can be blamed on the "break the line of site then hide" rule - okay in theory but isn't being in the middle of a huge crowd of people effectively breaking the line of site? It all feels a little mechanical if you see what I mean and you can see that it follows a very rigid set of rules even when they result in totally unrealistic behaviour. I think the crowd in AC is actually there only to add atmosphere really which is a shame, I had high hopes for the crowd based stealth in this game. Don't get me wrong, I like AC for different reasons; I love a good story and AC certainly has this but once you've played it that's it. It's repetitive gameplay and lack of any real extras removes any replay value. From what I've read about SC:C it will be much more organic and natural feeling. The cops will *always* be on alert and you will have to use the crowds around you to mask your presence keeping moving in response to your enemies movements etc. forcing you to actively keep assessing the situation. And then there are the elements previously mentioned where you use crowd reactions to manipulate the cops actions. It will be a nice break from the earlier SC games where you stayed put, hiding in the shadows observing the guards patrol path to see where you could take advantage. I don't think SC:C will have the same repetitive: hunt-kill-escape routine as AC for every "level" either. That's if they are even sticking to the mission based levels as they have before. Oh and just as an aside: AC Is not the first game with "social stealth" embedded within it, regardless of what Ubi says. The Hitman series has had "socially acceptable behaviour vs. action oriented behaviour" and associated NPC AI built into it from the very beginning, just not as well worked as AC's. Apologies for the long post all. St1n9. |
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AC had this brilliant open world, yet only used it for climbing, it felt like a game that needed some RPG elements.
As for the post above, no matter how different SCC is, or was, from AC, they delayed it for a reason, lets just say the delay was NOT just for "tweaking". 12/30/2006 XXXXDDDD My Beats http://www.myspace.com/djslev3n My PC http://www.pcprofiles.com/p/Agent-Ironside I miss you. |
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I think the role-playing route wouldn't work so well with Creed. I say they should just really polish up the artificial intelligence and implement much better stealth tactics.
Hopefully, ConViction is constantly being polished and built on. If they want to add traditional stealth back into the game play, I won't complain, but I just really want to see polished mechanics. |
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AC had so many AI problems such as a gaurd will only notice you if they are in a certain range of you while you kill or attack somebody if you directly go to stealth mode right after. So I hope conviction is fixed up.
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That's actually how it was supposed to be. It's not an AI problem.
People don't have infinite-reaching eyesight so yes they do have to be within a certain range. Same way with Splinter Cell. Stand in the light when you're right next to a guard and he'll immediately identify you. Stand in the light when he's thirty yards away and he'll just get suspicious. It's all range. |
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Not arguing the range deal in the SC's but the issue isn't the same in AC. It's what "blending" allows you to get away with. For example, find two guards standing in an otherwise empty courtyard, about ten feet apart (not a blockade...). Stealth kill one. Without moving a single inch, "blend". The other guard will freak out, but not go after you (the only other person in said courtyard who also happens to be covered in weapons and assassin garb...). |
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I agree, they really need to put some work into that, but he mentioned range so I just discussed that.
Creed has a very limited and caveman-primitive form of line of sight stealth mixed with very basic role-play blending, one minute you're a deadly assassin, next minute you're a harmless scholar, and third minute you're just another person in the crowd. It needs some serious work, but what game doesn't? |
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Pong!
The cake is a lie! |
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I thought that's what they were talking about, though - the range at which could get away with stuff was messed up (not that it matters much to me; I didn't get the game for that...
CT. |
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Did you ever try to play the Coop mode? |
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LoL I really only care about SP...I work best alone. |
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I'm buying the game as soon as I have something that can run it.... |
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