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quote:
Originally posted by Brownsnakeeyes:
It's kind of funny. I felt the same way about AC the first few hours of play. But after finishing it, then trying to go back a replay it I relized that it was very boring. I can't even imagine playing a multiplayer mode like that. It would get so boring really quick.
i agree mostly.assassins creed was good in the beginning,but got really repetitive.but with conviction there will be different thing to do in missions like in the previous games except without L&s.and about the multiplayer,i agree that would get really repetitive.that is my main fear about conviction.


TonightWeDineInHell
 
Posts: 186 | Registered: Mon June 26 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by LaurenIsSoMosh:
quote:
Originally posted by CoastalGirl:
360 achievements. Wink


Oh... I thought you were talking about something in the game itself.

I'm still working on mine, trying to do it without using a flag location guide.

I had killed fifty Templar knights but then I restarted. That was a dumb idea...

quote:
Originally posted by Stealthyguy1986:
The idea is pretty neat but my expectation regarding the 'Social Stealth' in SC is even higher.


Exactly the way I feel. I don't understand why people have such low expectations for the crowds. When I watch the Ubidays gameplay presentation, I keep telling myself there's no way these crowds are the same as Assassin's Creed, they function so much better.

The only thing I have left that I want to see is the ability to cause a mass panic and then run away with the crowd. They've said it's possible, I'm pretty sure they also said it would be possible for Assassin's Creed, but it wasn't, and when I see it happen for Splinter Cell, I will be satisfied that this is an excellent social stealth mechanic.

But as it stands, I practically think that already.


I created the mass panic, its amazing, it was in the walled city (Dunno which one, but its the one where you have to sneak in pretending to be a scholar) When you find the guy you have to assassinate jus kill someone near him or randomly when he's near and all the people go apesh*t!!!! Its well funny they all start screaming and charging around... Smile

Brilliant!!


 
Posts: 191 | Registered: Mon July 03 2006Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by eskimosound:
I created the mass panic, its amazing, it was in the walled city (Dunno which one, but its the one where you have to sneak in pretending to be a scholar) When you find the guy you have to assassinate jus kill someone near him or randomly when he's near and all the people go apesh*t!!!! Its well funny they all start screaming and charging around... Smile

Brilliant!!

The crowd reactions are pretty cool; try chucking a guy off a roof into one... Twisted
 
Posts: 792 | Registered: Fri March 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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The "panic situation" really is one of AC's more attractive aspects. I always listen for the screams to know if they guy landed on the ground or is scrambling back up for a rematch.
 
Posts: 158 | Registered: Wed May 30 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by eskimosound:
I created the mass panic, its amazing, it was in the walled city (Dunno which one, but its the one where you have to sneak in pretending to be a scholar) When you find the guy you have to assassinate jus kill someone near him or randomly when he's near and all the people go *******!!!! Its well funny they all start screaming and charging around... Smile

Brilliant!!


No, not like that at all.

I mean, causing a panic, and then running away with the crowd pretending to be another helpless victim.

A potential moving hiding spot.
 
Posts: 627 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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most likely..there both ubisoft
 
Posts: 1 | Registered: Thu May 01 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by transfat1990:
most likely..there both ubisoft


Yes, they're both developed and published by the same company, but that doesn't mean they'll be the same at all.

Ubisoft puts out a lot of titles, none of which are all too related to each other.
 
Posts: 627 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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vote.
Old Splinter Cell Vs ConViction.
Which game you loving for?
 
Posts: 76 | Registered: Sun February 10 2008Reply With QuoteEdit or Delete MessageReport This Post
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AC's social stealth is very basic in comparison to what they are aiming for in SC:C as far as I can see.

With AC, yes, the right idea is in place with socially acceptable behaviour and all but then there are silly aspects to it like running around within a frenzied crowd, the guards would still automatically identify you as the assassin if you hang around near a dead body, even if you are in the middle of a crowd of hundreds of people which should make the their job very difficult. Yet at the same time, you can run around the corner into an almost empty street and sit on a bench between just two people, and apparently become completely unnoticeable even though you have a multitude of blades about your person! This just doesn't make any sense at all and can be blamed on the "break the line of site then hide" rule - okay in theory but isn't being in the middle of a huge crowd of people effectively breaking the line of site?

It all feels a little mechanical if you see what I mean and you can see that it follows a very rigid set of rules even when they result in totally unrealistic behaviour. I think the crowd in AC is actually there only to add atmosphere really which is a shame, I had high hopes for the crowd based stealth in this game.

Don't get me wrong, I like AC for different reasons; I love a good story and AC certainly has this but once you've played it that's it. It's repetitive gameplay and lack of any real extras removes any replay value.

From what I've read about SC:C it will be much more organic and natural feeling. The cops will *always* be on alert and you will have to use the crowds around you to mask your presence keeping moving in response to your enemies movements etc. forcing you to actively keep assessing the situation. And then there are the elements previously mentioned where you use crowd reactions to manipulate the cops actions. It will be a nice break from the earlier SC games where you stayed put, hiding in the shadows observing the guards patrol path to see where you could take advantage. I don't think SC:C will have the same repetitive: hunt-kill-escape routine as AC for every "level" either. That's if they are even sticking to the mission based levels as they have before.

Oh and just as an aside: AC Is not the first game with "social stealth" embedded within it, regardless of what Ubi says. The Hitman series has had "socially acceptable behaviour vs. action oriented behaviour" and associated NPC AI built into it from the very beginning, just not as well worked as AC's.

Apologies for the long post all.

St1n9.
 
Posts: 51 | Registered: Fri April 11 2008Reply With QuoteEdit or Delete MessageReport This Post
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AC had this brilliant open world, yet only used it for climbing, it felt like a game that needed some RPG elements.

As for the post above, no matter how different SCC is, or was, from AC, they delayed it for a reason, lets just say the delay was NOT just for "tweaking".



12/30/2006 XXXXDDDD
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Posts: 1249 | Registered: Sun January 21 2007Reply With QuoteEdit or Delete MessageReport This Post
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I think the role-playing route wouldn't work so well with Creed. I say they should just really polish up the artificial intelligence and implement much better stealth tactics.

Hopefully, ConViction is constantly being polished and built on. If they want to add traditional stealth back into the game play, I won't complain, but I just really want to see polished mechanics.
 
Posts: 627 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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AC had so many AI problems such as a gaurd will only notice you if they are in a certain range of you while you kill or attack somebody if you directly go to stealth mode right after. So I hope conviction is fixed up.
 
Posts: 4 | Registered: Sat March 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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That's actually how it was supposed to be. It's not an AI problem.

People don't have infinite-reaching eyesight so yes they do have to be within a certain range.

Same way with Splinter Cell. Stand in the light when you're right next to a guard and he'll immediately identify you. Stand in the light when he's thirty yards away and he'll just get suspicious. It's all range.
 
Posts: 627 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by LaurenIsSoMosh:
That's actually how it was supposed to be. It's not an AI problem.

People don't have infinite-reaching eyesight so yes they do have to be within a certain range.

Same way with Splinter Cell. Stand in the light when you're right next to a guard and he'll immediately identify you. Stand in the light when he's thirty yards away and he'll just get suspicious. It's all range.

Not arguing the range deal in the SC's but the issue isn't the same in AC. It's what "blending" allows you to get away with.

For example, find two guards standing in an otherwise empty courtyard, about ten feet apart (not a blockade...). Stealth kill one. Without moving a single inch, "blend". The other guard will freak out, but not go after you (the only other person in said courtyard who also happens to be covered in weapons and assassin garb...). Wink
 
Posts: 792 | Registered: Fri March 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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I agree, they really need to put some work into that, but he mentioned range so I just discussed that.

Creed has a very limited and caveman-primitive form of line of sight stealth mixed with very basic role-play blending, one minute you're a deadly assassin, next minute you're a harmless scholar, and third minute you're just another person in the crowd.

It needs some serious work, but what game doesn't?
 
Posts: 627 | Registered: Tue March 18 2008Reply With QuoteEdit or Delete MessageReport This Post
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Pong!


The cake is a lie!

 
Posts: 8306 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by LaurenIsSoMosh:
I agree, they really need to put some work into that, but he mentioned range so I just discussed that.

I thought that's what they were talking about, though - the range at which could get away with stuff was messed up (not that it matters much to me; I didn't get the game for that... Tongue).
quote:
It needs some serious work, but what game doesn't?

CT. Veryhappy
 
Posts: 792 | Registered: Fri March 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by CoastalGirl:
quote:
It needs some serious work, but what game doesn't?

CT. Veryhappy

Did you ever try to play the Coop mode? Blink
 
Posts: 36 | Registered: Thu June 28 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by ElBaero2007:
quote:
Originally posted by CoastalGirl:
quote:
It needs some serious work, but what game doesn't?

CT. Veryhappy

Did you ever try to play the Coop mode? Blink

LoL I really only care about SP...I work best alone. Big Grin
 
Posts: 792 | Registered: Fri March 23 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Release_15:
Amen to that. I'm a little annoyed by the media blackout, but I'm buying this game the minute it comes out. If the "social stealth" mechanic is loads better than AC (since AC's was pretty basic, to use a euphemism, and Conviction doesn't have parkour to balance the fun factor), Montréal is in for another winner. Hobo Sam has my vote. Can't wait to go Jason Bourne on he guards I've been sneaking up on for the past five games (counting both DA versions).

Agree I'm buying the game as soon as I have something that can run it.... Big Grin
 
Posts: 19 | Registered: Thu May 15 2008Reply With QuoteEdit or Delete MessageReport This Post
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