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Shanghai is a joke.
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Shanghai's Shanghai mission is pretty darn good. |
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When I first read the article in Game Informer about it being developed in Shanghai, and they were doing the interview on the level in Shanghai, I was as confused as nothing you've ever seen... At first I thought they flew out to Shanghai themselves and had helicopter trouble along the way. I had no idea.
I liked the level, but despised Sam's outfit. He was wearing freaking overalls over top of a weird short-sleeved sweater thing, and his head was naked... The supertanker level would've been my favorite just because of his white ninja outfit, but the AI and cover were so broken that I couldn't get anywhere without being seen or having to shoot the entire population off. For some reason, I pick favorite levels depending on Sam's outfit. And so the Iceland Assignment is mine, not to mention it's the only one that I can usually make it through without having to die and retry five hundred times... |
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AGREED TO THE MAX! I loved the old Splinter Cells, Chaos Theory went above and beyond. Even SCDA was alright in spite of it's terrible mistake of the three different colored lights and mmore day-time levels. But Conviction appears to be a completely different game. I hope they make another similar to Chaos Theory. It was what Sam Fisher was all about.
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I don't miss the old SC. I just finished playing it for the two-hundred-and-more-st time. I do miss the point my local gamestore was trying to make. I saw they were selling it for €2,90 (about $4)
Now that's a shame, if not disgraceful to the (in my opinion) second best game of all time. Oh, and remember... I do make stuff up Windows Vista® Home Premium, Intel® Core™2 Quad processor Q6600, 3GB DDR II RAM (2x 1GB,2x 512MB), 1TB (2x 500GB), DVD-RW Multi Double Layer, NVIDIA® GeForce® 8600GT 256MB/1024MB DDR3 TGM DVI/VGA/HDTV + 128 MB AGEIA PhysX processor PCI, 18-in-1 card reader, FireWire, Lan 10/100/1000 |
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the origanal sc games are the **** you all know what it is
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I recently started CT again for the zillionth time after watching "The Message" play through the first Splinter Cell.
Very inspiring player I have to say, really makes you rethink about how you can get through a level. I'm used to grabbing every guard I can because A) Its cool B) He just might turn around!! If the grab is gone from Conviction it will be the final straw. There were so many things that were done right in CT that just needed a next gen platform to make the best game ever created (IMO). I'll be waiting to see what Conviction is like, but I doubt I'll be pleasantly surprised......though I hope I'm wrong If I could make a Splinter Cell game myself, I'd have started 2 years before CT was in production ---------------- Just when you thought it was safe to go back into the Shadows...... It is O_o |
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I don't think Montreal is going to let us down. They haven't before, I doubt they will now.
I'm just saying, the games have changed a lot over the course of five titles, but enemy grabbing has stuck through every title, although he kinda grabs them in a different way each new time. From the pistol to the head to the knife to the weird arm grapple thing. I personally liked the pistol to the head the best If they take it out, it might as well not be a Splinter Cell game. After all, how would you interrogate people, or move live bodies around before knocking them out? I have a strong hunch it'll be in there, you'll just have a different button to grab them with. If I recall correctly, there hasn't been a single game where the button scheme was the same as the last. Jump, crouch, reload, and holster have all been different buttons each time, and it'll be the same way in ConViction, we'll just have to get used to yet again a new button scheme. This message has been edited. Last edited by: LaurenIsSoMosh, |
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In terms of the Splinter Cell series but Rainbow Six Vegas 2 came out of Montreal and that game is a blight on their record; total rush hack job with bad design decisions tossed in. Some of the Chaos Theory team members are now working on Far Cry 2. How many of the Chaos Team remain to work on Conviction is unknown. |
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Vegas 2 was a hack job because it was basically Vegas 1 with 9 new weapons.
I think the original Vegas was a disappointment enough as it was so I didn't even bother wasting my money on number two, a total copy of the original. But ConViction obviously isn't going to be a copy of Chaos Theory. Not to mention that the team that let you down with Vegas is not the team working on ConViction. When I said Montreal, I meant the team working on Splinter Cell, not Montreal as a whole, because of course Montreal has put some mistakes on the shelf before. But the team working on Splinter Cell has a track record of quality. Their original was amazing, Chaos Theory is hailed as the greatest game on next-gen by some, and if you hate Zelda, flat-out the greatest game of all, and they know what's riding on their shoulders. Deliver a flat new title and it'll be tattooed on their heads for the rest of their lives. I don't think they're gonna let us down. |
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Just so you know the people who work on SC and the people who work on RSV are in totally different departments and they are not even in the same building so that means that another team which is Mathieu Ferlands team is the one who did the great SC games that we know today including DA for xbox not for 360 though id wish they could do all SC games instead of lousy Shanghai.
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Splinter Cell & EndWar Moderator |
My thoughts! BTW: I recently found out that Mathieu Ferland has also been the Senior Producer on Rainbow Six 3: Raven Shield, which is also considered by most of the "classic" fans as the best Rainbow Six game ever and is still very popular among the community. I guess Mathieu has a golden hand when it comes to games. Sig / Avatar Guide | Terms of Use | My Blog | Patches/Drivers/Maps | Vth_F | W[N]M - In loving memorial to my father Wilfried Geissler - † 6th of October 2007 - |
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At last year's Ubidays, Raphael Parent gave a presentation on the gameplay, and right off the start, he got under a table to hide from a guard, and when the guard came up in front of Sam, he came out and got him from behind. Now, it was really fast and I couldn't tell if he was actually grappling or doing a silent KO move, but I think Raphael just grabbed him and knocked him out really, really quick. Not to mention, it was an early build so if it was too fast, they've probably slowed it down. |
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See, a beacon of hope, there's still some of the old SC in ConViction
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I'll say it.
Splinter Cell was definately very good as a L&S game, but think, A real spy would probably not only go on that kind of mission all the time there would be times when s/he would have to be in the open trailing someone and blending into the crowds. Double Agent was ur typical undercover mission game and it was great too. Yes it might not be following the Splinter Cell Legacy but had ubi decided to make it a different series with different characters and names no doubt everyone would be loving and anticipating it like mad. It is going to be a good game. It just is part of the wrong series... |
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By the theme they picked for SC:C I can only hope it`s half as good as SCCT!
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Im buying it because i just have to know if Lambert is alive and how will it all end and if Sarah is really dead and also if L&S will be used plus I want to know how this story ends and if Sam goes back to the NSA either at the beggining or end.
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Please remember, when the original Splinter Cell was being developed, aside from games like Metal Gear Solid and Thief, the stealth action genre was still a largely untouched and unexplored frontier. The guys at Montreal had a hunch, and it was a success that put stealth action on the map. Now there's another largely unexplored frontier, social stealth. And now they have another hunch. This isn't some amateur team putting together a B-class title, this is one of Montreal's best. Mathieu Ferland is a pro, and he has a knack for success. I've got a feeling this game is going to be so much more than half as good as Chaos Theory. |
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I take it you're thinking two thirds, then? In all seriousness, though, a lot of very talented people, not to mention companies, make mistakes... |
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I'm pushing for twice as good, seriously, I'm sure it will be.
I doubt they're going to say they want a challenge, step out of light and shadow gameplay, and deliver something that they didn't even think about. If they're serious about wanting a challenge, I'm sure they understand the risk more than anyone here since it is their risk after all, and I completely trust that they're not going to settle for "almost as good as Chaos Theory," or "just as good." I have a feeling they're pushing way past that point. Talented people can make mistakes, yes, but so can fans. |
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