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Just so people see. ------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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And they're exactly the ones who will most likely destroy it. Yes, how very comforting, the bittersweetness of life. ·· · ··· · · ·· ·· · ···· ·· · · ·· ···· · · ·· ·· · ·· ···· ··· · · · ·· ·· ···· · ·· |
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Splinter Cell & EndWar Moderator |
Not really. Using a disguise you're doing what? Staying out of the line of sight. Using social stealth you do what? Blend in with your surroundings in order to stay out of the line of sight. Yes, I've seen it and? Of course you'll need to create distractions. Of course (if they don't master the active stealth) the player will be noticed by a cop. Now let me use a quote: @scworld: I'll give you this link to a very interesting game reactor interview video on YouTube and I think that's the video you meant when you mentioned the "Frogger" example. BTW: Pay close attention to the lower right side. Although this video was shot using an early built (most likely at the Ubi Days event), that's probably the hero vision and as you see it behaves almost exactly like the stealth meter we got used to 'til SCDA but instead of light and shadow it seems to react to Sam's environment. It's basically telling you if you're causing suspicion or not (the larger the bar, the higher the suspicion level and if the bar is flashing your "cover" is blown). This message has been edited. Last edited by: Vth_F_Smith_, Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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Listen to him from 2:57 ... explosions, explosions, explosions. Great.
How do explosions = ATTRACTING attention, fit in with the Legacy games? The only explosion there was the truck in the chinese embassy level. ------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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No matter what it's called, light&shadow-action is what it has been (it is the name of the game.) __________________________________________________________________________________________ DGG's Splinter Cell:Organised Chaos (part III, MissionTrippleAgent) trailer at YouTube __________________________________________________________________________________________ ‘’Conviction is so different, you wonder what makes UbiSoft think this should even be called a sequel to the critically acclaimed and groundbreaking series.’’ – IGN.com ‘’2008 could be a make or break year for the venerable Sam Fisher.’’ – Next-gen.biz ‘’The end of Splinter Cell?’’ and ‘’Only the name remembers us to the series of the olden times.’’ – Power Unlimited |
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Well, actually, we're all complaing about what we DO know: (You might not have noticed) the tiny list I posted on this... this this! (THIS!) post namely this very one based on reviews, previews, interviews and trailers by the foremost gamesites/magazines (Power Unlimited, IGN.com, Gametrailers.com, Wikipedia.org, YouTube, YouTube.com, and some more YouTube and even Ubisoft them selves! __________________________________________________________________________________________ DGG's Splinter Cell:Organised Chaos (part III, MissionTrippleAgent) trailer at YouTube __________________________________________________________________________________________ ‘’Conviction is so different, you wonder what makes UbiSoft think this should even be called a sequel to the critically acclaimed and groundbreaking series.’’ – IGN.com ‘’2008 could be a make or break year for the venerable Sam Fisher.’’ – Next-gen.biz ‘’The end of Splinter Cell?’’ and ‘’Only the name remembers us to the series of the olden times.’’ – Power Unlimited |
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Splinter Cell & EndWar Moderator |
That's only half of the truth and you know that since you have seen the video. Exclusively for you, I created a transcript of that section and highlighted the part you kept out of your explosive post and yes, I didn't highlight the part you've already mentioned. About your question... Well, as I said Splinter Cell has always been about stealth, as you know stealth also includes creating a diversion. Sam has been able to create a diversion in the past games as well, by throwing a bottle or a can etc. (Remember the NSA Training Program Backstab Video from Chaos Theory?) This time he might have to create an even larger diversion to attract the attention of a whole crowd (as well as the authorities among it) and since there's no giant bottle around, he's able to improvise and use something else - like something that creates an explosion for example or (just like Raphaël Parent in the video said) a car alarm etc. Besides that, using gadgets, alternate ways or simply stealth have also been part of the Legacy games, Conviction's gameplay is nothing else than the evolution of what we've seen in the previous games - it would have even been there right from the begining of the Legacy if they would have had the required technology by then which they didn't. Mathieu is even saying that himself in the first video (Game Reactor Interview). I did notice it. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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Good,then -if we both agree that these are facts of what ConViction will be*, and are completly objective* and that I left none out, even added facts from reliable sources that I intially did not knew of, that other people told me and I added - at least you know all these people are well informed and have strong, reliable arguments supporting them in thinking what they think. *= Unless noted otherwiss (For example the part called 'My personal opinion') __________________________________________________________________________________________ DGG's Splinter Cell:Organised Chaos (part III, MissionTrippleAgent) trailer at YouTube __________________________________________________________________________________________ ‘’Conviction is so different, you wonder what makes UbiSoft think this should even be called a sequel to the critically acclaimed and groundbreaking series.’’ – IGN.com ‘’2008 could be a make or break year for the venerable Sam Fisher.’’ – Next-gen.biz ‘’The end of Splinter Cell?’’ and ‘’Only the name remembers us to the series of the olden times.’’ – Power Unlimited |
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Let me just quickly quote how Splinter Cell was intentionally defined and designed by Ubisoft:
"Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible." "You must leave no trace on the physical or political map." Yeah .. that is what made Splinter Cell to us, Smith. Now in Conviction things are going to be like: "Like an old, still lit up christmas tree, Sam Fisher is worn-out, filthy and clearly visible." "You must attract attention in order to not attract attention" Sounds illogical? From what we've seen in the videos, it actually is. |
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to Vth_F_Smith_ about BasheD.'s post :
He does have a point, you know. ‘’Conviction is so different, you wonder what makes UbiSoft think this should even be called a sequel to the critically acclaimed and groundbreaking series.’’ – IGN.com ‘’2008 could be a make or break year for the venerable Sam Fisher.’’ – Next-gen.biz ‘’The end of Splinter Cell?’’ and ‘’Only the name remembers us to the series of the olden times.’’ – Power Unlimited |
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Splinter Cell & EndWar Moderator |
Only partially. In Conviction you still need to be small, sharp and nearly invisble (that's why you need to create distractions) because otherwise you'll get yourself arrested, maybe even killed. The tools are different because the setting is simply different now. So basically in SCC you'll have to use everything Sam has to offer as a former Navy Seal / Third Echelon operative because his ability to improvise will be his greatest strength (sharpness) without all the technology of 3E. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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As I said, I haven't seen the video for Conviction, but Smith is right about creating diversions in the original game(s). How many of you did not ever use a vodka bottle or a soda can to create a diversion. I used them all the time (nice that the residents and employees left them laying around). You would always here "What was that?" when you threw one.
I coudl see y'all complaining if they took that feature out, but it is still there, you are just using it differently and that is an example of the game evolving. "Do not build your community around a game.... Build your game around a community" Staff GhostRecon.net | Aggression WhiteKnight77 | Blackfoot Studios |
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While it is certainly true that both are diversions, blowing up propane tank doesn't seem quite as stealthy as throwing a soda can. ------- "Tonight's forecast...dark." |
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Splinter Cell & EndWar Moderator |
You're right about that, but the point is, that the propane tank is only one option. As Raphael Parent pointed out in the video, you could also decide to set off a car alarm in order to attract the crowd's (and the authoritiy's) attention in order to reach a certain goal. You only have to get the mission done - how you do it is totally up to you. So basically the propane tank, the police radio and the car alarm are options just like the ones we've seen in the previous games (for example the water pump on the oil rig in SC1, the fuel powered generators in SCCT, the OCP, the option to bash a door, open it a normal way or stealthy, the various attachments, the closer than ever system, the whistle, the ammo for the SC20K or even the knife from SCCT). The fact that you'll have options you can choose from, in order to accomplish the mission, is what makes it a sandbox game. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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Take a look at the situation. Would throwing a can in the middle of a crowd really cause a diversion for you to get guards attention off of you? Not really, and if they stuck to that and kept it that way Im sure a lot of people here will say that is the dumbest thing they ever saw(including me). So, we need something that is more believable. Never Ignorant, Getting Goals Accomplished |
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Splinter Cell & EndWar Moderator |
Like one of these extremly loud car alarms that'll definitely get your attention once your hear it (I hate these things since one of them went active while I was sitting inside the office - really hurts your ears), or (even if it's a bit extreme) an explosion that causes the people to turn around and watch what happened. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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Hey guys, I am getting a gun illegally and going to shoot a car, then walk away like nothing happened. I'll assure you: they'll find me within 8 hours. Of course, I can't look through walls
------------------------------ Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution. |
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And I'm gonna break a car open to set off the alarm, no no better yet, steal the radio-set of a police officer, throwing down some notebooks as I run away.
You misunderstood her point. What she wanted to say was: In Conviction, you are now blowing up propane tanks, ie. creating mayhem , which is against the nature of Splinter Cell (tm). |
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Splinter Cell & EndWar Moderator |
Diversion has always been a part of stealth and Splinter Cell is a stealth-action game so it's definitely not against it's nature. In fact it's part of it's nature and has always been - even if it's been more subtle before.
With all due respect, please be so kind and send me a PT as soon as you're interested in a really serious discussion instead of trolling or spamming. Thank you. Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG Xbox Live Gamer Tag: Vth F Smith |
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