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Splinter Cell & EndWar Moderator
Picture of Vth_F_Smith_
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quote:
Originally posted by scworld:
Ferland/Ubi based the decision to make Spy vs Spy on the false premise that "Spies would kill off the Mercs in order to play by themselves". Of course, if you kill off the Mercs, the game _ends_.

Not knowing an important rule like that, while still being Producer or something... *shakes head*
Just two questions: How many stealth movies and how many frag / necksnap / aggro in general movies have you seen in the forum?

As a Producer - who is pretty busy usually - he has to rely on the info forwarded to him and if he get's the info that there are lots of such movies out there and / or hears constantly that people are trying to snap a neck instead of completing their objectives stealthy - what do you think he's going to assume?

This message has been edited. Last edited by: Vth_F_Smith_,


Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG

- In loving memorial to my father Wilfried Geissler - † 6th of October 2007 -
 
Posts: 3627 | Registered: Wed August 14 2002Reply With QuoteEdit or Delete MessageReport This Post
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I dont see how your first question relates to what I said, nor do I understand what you want to prove with it.

He should at least know the basic gameplay rules for winning and losing the game. There are only 4 rules, 2 as Spy (all objs/all mercs dead) and 2 as Merc (all spies dead/timer at 0), so that isn't hard. Not knowing the tiny details like the 12-second shock-invulnerability after being shocked is understandable.


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Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution.
 
Posts: 8471 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
Splinter Cell & EndWar Moderator
Picture of Vth_F_Smith_
Posted Hide Post
quote:
Originally posted by scworld:
I dont see how your first question relates to what I said, nor do I understand what you want to prove with it.
Call it a Theory how he came to think like that.
quote:
He should at least know the basic gameplay rules for winning and losing the game. There are only 4 rules, 2 as Spy (all objs/all mercs dead) and 2 as Merc (all spies dead/timer at 0), so that isn't hard. Not knowing the tiny details like the 12-second shock-invulnerability after being shocked is understandable.
I don't see any relation between his statement and your posting regarding basic gameplay rules. He didn't claim it would be a gameplay rule, as far as I know - only that it seems that many players ignored the mission objectives and instead killed off the Mercs to play as a spy.

Now let's be honest, how many times have you seen players joing a server and the first action they perform is to ask you, if they can be a spy or how many times did they leave after they died as a Merc?

Combine these 2 things and you probably know how he came to this conclusion


Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG

- In loving memorial to my father Wilfried Geissler - † 6th of October 2007 -
 
Posts: 3627 | Registered: Wed August 14 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of soron
Posted Hide Post
quote:
Originally posted by Vth_F_Smith_:
quote:
Originally posted by scworld:
I dont see how your first question relates to what I said, nor do I understand what you want to prove with it.
Call it a Theory how he came to think like that.
quote:
He should at least know the basic gameplay rules for winning and losing the game. There are only 4 rules, 2 as Spy (all objs/all mercs dead) and 2 as Merc (all spies dead/timer at 0), so that isn't hard. Not knowing the tiny details like the 12-second shock-invulnerability after being shocked is understandable.
I don't see any relation between his statement and your posting regarding basic gameplay rules. He didn't claim it would be a gameplay rule, as far as I know - only that it seems that many players ignored the mission objectives and instead killed off the Mercs to play as a spy.

Now let's be honest, how many times have you seen players joing a server and the first action they perform is to ask you, if they can be a spy or how many times did they leave after they died as a Merc?

Combine these 2 things and you probably know how he came to this conclusion

so purple monkey dishwaher why don't they make it spy vs. spy?
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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Alright, it's catching!


It's a joke! When you look at me like that, it's a joke.
 
Posts: 667 | Registered: Sun October 15 2006Reply With QuoteEdit or Delete MessageReport This Post
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Uh Soron, that was the reason they made Spy vs Spy... it's on the Xbox and PS2 version of SCDA and Essentials for the PSP.


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Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution.
 
Posts: 8471 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
Picture of soron
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I was referring to a next SC game not the previous ones...
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Vth_F_Smith_:
quote:
Originally posted by EskimoBob32:
Well, it seems people place more importance on story in games than I realised. Fair enough. But to place it above gameplay in terms of priority? Imagine a game with abysmal story, but still great gameplay. Well, what about most multiplayer games out there? They are still enjoyable, and while some may not get the level immersion they get with a good story, you still can have fun. But what about a game with great story and shocking gameplay? Wouldn't you rather just watch a good movie or read a good book?

Don't get me wrong, I enjoy a good story in a game, but I can't see the sense in placing it higher than gameplay in importance levels.
I don't think anyone is placing the story higher than the gameplay, but the story is not just to entertain you and give the game a certain depth but also to explain why the gameplay is the way it is, why you meet other characters and what kind of influence they might have on you progression. Smile

Try to imagine what SC1 would have been without a story. You would have listen to people you're not knowing anything about, you wouldn't have known who you're working for or even against whom you're fighting etc. Smile

Or let's use another example: Rainbow Six Vegas

Without a story you wouldn't know why you've been sent to Vegas, what happened there, to whom you belong and all that nice little stuff that makes a character believable.


Right. Sam is spy of government working with Lambert and Grimsdottir stopping some terrorists. Getting the weapons, reading all e-mails and learning things by observing environment.
What would you guys think Splinter Cell 4,5,6,7,8... should have been? Graphical update with few more moves and gadgets (and few taken off) and Sam running around the (small and tunnelic) world chasing some random terrorist? No.
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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I say yes. With better stories. And better L&S stealth. Silhouette detection. Stuff like that.


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Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution.
 
Posts: 8471 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by scworld:
I say yes. With better stories. And better L&S stealth. Silhouette detection. Stuff like that.


Now we have better story.

I still haven't got my answer i asked in other thread, Is it confirmed that there will be no L/S gameplay at all. Its unbelievable PS quality if people instantly see me in dark corner behind dumpster and call the police. Surely there must be some Light features.

Checking the other thread i replied to would be quicker and clearer. I rather not repeate that all again. "January..." thread
 
Posts: 314 | Registered: Sat December 22 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by scworld:
I say yes. With better stories. And better L&S stealth. Silhouette detection. Stuff like that.

If they made a real Splinter Cell game now, they could have covered every aspect that Light&Shadow-Stealth has to offer, plus make the levels so that you can actually decide make up your own path to complete your tasks.


My dream level would be:

A house like the one you see in the intro of PT, a nice wall around which Sam slides over via a zip-line. Now that hes in the small park of the building, he needs to get closer to the house to plan his following moves (think of chinese embassy or georgian presidental palace in SC1 - hedges, a pond, cameras, guards with dogs).

Now that he is near enough to get a clear view, he can choose from various options to get in. It would be possible to fight the guards down and take the main door, not the best solution. He could also sneak up to a guardhouse, steal the key to a back door or hack into a computer to disable cameras, get key codes, or useful informations. He may also find a carelessly opened window while creeping around the house, or a guard that that could open the back door for him. Climbing up a gutter to a balcony or the roof would also be possible, just like trying to break a window open when no one is guarding the room inside.

Once he entered the building, he has to make his way to the cellar. Now the whole building is accessible, there are several ways to the cellar, stairs, the vent system, an elevator, the hole in the floor they're trying to fix,... . In the cellar, Sam has to access the main server to make sure it doesn't contain secret data. He finds that the boss of the building leaked some information and gets ordered to kill him. Plans of the head-office and a photo of his target are handed to him. He now has to get to the top floor. It's up to him, he can go out again and climb up a gutter, fireladder or similiar, or decide to continue his way inside.

I'm too lazy to write on now - you get the idea. The single path's on their own would feel somewhat like the old SC's, but you have a vast amount of them to choose from. Awesome if you ask me.
 
Posts: 55 | Registered: Sun September 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by scworld:
I say yes. With better stories. And better L&S stealth. Silhouette detection. Stuff like that.



One of the things that has always bugged me about the series is the fact that no matter what foreign country you visit there always talking english with an accent. I wouldn't mind having an option to hear them in there natural tongue. It's not like I can understand Chinese or Russian. At least have an option UBISOFT.

I'd probably play with subtitles the first couple times through to get the storyline but after I'd leave it without.
 
Posts: 1191 | Registered: Sun January 09 2005Reply With QuoteEdit or Delete MessageReport This Post
Splinter Cell Moderator
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Uh, you can in SCCT it's in the options...



 
Posts: 1746 | Registered: Thu February 19 2004Reply With QuoteEdit or Delete MessageReport This Post
Splinter Cell & EndWar Moderator
Picture of Vth_F_Smith_
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quote:
Originally posted by Woosy:
Uh, you can in SCCT it's in the options...
Yep! Smile


Sigs & Avatars | Terms of Use | My Blog | Patches & more | Vth_F | W[N]M | NORG

- In loving memorial to my father Wilfried Geissler - † 6th of October 2007 -
 
Posts: 3627 | Registered: Wed August 14 2002Reply With QuoteEdit or Delete MessageReport This Post
Picture of Brownsnakeeyes
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quote:
Originally posted by Woosy:
Uh, you can in SCCT it's in the options...


So you're saying that I can hear them in the native tongue and not some fake english accents?
 
Posts: 1191 | Registered: Sun January 09 2005Reply With QuoteEdit or Delete MessageReport This Post
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Yes. They speak real Japanese and stuff then. It's cool.
Native Language option in the Sound menu I believe.


------------------------------
Intel C2Q Q9450, OCZ Reaper 8GB DDR2-1066 (4x2GB), Club3D 4870 512MB OC'd @ 760/1060, Asus P5E, Xonar DX, Logitech G5. Pure pwnage @ 2048x1536 resolution.
 
Posts: 8471 | Registered: Sat January 17 2004Reply With QuoteEdit or Delete MessageReport This Post
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Oh, wow.... I'm gonna have to go through CT again Big Grin


It's a joke! When you look at me like that, it's a joke.
 
Posts: 667 | Registered: Sun October 15 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of soron
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what SC needs is to go back to L/S and make that a sandbox game.
 
Posts: 476 | Registered: Fri November 09 2007Reply With QuoteEdit or Delete MessageReport This Post
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I think that the game should give the players a number of stealth options (like social stealth, Light and Shadow approach, etc) to choose from.And it should be upto the players to decide which is the best option to complete the mission.
 
Posts: 136 | Registered: Tue September 12 2006Reply With QuoteEdit or Delete MessageReport This Post
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