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i dont know why you guys are do worried about SCC. ubi keeps saying that this game is about "Sam proving his inocence". Ok so if that is true i think that this game is just about getting some new splinter cell players. and i think for the sequel to conviction they will probally go back to light and shadow gameplay.
just think about it...if he's proving his innocence then wouldn't he be back to normal after this game...i mean he wont be a convict anymore right? Post you opinions... Here we go for the Hundrenth time. Hand Grenade pins in every line. Throw 'em up and let something Shine. Goin' Out of my ****ing Mind! |
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I hope in the sequel to SCC, they have different kinds of stealth aspects along with L&S and not L&S alone. Maybe crowd stealth wont be necessary in the sequel if he is back to doing his original missions. But please put in a bit of camo stealth. IMO camo rocks!
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The conclusion of SCC will determine what will happen next in the series. I hope so.
Never Ignorant, Getting Goals Accomplished |
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That's a good point, but as I have said before, Ubisoft isn't going to let storyline get in the way of gameplay. They didn't decide to make Sam a convict, then choose a gameplay style that suited that better. I like the theory of Ubi trying to get new SC players and then returning to L&S, but I can't help but be a little sceptical and pessimistic. I just can't see Ubi making a drastic change for only one game, especially when it's Montreal developing the game. It's a joke! When you look at me like that, it's a joke. |
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ya i understand but how would they make another game like this if sam fisher isn't a convict anymore?
Here we go for the Hundrenth time. Hand Grenade pins in every line. Throw 'em up and let something Shine. Goin' Out of my ****ing Mind! |
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A simple plot twist could easily change everything, look at the whole "Sarah dies" thing. Maybe 3E gets taken over by someone who decides that what Sam did in Conviction was more effective than classic catsuit style, and so everything is made to be done that way. It wouldn't take much effort to turn the series in that sort of direction.
It's a joke! When you look at me like that, it's a joke. |
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To me... the series is beyond repair now. For it, to revert to what i like, SC C would have to make a huge storyline twist again i guess.
For videogame military sneaking gameplay i will goto MGS4. "You're MINE !" |
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If the game flops, I believe there is a good chance of returning to L&S. It wouldn't be a particularly ground-breaking plot twist, simply that Sam returns to 3E. Here's hoping. It's a joke! When you look at me like that, it's a joke. |
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...What are some other opinions?
Here we go for the Hundrenth time. Hand Grenade pins in every line. Throw 'em up and let something Shine. Goin' Out of my ****ing Mind! |
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+++ Just playing through MGS2, once again .. |
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The original MGS was what invented stealth. It was SUCH a fun game and it didn't even use lighting very much. MGS 1 Pwns anything ubi could ever make (I love the classics
I use to love all of the secret passages and just the way the game worked in general was +++ I've just found it again in my room, I totally forgot it was 2 discs long. |
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Lighting and shadowing has never been Hideo Kojima's strength. He tried to incorporate casted shadow detection into MGS2 but because of PS2 computational restrictions it got scrapped. Then SC1 came and filled in that 'gap'. The irony is.... that MGS4 will kind of resemble vintage Splinter Cell. Just check out the way Snake sneaks now and his new heat vision device : MGS4 gameplay video Still, Kojima manages to keep the game to feel like real MGS. This part of the demonstration feels like a mix of Chaos Theory's Seoul level and SC DA's Kinsasha level. The innovation is that Snake can 'side' with either faction to 'blend' in and get goodwill from the one he's siding with. Another type of social stealth, if you will...On top of that, the camouflage system since MGS3 seems like Kojima's refined expansion of stealth gameplay on the mechanics until MGS2. Also, he hinted that MGS4's story won't be as convoluted as MGS2's. Imo it's a more elegant way of evolving a game franchise. "You're MINE !" |
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...ok lets forget about MGS and focus on conviction because im pretty sure that for the next game after SCC they r gonna go back to chaos theory style gameplay because they wont have anyother direction to go in...because if he isnt a fugitive anymore than what is he?
Here we go for the Hundrenth time. Hand Grenade pins in every line. Throw 'em up and let something Shine. Goin' Out of my ****ing Mind! |
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It could very easily go in the direction that even though Sam proves his innocence (that is, if he maanges it in Conviction) that he doesn't want to go back to 3E or he's assigned to a different agency and hey presto, you've got a modern day Bourne style urban spy game rather than your espionage thriller.
Story is the last thing to be worked out. It's the gameplay that you build the story around ---------------- Just when you thought the Shadows were safe...... They are O_o |
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You see, now if you combined that kind of gameplay with the same realism of SPCT and add some proper light dark mechanics then you'd have the perfect stealth play! It's all about being behind enemy lines!! ---------------- Just when you thought the Shadows were safe...... They are O_o |
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Im sure they will follow and try to innovate more on the social stealth. They wouldnt just change the style of the game for 1 installment. Thats dumb and it might as well be a spin-off. But since they say its a stand alone game with little story tie-in with SCDA they are probably going to keep with this. Never Ignorant, Getting Goals Accomplished |
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Personally I think that if SC:C flops they will simply end the Splinter Cell franchise. Personally I think that if they follow the series more though there is a chance L&S will return at one point or another. But I am afraid they will never make the L&S harder or anymore involved and they will focus on developing more and more into different styles and move away from Splinter Cell's base. CHances are Splinter Cell will just follow the trend now.
When everyone has L&S they will have L&S, when everyone has social stealth then it will have social stealth. I doubt very much that they will ever focus again on improving on the L&S aspect. They will probably never deal with sihlouettes, refractive lighting and indirect lighting or improve the AI considerably at all. Many thanks to gui_brazil for the sig/ avatar! http://www.spyring.net/sc4/?friend=Mj3KlH Xfire: psyichic |
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I sure hope you meant reflective lighting. Refractive lighting would be too damn heavy on any machine. Try using refractive raytracing on 3dsmax. You will know how heavy it is on the CPU. It will be impossible to get anywhere close to playable framerates.
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Check out a technology by a group called Geomerics. They have been able to produce a real-time geometry based lighting system that realistically and pretty accuractely allows for fully indirect lighting(Which is what I was aiming to say, I consider it refractive from a physics point of view but call it what you will.)
Many thanks to gui_brazil for the sig/ avatar! http://www.spyring.net/sc4/?friend=Mj3KlH Xfire: psyichic |
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I dunno if it would be accurate (following snells law), cause accuracy would require the image to be raytraced and as the objects gets more and more complex, the framerates would drop heavily. But I guess that tech from Geomerics should be good enough for a game
This message has been edited. Last edited by: aniket_nayak, |
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