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Will the AC 2 have memory blocks because i hated how in the first game when you play a previous mission you didnt have all the unlocked weopens you just worked your butt off for.
 
Posts: 20 | Registered: Tue November 03 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Azugo
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Well there is still an Animus so there would still be memory blocks I think.
But now we might get a memory block at the end where we still have all of our equipment and stuff. Sorta like a Free roam/Free to play memory block. Just a theory I came up with.



AC2: 5/5 - Official PlayStation Magazine.
93/100 - PSM3 Australia.
 
Posts: 426 | Registered: Wed August 12 2009Reply With QuoteEdit or Delete MessageReport This Post
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i want the game to be like the grand theft auto ending where you can just run around killing people, going on rampages
 
Posts: 20 | Registered: Tue November 03 2009Reply With QuoteEdit or Delete MessageReport This Post
Picture of Azugo
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Oh, you can...



AC2: 5/5 - Official PlayStation Magazine.
93/100 - PSM3 Australia.
 
Posts: 426 | Registered: Wed August 12 2009Reply With QuoteEdit or Delete MessageReport This Post
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This post by Cornik22 pretty much confirms that the memory walls will be also on ACII, in case somebody hadn't yet noticed that...


 
Posts: 11 | Registered: Tue September 08 2009Reply With QuoteEdit or Delete MessageReport This Post
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the memory wall's are only a problem at the start of the game. if there was a free roam at the end the walls would be removed.

also the dev's have said the memory walls in this game work differently you can go through them but if you stay on the other side too long you loose sync.



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Posts: 12630 | Registered: Wed October 10 2007Reply With QuoteEdit or Delete MessageReport This Post
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There better be a free roam type thing at the end so that you can go out with all your stuff so u dont have to chose a specific memory block
 
Posts: 103 | Registered: Sat October 17 2009Reply With QuoteEdit or Delete MessageReport This Post
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