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Hey all
Just figured out that I don't know how to make AI TB3 drop their carried I16's?!? Have first and second TB3 waypoints with I16's attached.. Next TB3 waypoint is ground attack Next I16 waypoint is set to attacking enemy aircraft. The I16's don't detach. Any help would be most helpfull ThankS~ EZ |
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JG26_EZ
Thread at M4T: http://mission4today.com/index...ile=viewtopic&t=5044 Here is a simple Mission you can copy and paste into a .mis file. I am having the I-16's bomb a tanker. You will notice that the I-16's only have one waypoint. That is fine they should bomb the tanker and still fly home and land. The Gattack point is set by the bombers. [MAIN] MAP Okinawa/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [Wing] r0100 r0110 r0101 r0111 [r0100] Planes 2 Skill 1 Class air.TB_3_4M_34R_SPB Fuel 100 weapons default [r0100_Way] TAKEOFF 102750.42 23021.30 0 0 &0 NORMFLY 95605.68 13669.80 500.00 197.00 &0 GATTACK 87321.94 16452.62 500.00 197.00 0_Chief 1 &0 NORMFLY 94376.06 24445.13 500.00 197.00 &0 NORMFLY 100880.09 28166.34 500.00 197.00 &0 LANDING 100974.07 25330.67 0 0 &0 [r0110] Planes 4 Skill 1 Class air.I_16TYPE24DRONE Fuel 100 weapons 2fab250 [r0110_Way] NORMFLY 107937.53 24036.57 500.00 300.00 r0100 0 &0 [r0101] Planes 2 Skill 1 Class air.TB_3_4M_34R_SPB Fuel 100 weapons default [r0101_Way] TAKEOFF 102750.42 23021.30 0 0 &0 NORMFLY 95819.79 12953.98 500.00 197.00 &0 GATTACK 86429.82 16038.61 500.00 197.00 0_Chief 0 &0 NORMFLY 93007.33 24566.70 500.00 197.00 &0 NORMFLY 100582.81 28966.83 500.00 197.00 &0 LANDING 100974.07 25330.67 0 0 &0 [r0111] Planes 4 Skill 1 Class air.I_16TYPE24DRONE Fuel 100 weapons 2fab250 [r0111_Way] NORMFLY 106661.34 25519.31 500.00 300.00 r0101 0 &0 [Chiefs] 0_Chief Ships.Tanker 2 0 2 1.0 [0_Chief_Road] 84802.48 19496.38 120.00 0 2 3.729722261428833 85044.48 11328.61 120.00 [NStationary] [Buildings] [Bridge] [House] Wheels |
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(Edit- I posted this as the last response must have been posted. still looking for an answer)
Okay... Too add, I have given the i16's a ground attack waypoint and it's worked but I really didn't want them to spend time attacking ground.. Still looking for how to do it without having them bomb or straffe first |
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I think you are trying to use the fighters like escorts which is a problem.
The game treats the I-16's as ordnance. If you don't put bombs on the I-16's or attach the Gattack point to a target the TB-3's will not drop them at a Gattack point. The I-16's only get one waypoint which you attach to the TB-3. (See my .mis file example in my prior post.) All of the other waypoints are set by the bomber. After the I-16's attack the target then they will fly home following the bombers waypoint path. They will attack any fighters they encounter after they have attacked the target you set with the Gattack point. You can also set the target on the bomber to attack the incoming fighters. Just like you would with a fighter squadron. Use the "Set" target feature and the green line will extend from the bombers to the fighters. The bombers will continue on their way home following their waypoints without engaging the enemy fighters like fighters but it helps to ensure that the fighters in the TB-3 flight will attack the bandits. Wheels |
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I guess I wanted to do something that I simply cannot in the FMB.
Thanks for your time Wheels EZ Here's the mission anyways for anyone that can reach into the magic black hat and make what I meant to happen, happen. It's a coop with all the eye candy included. [MAIN] MAP Balaton/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [Wing] g0100 g0101 g0110 g0111 g0112 g0113 g0120 r0121 r0122 r0123 r0130 r0120 r0100 r0101 r0102 r0103 r0110 [g0100] Planes 1 Skill 1 Class air.JU_52_3MG5E Fuel 100 weapons default [g0100_Way] TAKEOFF 123762.52 70941.31 0 0 &0 NORMFLY 123027.27 71422.52 500.00 295.00 &0 NORMFLY 146319.09 89584.21 500.00 295.00 &0 LANDING 154847.85 96851.46 0 0 &0 [g0101] Planes 1 Skill 1 Class air.JU_52_3MG5E Fuel 100 weapons default [g0101_Way] TAKEOFF 123734.64 70917.47 0 0 &0 NORMFLY 122959.35 70721.43 500.00 295.00 &0 NORMFLY 146470.04 89438.31 500.00 295.00 &0 LANDING 155692.99 97088.27 0 0 &0 [g0110] Planes 2 Skill 1 Class air.BF_109G2 Fuel 100 weapons R6-MG151-20 [g0110_Way] TAKEOFF 123191.77 70184.09 0 0 0_Static 0 &0 NORMFLY 121388.90 71795.56 500.00 300.00 &0 NORMFLY 131141.07 74697.28 500.00 300.00 &0 NORMFLY 155086.49 86581.08 500.00 300.00 &0 NORMFLY 162791.70 90878.21 500.00 300.00 &0 NORMFLY 163828.94 96805.30 500.00 300.00 &0 NORMFLY 156597.89 101072.80 500.00 300.00 &0 NORMFLY 149811.38 93308.32 500.00 300.00 &0 NORMFLY 138194.30 84565.87 500.00 300.00 &0 NORMFLY 121005.76 75527.07 500.00 300.00 &0 NORMFLY 105195.18 73713.55 500.00 300.00 &0 NORMFLY 104869.49 66982.66 500.00 300.00 &0 NORMFLY 121029.07 68018.09 500.00 300.00 &0 LANDING 124294.85 71287.17 0 0 0_Static 0 &0 [g0111] Planes 2 Skill 1 Class air.BF_109G2 Fuel 100 weapons R6-MG151-20 [g0111_Way] TAKEOFF 123214.47 70161.59 0 0 1_Static 0 &0 NORMFLY 121188.50 71846.58 500.00 300.00 &0 NORMFLY 121308.78 76124.48 500.00 300.00 &0 NORMFLY 138195.97 85366.46 500.00 300.00 &0 NORMFLY 149325.07 93979.42 500.00 300.00 &0 NORMFLY 156534.79 101914.95 500.00 300.00 &0 NORMFLY 164712.26 97124.60 500.00 300.00 &0 NORMFLY 163405.80 90689.08 500.00 300.00 &0 NORMFLY 155518.66 85850.34 500.00 300.00 &0 NORMFLY 131470.13 73947.04 500.00 300.00 &0 NORMFLY 121018.46 67317.97 500.00 300.00 &0 NORMFLY 104131.26 66446.10 500.00 300.00 &0 NORMFLY 104373.20 74043.82 500.00 300.00 &0 NORMFLY 120437.81 75834.15 500.00 300.00 &0 NORMFLY 120437.81 68382.50 500.00 300.00 &0 LANDING 124317.55 71264.67 0 0 1_Static 0 &0 [g0112] Planes 2 Skill 1 Class air.BF_109G2 Fuel 100 weapons R6-MG151-20 [g0112_Way] TAKEOFF 123237.02 70139.02 0 0 2_Static 0 &0 NORMFLY 120961.48 71865.13 500.00 300.00 &0 NORMFLY 120771.90 76242.95 500.00 300.00 &0 NORMFLY 103852.06 74340.11 500.00 300.00 &0 NORMFLY 103749.20 66111.62 500.00 300.00 &0 NORMFLY 121234.75 66934.47 500.00 300.00 &0 NORMFLY 131777.50 73568.69 500.00 300.00 &0 NORMFLY 155845.85 85551.44 500.00 300.00 &0 NORMFLY 164022.91 90488.53 500.00 300.00 &0 NORMFLY 165308.61 97328.47 500.00 300.00 &0 NORMFLY 156462.98 102419.85 500.00 300.00 &0 NORMFLY 148954.48 94242.78 500.00 300.00 &0 NORMFLY 137794.59 85808.58 500.00 300.00 &0 NORMFLY 121286.18 76602.95 500.00 300.00 &0 NORMFLY 121589.44 69541.57 500.00 300.00 &0 LANDING 124340.10 71242.10 0 0 2_Static 0 &0 [g0113] Planes 2 Skill 1 Class air.BF_109G2 Fuel 100 weapons R6-MG151-20 [g0113_Way] TAKEOFF 123261.33 70114.70 0 0 3_Static 0 &0 NORMFLY 120519.81 71635.08 500.00 300.00 &0 NORMFLY 120603.97 67549.10 500.00 300.00 &0 NORMFLY 104441.94 66699.67 500.00 300.00 &0 NORMFLY 104832.22 73908.30 500.00 300.00 &0 NORMFLY 120925.37 75905.60 500.00 300.00 &0 NORMFLY 138327.10 85042.66 500.00 300.00 &0 NORMFLY 149553.29 93674.65 500.00 300.00 &0 NORMFLY 156578.26 101434.26 500.00 300.00 &0 NORMFLY 164246.04 96934.60 500.00 300.00 &0 NORMFLY 163121.12 90827.93 500.00 300.00 &0 NORMFLY 155384.47 86190.53 500.00 300.00 &0 NORMFLY 131279.17 74321.54 500.00 300.00 &0 NORMFLY 121453.39 67847.54 500.00 300.00 &0 LANDING 124362.64 71219.56 0 0 3_Static 0 &0 [g0120] Planes 2 Skill 1 Class air.BF_109G2 Fuel 100 weapons R6-MG151-20 [g0120_Way] TAKEOFF 123282.04 70093.93 0 0 4_Static 0 &0 NORMFLY 120686.98 71880.57 500.00 300.00 &0 NORMFLY 126664.73 74367.45 500.00 300.00 &0 NORMFLY 131646.49 71865.09 500.00 300.00 &0 NORMFLY 118468.93 65069.70 500.00 300.00 &0 NORMFLY 114772.78 69913.71 500.00 300.00 &0 NORMFLY 126963.18 75033.22 500.00 300.00 &0 NORMFLY 132955.07 71796.22 500.00 300.00 &0 NORMFLY 118491.89 64380.97 500.00 300.00 &0 NORMFLY 114084.06 70074.41 500.00 300.00 &0 NORMFLY 127192.75 75561.24 500.00 300.00 &0 NORMFLY 133965.19 71704.39 500.00 300.00 &0 NORMFLY 126044.88 67572.05 500.00 300.00 &0 NORMFLY 121751.84 67526.14 500.00 300.00 &0 LANDING 124385.12 71197.01 0 0 4_Static 0 &0 [r0121] Planes 1 OnlyAI 1 Skill 1 Class air.TB_3_4M_34R_SPB Fuel 100 weapons 14fab100 [r0121_Way] NORMFLY 121452.66 68869.23 500.00 197.00 &0 NORMFLY 122413.11 69571.27 700.00 197.00 &0 GATTACK 123866.13 70943.38 500.00 197.00 &0 NORMFLY 176900.79 113982.85 500.00 197.00 &0 LANDING 181919.52 117503.83 0 0 &0 [r0122] Planes 1 OnlyAI 1 Skill 1 Class air.TB_3_4M_34R_SPB Fuel 100 weapons 14fab100 [r0122_Way] NORMFLY 121356.05 68610.64 500.00 197.00 &0 NORMFLY 122501.03 69476.19 700.00 197.00 &0 GATTACK 124197.86 70959.46 500.00 197.00 &0 NORMFLY 177998.55 114035.28 500.00 197.00 &0 LANDING 181919.52 117503.83 0 0 &0 [r0123] Planes 1 OnlyAI 1 Skill 1 Class air.TB_3_4M_34R_SPB Fuel 100 weapons 14fab100 [r0123_Way] NORMFLY 121651.63 68684.63 500.00 197.00 &0 NORMFLY 122555.47 69373.46 700.00 197.00 &0 GATTACK 124324.50 70580.89 500.00 197.00 &0 NORMFLY 179033.28 114024.50 500.00 197.00 &0 LANDING 181919.52 117503.83 0 0 &0 [r0130] Planes 1 OnlyAI 1 Skill 1 Class air.TB_3_4M_34R_SPB Fuel 100 weapons 14fab100 [r0130_Way] NORMFLY 121558.68 68441.77 500.00 197.00 &0 NORMFLY 122624.91 69260.52 700.00 197.00 &0 GATTACK 124428.11 70486.74 500.00 197.00 &0 NORMFLY 179976.82 114023.55 500.00 197.00 &0 LANDING 181919.52 117503.83 0 0 &0 [r0120] Planes 1 OnlyAI 1 Skill 1 Class air.TB_3_4M_34R_SPB Fuel 100 weapons 14fab100 [r0120_Way] NORMFLY 121162.47 68831.91 500.00 197.00 &0 NORMFLY 122309.93 69696.55 700.00 197.00 &0 GATTACK 123780.62 70997.54 500.00 197.00 &0 NORMFLY 176390.74 113976.03 500.00 197.00 &0 LANDING 181919.52 117503.83 0 0 &0 [r0100] Planes 2 OnlyAI 1 Skill 1 Class air.I_16TYPE24DRONE Fuel 100 weapons 2fab250 [r0100_Way] NORMFLY 121119.06 68800.91 500.00 350.00 r0120 0 &0 NORMFLY 122259.47 69744.02 500.00 350.00 r0120 1 &0 NORMFLY 122251.79 69698.09 1000.00 323.00 g0113 1 &0 GATTACK 122349.59 69763.62 500.00 350.00 46_Static 0 &0 NORMFLY 123693.39 71052.84 500.00 350.00 r0120 2 &0 NORMFLY 175552.96 113252.04 500.00 350.00 r0120 3 &0 LANDING 181919.52 117503.83 0 0 &0 [r0101] Planes 2 OnlyAI 1 Skill 1 Class air.I_16TYPE24DRONE Fuel 100 weapons 2fab250 [r0101_Way] NORMFLY 121408.25 68838.59 500.00 350.00 r0121 0 &0 NORMFLY 122381.72 69597.98 500.00 350.00 r0121 1 &0 NORMFLY 122380.46 69544.31 1000.00 326.00 g0112 1 &0 GATTACK 122457.36 69627.77 500.00 350.00 46_Static 0 &0 NORMFLY 123837.01 70985.59 500.00 350.00 r0121 2 &0 NORMFLY 176000.65 113226.35 500.00 350.00 r0121 3 &0 [r0102] Planes 2 OnlyAI 1 Skill 1 Class air.I_16TYPE24DRONE Fuel 100 weapons 2fab250 [r0102_Way] NORMFLY 121321.11 68576.53 500.00 350.00 r0122 0 &0 NORMFLY 122446.70 69491.58 500.00 325.00 r0122 1 &0 NORMFLY 122430.84 69438.10 1000.00 350.00 g0110 1 &0 GATTACK 122547.89 69531.76 500.00 350.00 43_Static 0 &0 NORMFLY 124098.65 70997.77 500.00 350.00 r0122 2 &0 NORMFLY 176976.12 113232.02 500.00 350.00 r0122 3 &0 LANDING 181919.52 117503.83 0 0 &0 [r0103] Planes 2 OnlyAI 1 Skill 1 Class air.I_16TYPE24DRONE Fuel 100 weapons 2fab250 [r0103_Way] NORMFLY 121593.46 68640.33 500.00 350.00 r0123 0 &0 NORMFLY 122528.94 69401.24 500.00 350.00 r0123 1 &0 NORMFLY 122532.92 69337.12 1000.00 325.00 g0120 1 &0 GATTACK 122620.83 69415.83 500.00 350.00 7_Static 0 &0 NORMFLY 124210.34 70696.61 500.00 350.00 r0123 2 &0 NORMFLY 177783.38 113176.84 500.00 350.00 r0123 3 &0 LANDING 181919.52 117503.83 0 0 &0 [r0110] Planes 2 OnlyAI 1 Skill 1 Class air.I_16TYPE24DRONE Fuel 100 weapons 2fab250 [r0110_Way] NORMFLY 121481.81 68389.32 500.00 350.00 r0130 0 &0 NORMFLY 122594.12 69286.62 500.00 350.00 r0130 1 &0 NORMFLY 122586.83 69217.78 1000.00 325.00 g0111 1 &0 GATTACK 122701.18 69299.86 500.00 350.00 12_Static 0 &0 NORMFLY 124312.43 70505.91 500.00 350.00 r0130 2 &0 NORMFLY 178879.87 113194.60 500.00 350.00 r0130 3 &0 LANDING 181919.52 117503.83 0 0 &0 [Chiefs] 0_Chief Trains.Germany_CargoTrainA/AA 2 [0_Chief_Road] 123100.00 69900.00 20.00 0 7 5.555555820465088 123700.00 70500.00 20.00 123900.00 70500.00 20.00 124100.00 70700.00 20.00 124300.00 70700.00 20.00 124500.00 70500.00 20.00 124900.00 70500.00 20.00 [NStationary] 7_Static vehicles.planes.Plane$BF_109E4 2 123734.16 70802.15 405.00 0.0 null 8_Static vehicles.planes.Plane$BF_109E4 2 123708.78 70778.07 405.00 0.0 null 9_Static vehicles.planes.Plane$BF_109E4 2 123659.54 70730.84 405.00 0.0 null 10_Static vehicles.planes.Plane$BF_109E4 2 123684.09 70740.35 405.00 0.0 null 11_Static vehicles.planes.Plane$BF_109E4 2 123700.40 70755.87 405.00 0.0 null 6_Static vehicles.planes.Plane$BF_110G2 2 123722.10 70790.25 405.00 0.0 null 13_Static vehicles.planes.Plane$BF_110G2 2 123930.05 70705.31 225.00 0.0 null 12_Static vehicles.planes.Plane$BF_110G2 2 123951.05 70726.88 225.00 0.0 null 17_Static vehicles.planes.Plane$BF_110G2 2 123972.06 70745.61 225.00 0.0 null 5_Static ships.Ship$RwyTransp 2 123800.26 70837.07 675.00 0.0 0 2 1.0 0_Static ships.Ship$RwyTransp 2 123743.31 70735.63 495.00 0.0 0 2 1.0 1_Static ships.Ship$RwyTransp 2 123766.01 70713.13 495.00 0.0 0 2 1.0 2_Static ships.Ship$RwyTransp 2 123788.56 70690.56 495.00 0.0 0 2 1.0 3_Static ships.Ship$RwyTransp 2 123811.10 70668.02 495.00 0.0 0 2 1.0 4_Static ships.Ship$RwyTransp 2 123833.58 70645.47 495.00 0.0 0 2 1.0 20_Static vehicles.planes.Plane$BLENHEIM1 2 124107.80 71148.18 405.00 0.0 null 21_Static vehicles.planes.Plane$BLENHEIM1 2 124138.63 71164.41 434.10 0.0 null 22_Static vehicles.planes.Plane$BLENHEIM1 2 123892.82 70962.41 405.00 0.0 null 23_Static vehicles.planes.Plane$BLENHEIM1 2 123871.73 70944.56 404.10 0.0 null 24_Static vehicles.stationary.Stationary$OpelBlitz6700A_medic 2 123257.11 70091.23 650.00 0.0 25_Static vehicles.stationary.Stationary$OpelBlitz6700A_radio 2 123756.42 70824.44 590.00 0.0 26_Static vehicles.stationary.Stationary$OpelBlitzMaultier 2 123759.21 70829.30 590.00 0.0 27_Static vehicles.stationary.Stationary$OpelBlitzMaultier 2 123764.77 70832.09 590.00 0.0 28_Static vehicles.stationary.Stationary$OpelBlitzMaultier 2 123743.68 70815.16 590.00 0.0 29_Static vehicles.stationary.Stationary$OpelBlitz6700A 2 123740.66 70811.69 590.00 0.0 30_Static vehicles.stationary.Stationary$OpelBlitz36S 2 123806.02 70939.99 405.00 0.0 31_Static vehicles.stationary.Stationary$OpelBlitz36S 2 123815.99 70950.19 405.00 0.0 32_Static vehicles.stationary.Stationary$SdKfz6Flak37 2 123827.58 70959.46 405.00 0.0 35_Static vehicles.planes.Plane$BF_109E4 2 124256.96 71038.89 194.10 0.0 null 36_Static vehicles.planes.Plane$BF_109E4 2 124221.35 71000.78 225.00 0.0 null 37_Static vehicles.planes.Plane$BF_109E4 2 124207.29 70985.76 225.00 0.0 null 38_Static vehicles.planes.Plane$BF_109E4 2 124192.93 70971.58 225.00 0.0 null 39_Static vehicles.planes.Plane$BF_109E4 2 124178.34 70957.26 225.00 0.0 null 40_Static vehicles.planes.Plane$BF_109E4 2 124163.84 70943.52 225.00 0.0 null 41_Static vehicles.planes.Plane$BF_109E4 2 124148.79 70929.19 225.00 0.0 null 42_Static vehicles.planes.Plane$BF_109E4 2 124134.86 70915.91 225.00 0.0 null 43_Static vehicles.planes.Plane$BF_109E4 2 124059.68 71111.42 434.10 0.0 null 44_Static vehicles.planes.Plane$BF_109E4 2 124039.27 71093.41 405.00 0.0 null 45_Static vehicles.planes.Plane$BF_109E4 2 124014.28 71072.55 434.10 0.0 null 46_Static ships.Ship$MFP2 2 124362.77 71404.49 400.00 0.0 0 2 1.0 [Buildings] 0_bld House$Tent_Pyramid_US 1 123809.10 70839.54 675.00 1_bld House$Tent_Pyramid_US 1 123799.79 70849.87 675.00 2_bld House$Tent_Pyramid_US 1 123789.94 70859.94 675.00 3_bld House$Tent_Pyramid_US 1 123779.86 70870.01 675.00 4_bld House$Tent_Pyramid_US 1 123789.94 70879.87 675.00 5_bld House$Tent_Pyramid_US 1 123799.79 70869.80 675.00 6_bld House$Tent_Pyramid_US 1 123809.87 70859.72 675.00 7_bld House$Tent_Pyramid_US 1 123819.94 70849.87 675.00 8_bld House$Tent_Pyramid_US 1 123829.58 70859.72 675.00 9_bld House$Tent_Pyramid_US 1 123819.72 70869.80 675.00 10_bld House$Tent_Pyramid_US 1 123809.87 70879.87 675.00 11_bld House$Tent_Pyramid_US 1 123799.79 70889.94 675.00 12_bld House$Tent_Pyramid_US 1 123809.87 70899.80 675.00 13_bld House$Tent_Pyramid_US 1 123819.94 70890.16 675.00 14_bld House$Tent_Pyramid_US 1 123829.79 70879.87 675.00 15_bld House$Tent_Pyramid_US 1 123839.87 70869.80 675.00 16_bld House$Tent_Pyramid_US 1 124090.17 71120.32 675.00 17_bld House$Tent_Pyramid_US 1 124079.66 71129.96 675.00 18_bld House$Tent_Pyramid_US 1 124069.81 71139.81 675.00 19_bld House$Tent_Pyramid_US 1 124080.10 71150.10 675.00 20_bld House$Tent_Pyramid_US 1 124089.96 71140.03 675.00 21_bld House$Tent_Pyramid_US 1 124099.81 71129.96 675.00 22_bld House$Tent_Pyramid_US 1 124079.88 71109.81 675.00 23_bld House$Tent_Pyramid_US 1 124069.81 71120.10 675.00 24_bld House$Tent_Pyramid_US 1 124059.95 71130.18 675.00 25_bld House$Tent_Pyramid_US 1 123639.89 70690.07 675.00 26_bld House$Tent_Pyramid_US 1 123629.60 70700.14 675.00 27_bld House$Tent_Pyramid_US 1 123619.96 70709.99 675.00 28_bld House$Tent_Pyramid_US 1 123609.89 70719.85 675.00 29_bld House$Tent_Pyramid_US 1 123649.97 70699.92 675.00 30_bld House$Tent_Pyramid_US 1 123639.89 70709.99 675.00 31_bld House$Tent_Pyramid_US 1 123629.82 70719.85 675.00 32_bld House$Tent_Pyramid_US 1 123619.96 70729.92 675.00 33_bld House$Tent_Pyramid_US 1 123599.82 70709.99 675.00 34_bld House$Tent_Pyramid_US 1 123610.11 70699.92 675.00 35_bld House$Tent_Pyramid_US 1 123619.96 70689.63 675.00 36_bld House$Tent_Pyramid_US 1 123629.82 70679.99 675.00 37_bld House$Tent_Pyramid_US 1 123659.82 70690.29 675.00 38_bld House$Tent_Pyramid_US 1 123649.75 70679.99 675.00 39_bld House$Tent_Pyramid_US 1 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I still am not sure what you are trying to do with the I-16's.
As best as you can will you tell me what you are wanting to do with the I-16's. I copied the mission and I an going to look at it. I will be out most of today though. Wheels |
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Pity, because the real ones were designed to do just that - which may be one reason the AI behaviour isn't what you want. The I-16 part of the Zveno had guns removed and the wing strengthened to allow steep diving attacks (neither feature modelled in game). This combination of TB-3 and SPB, 'high-speed dive-bomber', gave the Soviets the only long-range dive-bomber in the world at the time. It was actually quite successful, given the small numbers employed. What Wheels said:
is probably the method most likely to do what you want. |
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Wheels..
I simply wanted them to detach where they do in the mission, without bombing, just to attack the flyable 109's on the strip with guns, that's all. My hope was to get the i16's dropping and coming in on the axis fighters with just seconds for the them to takeoff without being straffed. Thanks for your time peoples. EZ This message has been edited. Last edited by: JG26_EZ, |
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First you are going to have to remove all of the extra waypoints for the I-16's.
One is all that will work when using the I-16's in this manner. The bomber sets all of the waypoints for the I-16's except the first one which you attach to the bomber. It's a parent - child setup where the child actually listens. I just thought of something else I want to try after reading your post so I'll be back. Wheels |
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In my Air Pirates campaigns I have a couple missions where the SPB TB3 comes in, drops some fighters which attack the player who is taking off from the ground. Also I have some where you are an I-16 SPB pilot who gets dropped from the TB3 mother ship and then you get into a dogfight with some fighters. If you want I can post the mission data here and you can see how I set it up and try to replicate it for yourself.
----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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I played the air pirate missions and the Zveno missions are really fun. Its fairly easy to recreate once you get used to the process and learn the little nit-picking details.
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Kinda lost track of this thread.
Thanks. Will look. |
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What I find I have to do to get the Tupolev bombers to drop the I-16's is put a ground object like a truck on the ground near the target I want the I-16's to attack. Then I set a Tupolev ground attack waypoint near that truck and set the waypoint's target on the truck. Then I set an I-16 waypoint after that with ground attack waypoint on the thing I want the I-16's to attack--a bridge, stationary enemy planes on a field, etc.
It requires a lot of trial and error. There may be other ways to get the I-16's to drop but I haven't figured it out--if you set the Tupolev's waypoint to the thing you want the I-16 to attack, the I-16's drop too close to the target and drop their bombs immediately without aiming them right--but using the truck has them drop like 1km away from the target and they drop nicely, fly towards the target airfield/bridge/whatever and drop their bombs nicely. Like I said take a look at my Air Pirate missions, let me know if you need more help or if you find an easier way to get them to drop. ----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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And if you want the I-16's to come in and attack enemy fighters that are taking off, don't give the I-16's bombs and don't give them a ground attack waypoint after the drop from the mother ship--instead give them a normal waypoint and set its target to the enemy fighters, they should attack the fighters though the Zveno AI is kind of funny.
----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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ahh gzzz..
I must have misread what you posted. What I'm trying to do is get them to detach WITHOUT bombs... Can't be done. |
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I'm pretty sure it can be done with my method of setting the Tupolev bomber ground attack waypoint to a truck.
----------------- Farewell to freedom in the Adriatic and to the days of wild abandon. Check out my BRAND NEW campaign, "The Pirate Menace" Also check out my old Air Pirates campaigns! Air Pirates Part One Air Pirates Part Two |
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