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Aaaachtung!!! "Quick Object Tool" link here|
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Plz read the "Help" again. You have two "Import" functions in the tool. Maybe you used a wrong "Import"-function... Or you send me you problem mission and I try to import it too. |
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Sorry I haven't gotten back to you on this. I don't have that file here at work but I am having a different issue.
I've followed the directions to the letter this time. 1. I go to FMB and put down markers with Object 177 on a totally clean map 2. Save the file. 3. Open up QOT and import the mission file. 4. Put down landing lights on one runway. 5. Go to Mission File and click Save As and I get an error No file name selected (and I'm trying to save in the C:\program files\Ubisoft\IL2 etc... \Missions\Net\Coop\... What am I doing incorrectly? Pinup of the month-This month - |
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I resolved the issue. I set up Object 177 where I want things placed then I import the mission then I alt+tab to go to QOT then place the objects using the markers placed. Hit save and thats it. I get an error if I want to Save As and use a different file name. But it works now
Pinup of the month-This month - |
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Nice you sorted some way out! The weird thing is that I don't have the problem to save with a different file name... what's up? |
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New version 2.09 and the patch 2.08->2.09 are available now.
Downloadsite. Changes in the version 2.09: - New modules inserted. - Airfield fire modules fixed. - New switch option "Desert" for the modules added. (now "summer/winter/desert"). |
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@JG5_Tigger,
Hi, I just wanted to say a heartfelt thanks for the effort you've made with this excellent add-on (it should be so called!). WilliPranger Willi Pranger Alienware m9700 maxed out and frying "Microsoft just sells you windows; Linux gives you the whole house" www.ubuntu.com |
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Thank you very much!
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It works a treat, but I have one serious problem with it. It concerns the creating of new modules... initially I got it to work just like it says in the (very nifty) help file, but I don't know if I'm doing something different now from previously...
Here's a quick summary: Load map (in FMB), default map, no objects. Start placing objects for the module, finishing with 'Light 1' object in the lower left corner. Save mission file. Exit FMB. Alt-tab to QOT. Import object - Message: Error! No markers found. Now initially I tried it and it worked fine,now all I get is this message! Was just about to start creating a template-module for just about everything I could think of, but now I'm stuck. Anybody tried this yet, possibly tell me what I'm doing wrong/not doing? Do I need to put a marker (object 177) in the module first? By my understanding of the help file, I seem to be doing everything right?! Why won't QOT see the module? Remember, I have no problem with existing modules, just can't create any new ones, which to me is a great feature of this tool. Would really apreciate any help, and just want to take the opportunity to thank Tigger for this marvelous little app, great job, dude! Every once in a while somebody brings out something really worthwhile for the rest of us, and to my mind, I'm rating Q.O.T right up there with MAT manager and UQMB, I am!! |
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Thx bigbossmalone!
I hope it works now well. |
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New version 2.10 and the patch 2.09->2.10 are available now.
Downloadsite. Changes in the version 2.10: - 33! new modules inserted |
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The last step of the tool development the version 3.00 is available now.
Changes in the version 3.00: - All [u]static[/u] objects can be used in modules (artillery, static tanks, static objects, static ships, static planes and objects/buildings) now. - The universal marking for all functions (import of the new module or as marking on the map) is "Object 177" now. - New file structure of the module (now 3 files for each module). - Localization for module name and module description. - Each module has have a short description now. - All modules can be sorted by type and party (red, blue or none). - New modules added. Attention: - Custom modules from 2.xx are not compatibly to the version 3.00. - For use the old modules from version 2.xx plz read the help file. Download. |
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Thanks JG5_Tigger!
Your tool is even better now! Regards, Woodstock_69 |
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Yes, many thanks to Tigger for this!
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Quick Object Tool, Version 3.01 is available now.
Changes in the version 3.01: - Sorter for modules list was fixed now. - Colors in the description window were fixed. - New modules added. - All modules can be added destroyed too (for each modul). Download |
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Nice new feature having the option to add the destroyed module as well as the "normal" one.
Tigger, would it be hard to implement also modules containing moving objects? Like a ship convoy or carrier force? |
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Yes, in the moment it is impossible. Generally you need a mission generator for this. |
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Hey tigger thanks for the program. I am new to building missions and I have a question. How do you zoom in the QOT? I see the 'zoom' link and when I hit it I see the zoom + or -, but what is the actual key to zoom?
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3.05 version has been released
http://www.jg5.de/index.php?ar...ageDownloads&lang=en ( a must: TY Tigger for Italian: for take a look before download, you can find online italian translation of the manual here ( http://il2sim.isgreat.org/j/in...ale-in-italiano.html ) im starting now searching the web for an answer, so i'm gonna post a question here too hoping its amn easy one is it possible to import other 4.08 maps ? if yes, hoew can be done ? (on the backbrount ONE cranes 1km X 1km template |
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I never could get this tool to work.
Now I'm using Vista 64bit ultimate. Anyone have any success with this tool? We have always need a competent tool to store arranged aggregations of objects, that can be move or copied all at once into missions in progress (being built). I still use the QMT, but it doesn't work with the same kind of data. I found a version 3.05 of this at JG/5 website |
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Forums
1C:Maddox Games
IL2 Mission Builder Forum
Aaaachtung!!! "Quick Object Tool" link here
