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So I was wondering if there was any way to assign aircraft to escort a ship. I'm working on a mission at the moment where you need to keep an escort carrier alive at all costs, but I can't find anyway of keeping the AI around the boat, so I've got a bit of backtracking and complicated stuff like that.
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I was wondering if there is a way to place a home base on a moving carrier. I have only been able to place home bases on stationary carriers. Is it possible to place home bases on non-stationary carriers, and if so how?
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quote: Originally posted by meeeeee88880: I was wondering if there is a way to place a home base on a moving carrier. I have only been able to place home bases on stationary carriers. Is it possible to place home bases on non-stationary carriers, and if so how?
The home base usage is in the context of the online dogfight mode type of missions. But on dogfight mode no moving object you place on the map will show up during playing. So no moving carrier in dogfight maps. If you create a single player or coop mission, the homebase has no value for the mission. Not sure I understand why you need the homebase that's why I'm assuming it's about a dogfight mode mission.
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quote: Originally posted by Divine-Wind: So I was wondering if there was any way to assign aircraft to escort a ship. I'm working on a mission at the moment where you need to keep an escort carrier alive at all costs, but I can't find anyway of keeping the AI around the boat, so I've got a bit of backtracking and complicated stuff like that.
I don't think it's possible with ships, but just for the fun set a red plane to target a red train 
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quote: Originally posted by FbusterMk3: This seems to happen when you place a non static object on the map without setting a second waypoint, the starting point counts as waypoint one, you must set another waypoint to save.
only on objects that move
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| Posts: 7 | Registered: Sun December 03 2006 |    |
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Some questions: A) How do I attach a Ohka to a Betty bomber and asign it's target. I realise this is done with the set target function, but I don't know at which waypoint I should set each thing. B)I know how to use a V-1 , but I would like someone to explain what each of the settings in the properties means (the ones that deal with the rate of fire and time out etc) as i'm a little confused at the moment. C) How do I use the V1/air. Thanks a bunch in advance.  ''I took a P-51, redesigned it, gave it a turboprop, Parts from a F-35, radar absorbent material, Advanced Avionics from an F-22, And painted it my favorite color.'' - Owl
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I'm trying to add Pe3s to the DGEN RuF campaign and PE-2s to the RuB campaign. And nothing works. About a year ago I created a fully working mod of the Berlin DGEN campaign that included all of the 1946 fighters, but I can't remember what I did lol.
This time I have added the planes into the planesXxX.dat files and created a classesXxX.dat file for both, and updated Europlanes.dat to change the 0s on the ends of the planes parameters to 1s. Does anyone know if anything else needs updating for this to work?
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I've been away for quite awhile. In fact, several years with only a periodic token visit.
I have several mission building articles at avsims.com. YOu can click my sig and get there, or at least in the past you could.
I recommend a couple articles I feel will really help your mission building. "Building exciting IL2 missions and campaigns for player enjoyment"
"Using Recon Target in IL2 FMB to terminate missions"
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