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quote:
Originally posted by Anti_Ship_Fella:
any basics on mission building??? plz plz plz


http://forums.ubi.com/eve/forums/a/tpc/f/50910533/m/3341042283


 
Posts: 472 | Registered: Wed May 25 2005Reply With QuoteEdit or Delete MessageReport This Post
Picture of Divine-Wind
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So I was wondering if there was any way to assign aircraft to escort a ship.
I'm working on a mission at the moment where you need to keep an escort carrier alive at all costs, but I can't find anyway of keeping the AI around the boat, so I've got a bit of backtracking and complicated stuff like that.



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Sea Dogs --- A Swashbuckling Alternate-History Campaign [TEASER OUT]
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Posts: 2645 | Registered: Thu March 16 2006Reply With QuoteEdit or Delete MessageReport This Post
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I was wondering if there is a way to place a home base on a moving carrier. I have only been able to place home bases on stationary carriers. Is it possible to place home bases on non-stationary carriers, and if so how?
 
Posts: 1 | Registered: Sun July 15 2007Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by meeeeee88880:
I was wondering if there is a way to place a home base on a moving carrier. I have only been able to place home bases on stationary carriers. Is it possible to place home bases on non-stationary carriers, and if so how?


The home base usage is in the context of the online dogfight mode type of missions. But on dogfight mode no moving object you place on the map will show up during playing. So no moving carrier in dogfight maps.
If you create a single player or coop mission, the homebase has no value for the mission.
Not sure I understand why you need the homebase that's why I'm assuming it's about a dogfight mode mission.
 
Posts: 1861 | Registered: Tue July 20 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by Divine-Wind:
So I was wondering if there was any way to assign aircraft to escort a ship.
I'm working on a mission at the moment where you need to keep an escort carrier alive at all costs, but I can't find anyway of keeping the AI around the boat, so I've got a bit of backtracking and complicated stuff like that.


I don't think it's possible with ships, but just for the fun set a red plane to target a red train Veryhappy
 
Posts: 1861 | Registered: Tue July 20 2004Reply With QuoteEdit or Delete MessageReport This Post
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quote:
Originally posted by FbusterMk3:
This seems to happen when you place a non static object on the map without setting a second waypoint, the starting point counts as waypoint one, you must set another waypoint to save.


only on objects that move
 
Posts: 7 | Registered: Sun December 03 2006Reply With QuoteEdit or Delete MessageReport This Post
Picture of Metatron_123
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Some questions:
A) How do I attach a Ohka to a Betty bomber and asign it's target. I realise this is done with the set target function, but I don't know at which waypoint I should set each thing.
B)I know how to use a V-1 , but I would like someone to explain what each of the settings in the properties means (the ones that deal with the rate of fire and time out etc) as i'm a little confused at the moment.
C) How do I use the V1/air.

Thanks a bunch in advance. Wink2



''I took a P-51, redesigned it, gave it a turboprop, Parts from a F-35, radar absorbent material,
Advanced Avionics from an F-22, And painted it my favorite color.''
- Owl
 
Posts: 989 | Registered: Mon May 30 2005Reply With QuoteEdit or Delete MessageReport This Post
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I'm trying to add Pe3s to the DGEN RuF campaign and PE-2s to the RuB campaign. And nothing works. About a year ago I created a fully working mod of the Berlin DGEN campaign that included all of the 1946 fighters, but I can't remember what I did lol.

This time I have added the planes into the planesXxX.dat files and created a classesXxX.dat file for both, and updated Europlanes.dat to change the 0s on the ends of the planes parameters to 1s. Does anyone know if anything else needs updating for this to work?
 
Posts: 247 | Registered: Wed June 11 2003Reply With QuoteEdit or Delete MessageReport This Post
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I cant get my AI to listen to its directions. I have a few bombers and set their waypoints to bomb a certain target and then leave. But sometimes they choose their own target and then go for more! They just make it easy for AAA to get them, which is what ends up happening! Can somebody tell me why they do this and how to get them to listen to my orders. I have waypoints set but they ignore it. And also how do you detach an Me-321 from a Zwilling and have the Me-321 go to the direction you wish. Becasue I also set up waypoints that it ignores. The Zwilling also just circles the enemy airfeild instead of going home like its waypoint asks. Can someone help me here?
 
Posts: 1 | Registered: Tue January 08 2008Reply With QuoteEdit or Delete MessageReport This Post
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I've been away for quite awhile. In fact, several years with only a periodic token visit.

I have several mission building articles at avsims.com. YOu can click my sig and get there, or at least in the past you could.

I recommend a couple articles I feel will really help your mission building.

"Building exciting IL2 missions and campaigns for player enjoyment"

"Using Recon Target in IL2 FMB to terminate missions"
 
Posts: 1175 | Registered: Tue April 30 2002Reply With QuoteEdit or Delete MessageReport This Post
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