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Sorry the link didn't work last time. here you go!
achtung spitfuer!!! |
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It didnt work again!?
achtung spitfuer!!! |
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Any chance to get this map so i could use it on my movie and on coops? |
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What's this? No posts in the Awesome Object Thread for... 7 months!?
I think it's about time we bring some life back into this old joint! So, 'ere we 'ave me lowly contribution to start off... Secret Rocket Testing Facility! A view of the observation/command bunker An ambulance and medical personnel stand by, just in case... The radio operator awaits orders A look inside the camoflaged shelter Last but not least, the rudimentary launch pad! As you can see, it's just a Lerch, some V-2 rockets, and a racing pylon welded together. At the moment, tests are being performed with working Lerches... Houston will need some time to think this one through, I think. _________________________________________________ Sea Dogs --- A Swashbuckling Alternate-History Campaign [TEASER OUT] _________________________________________________ |
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Very original man....I'm glad you resurrected this thread. It's too good to let die. Some great ideas there.
------------------------------ Sleep tight tonight, your Air Force is......awake! |
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*Bumped*
Super good ideas here for everyone. This thread rocks! |
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Bumpification!
Just a basic British airstrip Quarters for the ground crew and Royal Army detachment Recipe for the barracks: Two sheds welded together, with an outhouse for the door The field hospital Meal time! Airstrip headquarters Destroyed building: Take one shed, mix with two crate objects, and destroy (You may season with extra destroyed objects for added flavor and variety) _________________________________________________ Sea Dogs --- A Swashbuckling Alternate-History Campaign [TEASER OUT] _________________________________________________ |
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I can't stand having all the ships in the harbor look the same. Add buildings or railcars.
Finally... a use for those signal tarps. If airfields don't have hangers, I build them. Brick hanger walls and tandem fuel trailer. All my missions start in hangers so I can taxi to the runway. Leaving the hanger. Wrecked #13 being repaired. (I colored the "pilot skin" gray... so that the cockpit would look empty) Idling aircraft won't try to take off... as it's "invisible runway" is blocked by wrecked #13 in the hanger. Returning home after a night mission. "Nice that they left the lights on for me." |
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German sub, restocks and refuels at a Pacific Atol on their way to Japan with Nazi gold.
Get me a coconut too please m8 Japanese fisherman unload their catch at the same time "Sping Chicken to ****ehawk in One Easy Lesson" |
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How'd you get your soldiers elevated? Is that another soldier mod?
_________________________________________________ Sea Dogs --- A Swashbuckling Alternate-History Campaign [TEASER OUT] _________________________________________________ |
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No m8 belive it or not I had problems installing the hanger 2 mod and my static ini elevated the mod blue crew.Could not change their hight but could not save anything I had done either so took those screenies. I have subsequently uninstalled it for mission building because cant be sure people will have the same obj's etc.
"Sping Chicken to ****ehawk in One Easy Lesson" |
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Great ideas, Fledermaus
Can you do this without splattering transparent runways all over the place? I've tried that approach and apart from 'exploding' off the edges occasionally I found it added a huge burden for my views button during play ;-) Love your freight-laden ships, btw! Willi Pranger Alienware m9700 maxed out and frying "Microsoft just sells you windows; Linux gives you the whole house" www.ubuntu.com |
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I can imagine that you're taking off from a hanger at one of the "game's" designated airfields. Yeah, you'll need a lot of test runway #4's for that.
I mostly build my fields... so I use one test runway #4 to taxi straight to a test runway #3 for take off. If you approach the "hard" runway at walking speed, the "bump" isn't too bad when your tires hit it. |
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"I can imagine that you're taking off from a hanger at one of the "game's" designated airfields. "
Yep Hmm, just a bump. Thanks - I'll try that. I sometimes wonder though what the maintenance chief would say if you fired up inside 'his' hangar, especially if he had the head off an engine... ;-) Willi Pranger Alienware m9700 maxed out and frying "Microsoft just sells you windows; Linux gives you the whole house" www.ubuntu.com |
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Regards, FW190fan "We are now in a position of inferiority. There is no doubt in my mind, or in the mind of my fighter pilots that the FW190 is the best fighter in the world today." - RAF Air Marshall Sholto Douglas, 1942. www.7/JG77.com 7/JG77=CUJO= |
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Can we have a hint as to which mod that rubble is in? Looks great.
The following is VPmedia's ship mod, which just repaints the auxileries. Easy to implement. Makes the transport and tanker look like they belong in a combat sim rather than a cartoon. ------------------------------ Sleep tight tonight, your Air Force is......awake! |
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Of course m8, those are madtocs objects mod, imported from ToW. Not all of them have damage models like these though...version 2 should be released soon...still beta but works fine. Pack one is at AAA, beta section. Please let me know if you need any more help. Regards, FW190fan "We are now in a position of inferiority. There is no doubt in my mind, or in the mind of my fighter pilots that the FW190 is the best fighter in the world today." - RAF Air Marshall Sholto Douglas, 1942. www.7/JG77.com 7/JG77=CUJO= |
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Defensive position:
Regards, FW190fan "We are now in a position of inferiority. There is no doubt in my mind, or in the mind of my fighter pilots that the FW190 is the best fighter in the world today." - RAF Air Marshall Sholto Douglas, 1942. www.7/JG77.com 7/JG77=CUJO= |
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I don't recall seeing those kinds of sandbags.....what mod are they in?
Or am I just forgetting something obvious? ------------------------------ Sleep tight tonight, your Air Force is......awake! |
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