![]() |
|
Go
![]() |
New
![]() |
Find
![]() |
Notify
![]() |
Tools
![]() |
Reply
![]() |
|
|
|
Kay, as long as I've been here one would figure that I should know this by now, but here goes anyway:
> In the DGen section of the conf.ini file, what is the difference between adding "CampaignDifficulty=Easy/Hard" versus "CampaignMissions=Easy/Hard"? > What is the limit for the "MissionDistance=" tag? For example, if I enter "175" I get rougly that for misssions flown on eastern front maps, but if I enter 250 or more I end up getting missions that fly only 30-50 kilometers or so. These are my current settings: [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=2 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=1 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=1 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=1 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=3 LandShading=3 LandDetails=2 LandGeom=3 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 Water=2 Effects=2 ForceShaders1x=0 PolygonOffsetFactor= PolygonOffsetUnits= [DGen] MaxFLAK=100 RandomFlights=5 AirIntensity=High GroundIntensity=High OperationVictory=3000 OperationDefeat=-3000 WarVictory=30000 WarDefeat=-30000 UseParkedPlanes=1 HistoricalRanks=1 NoBadWeather=0 MissionDistance=175 CampaignDifficulty=Easy SlowFire=1.0 I'm currently flying the EnjoyR "Drang Nacht Osten" campaign for the Germans. The easy campaing setting is to simulate the early eastern front situations. Can this be changed between maps (from the Lvov map to Smolensk map, for example) to reflect the changing situation? Also, are there any other tags that can be entered that can further enhance this already great campaign and game? I'm running 4.09 beta on a fairly high-end system and have already maxed out evey setting, graphical and otherwise, and still have room for more. Thanks, doods. ------------------------------ "It breaks my heart, but I am almost certain that raaaid will get the Nobel Prize in physics before we get the Avenger in PF." -- Zeus-cat |
||
|
Maddox Moderator![]() |
I'm not sure about the other one, but for this one DGen will give you missions to the targets that most closely match the distance you've selected. If there are no targets in the mission templates at 250km, it will give you targets at the greatest distance less than 250km or the shortest distance greater than 250km that match targets in the mission templates. SST X-45 profile (.dat file) | SST X-52 Profile (.dat file) | Joysticks & IL2/FB/PF | IL2Sticks Utility Maddox Forums Moderator |
|||
|
|
|
Yes, the DGen program will call on those options in your conf.ini file each time it switches to a new campaign within a career, which coinsides with a map change. You can take out SlowFire if you want. IIRC, this effects the reload rate on AAA, particularly ships. If you have a powerful system with a lot of headroom, you can take that out.
Go Here for some descriptions for what these do. ------------------------------ Flying online as "johnnybassman" "Audentes fortuna juvat" Studio album coming soon! http://www.myspace.com/friendorfoe |
|||
|
|
|
Some very helpful info on that page. Thanks!
------------------------------ "It breaks my heart, but I am almost certain that raaaid will get the Nobel Prize in physics before we get the Avenger in PF." -- Zeus-cat |
|||
|
| Previous Topic | Next Topic | powered by eve community |
| Please Wait. Your request is being processed... |
|

