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Picture of Treetop64
Posted
Kay, as long as I've been here one would figure that I should know this by now, but here goes anyway:

> In the DGen section of the conf.ini file, what is the difference between adding "CampaignDifficulty=Easy/Hard" versus "CampaignMissions=Easy/Hard"?

> What is the limit for the "MissionDistance=" tag? For example, if I enter "175" I get rougly that for misssions flown on eastern front maps, but if I enter 250 or more I end up getting missions that fly only 30-50 kilometers or so.

These are my current settings:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=15
Water=2
Effects=2
ForceShaders1x=0
PolygonOffsetFactor=
PolygonOffsetUnits=

[DGen]
MaxFLAK=100
RandomFlights=5
AirIntensity=High
GroundIntensity=High
OperationVictory=3000
OperationDefeat=-3000
WarVictory=30000
WarDefeat=-30000
UseParkedPlanes=1
HistoricalRanks=1
NoBadWeather=0
MissionDistance=175
CampaignDifficulty=Easy
SlowFire=1.0

I'm currently flying the EnjoyR "Drang Nacht Osten" campaign for the Germans. The easy campaing setting is to simulate the early eastern front situations. Can this be changed between maps (from the Lvov map to Smolensk map, for example) to reflect the changing situation?

Also, are there any other tags that can be entered that can further enhance this already great campaign and game? I'm running 4.09 beta on a fairly high-end system and have already maxed out evey setting, graphical and otherwise, and still have room for more.

Thanks, doods.


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"It breaks my heart, but I am almost certain that raaaid will get the Nobel Prize in physics before we get the Avenger in PF."
-- Zeus-cat
 
Posts: 1796 | Registered: Sun August 01 2004Reply With QuoteEdit or Delete MessageReport This Post
Maddox Moderator
Picture of Tully__
Posted Hide Post
quote:
> What is the limit for the "MissionDistance=" tag? For example, if I enter "175" I get rougly that for misssions flown on eastern front maps, but if I enter 250 or more I end up getting missions that fly only 30-50 kilometers or so.

I'm not sure about the other one, but for this one DGen will give you missions to the targets that most closely match the distance you've selected. If there are no targets in the mission templates at 250km, it will give you targets at the greatest distance less than 250km or the shortest distance greater than 250km that match targets in the mission templates.



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Maddox Forums Moderator
 
Posts: 11070 | Registered: Wed November 26 2003Reply With QuoteEdit or Delete MessageReport This Post
Picture of crucislancer
Posted Hide Post
quote:
Originally posted by Treetop64:
I'm currently flying the EnjoyR "Drang Nacht Osten" campaign for the Germans. The easy campaing setting is to simulate the early eastern front situations. Can this be changed between maps (from the Lvov map to Smolensk map, for example) to reflect the changing situation?

Also, are there any other tags that can be entered that can further enhance this already great campaign and game? I'm running 4.09 beta on a fairly high-end system and have already maxed out evey setting, graphical and otherwise, and still have room for more.

Thanks, doods.


Yes, the DGen program will call on those options in your conf.ini file each time it switches to a new campaign within a career, which coinsides with a map change.

You can take out SlowFire if you want. IIRC, this effects the reload rate on AAA, particularly ships. If you have a powerful system with a lot of headroom, you can take that out.


quote:
In the DGen section of the conf.ini file, what is the difference between adding "CampaignDifficulty=Easy/Hard" versus "CampaignMissions=Easy/Hard"?


Go Here for some descriptions for what these do.


------------------------------
Flying online as "johnnybassman"

"Audentes fortuna juvat"

Studio album coming soon!
http://www.myspace.com/friendorfoe
 
Posts: 1307 | Registered: Tue March 06 2007Reply With QuoteEdit or Delete MessageReport This Post
Picture of Treetop64
Posted Hide Post
Some very helpful info on that page. Thanks!


------------------------------
"It breaks my heart, but I am almost certain that raaaid will get the Nobel Prize in physics before we get the Avenger in PF."
-- Zeus-cat
 
Posts: 1796 | Registered: Sun August 01 2004Reply With QuoteEdit or Delete MessageReport This Post
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