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Just put a mini-campaign onto M4T. The missions cover activities during the morning of a hypothetical invasion of a small Pacific island in early 1942.
Player flies CAP in Rufe and Zeke; fighter sweep in Zeke; and dive-bombing strikes in Val against land and sea targets. Currently campaign in 4.08 'no mod', although I might consider switching a couple of player aircraft from Zeke/Val to Kate - once I've checked out the Kate mod - to make a 4.09 mod version. Although there is one longish mission over a fairly realistic distance, most are shorter and the whole can easily be completed in a day. Campaign is called 'Imperial Invasion'. Posted the above late last night. Time for more detail now. Mission 1 - launch from BB Kongo & CAP in Rufe. Yea, BBs launched spotter/recce types, not fighters, but a little historic license doesn't hurt. Mission 2 - first strike on target island, defence suppression in Val. The longest mission, but the Kates do the nav for you. Just hold your formation. Mission 3 - Scramble from deck. Zero CAP - US strike inbound on heels of returning Imperial strike. Mission 4 - Offensive fighter sweep ahead of second strike over target island, Zero. Akagi now closer than in mission 2. Mission 5 - Anti-ship strike, Val. USN surface ships attempt to intervene. Mission 6 - Invasion support, dive-bomb beaches, Val. Short b/w tracks before/after most missions to show other events, act as recce photos or show what you - hopefully - have just done from other angles. I was looking for a project to kep me occupied while away from home for a couple of weeks. Imperial campaigns seem few compared to US/German/USSR/Brit and carrier ops are good for providing something of a challenge even before you add enemy action. So an Imperial Navy campaign looked like the obvious choice. Although I say the first strike covers a 'representative' distance, it actually takes about 1 hr 20 min or so to complete from launch to recovery; the first Japanese strike on Midway was a four-hour round trip. This message has been edited. Last edited by: Kernow, |
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IL2 Moderator |
Sounds good. Ill probably time-skip the long flight but other than that it sounds fun. I like the idea of an island invasion and you're right, there isn't much available for the Japanese side.
Got a link or some screenshots? |
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The link under my sig should take you there or go straight here:
http://mission4today.com/index...file=details&id=3646 The only screenshot I took is the one I used for the 'cover-picture' at M4T, which is the first wave of the final strike getting ready to launch. On the way to the target I find the constant attention and small adjustments required to keep close formation help pass the time. But once on the way home and retrimmed for the lack of bomb-load I use time-compression a fair bit. I'm not sure how much appetite there is for long-range flying to find the target. I was thinking of doing a carrier battle campaign which could be flown as either side, probably with the player being the strike leader. To be anything like historic/realistic there must be a chance that sometimes the target will not be found or will need to be searched for, and that means long-range missions either with no pre-planned waypoints to automatically follow (hence player must lead) or the WPs lead to the wrong place, so that a search is needed (player must lead again). I suppose I could always do a second version with airstarts and/or much closer fleets with little danger of strikes ever going astray, so people can make their own choice. Hmmm, could have talked myself into a project there. I'm going away again soon and will need something now that 'Stuka Leader: Kursk' is finished (unless I find anything to tweak in my final playthrough, but that can't be completed until I'm home again anyway). Having found the 'flyable' modded Kate isn't that flyable - you can't trim it and it starts way out of trim, plus the bombsight doesn't work - I don't see much point in making a version of this campaign including the Kate as a flyable. |
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