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Black War PtI-III

Part I : Battle of Poland - Poland, september '39.
Part II : Facing the thunder - Holland & Belgium, may '40.
Part III : Fall of France - France, june '40.

The campaign is fictive, but I have been trying to follow the true timeline of wwII.
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The idea and a "story" goes about like this :

In Part I you are a young Polish fighter pilot, who has just graduate from army flightschool, after he has study in university for a history and a languages - Germany, French, English and Italia.
But he hasn't yet to be sure, what he wanting to be came and after reading alot about ww I pilots, he start to be interesting about flying and easiest and cheapest way to learn that, was to join the army.

Just then war begins and he trying to fight for freedom of his homeland.
After the Poland fall and surrender under the Germany and the Russian warmachine, you are not gonna stay and wacth, what they do to your country or you.

You escape to the west and into the France, where in Part II you join the France airforce and facing the Germans again in Holland and Belgium.

Your primary purpose was to join the RAF, but they wasn't been interesting about you, not yet.

After those countrys falling under the Germans, you going with the French to the France and in part III, British take you in to them army, but not into the RAF.

Navy take you, to fly secondary dutys over the France and help small French "freedom fighters" group, when allies escape from France.
Later these "freedom fighters" became to known as a French partisans.

After France fall, you go with the British into the England and finally you join the RAF, but that's in part IV, where you join into the Battle of Britain.

The campaign still continues after BoB in Creece, Africa...
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Actually I didn't tell any story, it's just like a somekind background noise behind the briefings.
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Enemy skill is average as like as your friends are too, so it ain't so hard to fight against them, even your plane ain't match with the enemy planes before part IV. ( Well there's one exception. )

In part III, you'll operate from the carrier in some missions with the Gladiator, but even it don't be a carrierborne aircraft, you can easily takeoff and land with it onto the carrier.
Those missions has been made so, that AI ain't gonna land on the carrier with you, because they can't do it, they just fall over end of the deck.
(With last test [timing test] Ai did land and stop far before deck end, but I didn't change the missions, because of that one time and maybe they ain't do it again. [didn't make another test])
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In every mission you get the notice about :

-plane - player aircraft and if as look as like.
-skin - player flight use or specific for the player or ac number in flight.
-marks - markings on/off.
-load - arming, like bomb(s), if defaul then --- line.
-alt. - mission highest altitude and/or specific waypoints.
-dist. - distance to the target and/or farest waypoint - this is straight distance in birdway.
-speed - AI cruise speed and specific wp speeds in km/h - note that if you are using speedbar, it shows 10km/h slower speed, so AI didn't go over that speed in cruise. (As you know some planes have speed indicator as in miles or knots, so it's good to have option to turn the speedbar on, if needed.)
-target - mission target/purpose.

Your primary target is to surviving.

Mostly with every mission briefings has first somekind of blah, blah talking, but after ---- line is what you should be do.
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In this parts of campaign:

-Part I : Poland airforce : 7 missions : Ac : P11c.
-Part II : France airforce : 4 + 4 missions : Ac : J8A (Gladiator) & I.A.R.80 as Dewoitine 520.
-Part III : Royal Navy airforce : 11 missions : Ac : J8A (Gladiator) & I.A.R.80 as Dewoitine 520.

Thank you for reading and hopefully there ain't much of errors in briefings (my english ain't so good).

Download from M4T.

Good luck and enjoy.
 
Posts: 46 | Registered: Fri February 29 2008Reply With QuoteEdit or Delete MessageReport This Post
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